Peacedog said:An interesting way to look at it. I think "worrying" (I use the term very loosely hear) that Vogel might priase BG2 or EQ sort of misses the point. For one, his games aren't really like BG2 (EQ is obviously not relevant). In fact, they share more in common with other games I think we would agree are superior to BG2. The proof is in the pudding, so to speak.
It doesn't "worry" me in the least. I just find it perplexing. Jeff's been loving EverQuest for years now, and that didn't stop him from making Geneforge.
Of course, it may be why Geneforge had that experience system similar to EverQuest where you don't gain XP for certain things which can kill you in numbers because you're more powerful than the lone creature, which I'm not fond of. I always hate getting slayed by Reaper Turrets mid-game, when I don't get experience for them.
I understand the idea behind this, but I just don't care much for it in terms of gameplay.
Secondly, his columns are interesting read but I highly doubt he was going to do a column one day and tee off on a another (for a variety of reasons). Rather, he simply picked games that had elements he thought worked well to use as examples, and probably deliberately picked popular games to do so. I'm not saying he is sitting in a room right now going "hahaha, I fooled them all, I really hate BG2", but his praising it (certainly the way it and other games were disucssed in the columns) does not indicate he doesn't have a lot of criticisms.
I'm not sure. I think sometimes Vogel does things to shake things up, which isn't that bad typically. Vogel's always been good about priasing the games of others, as well, even though I've typically felt that his games were better than the ones he's praised. Perhaps he's just modest.
I think this is a clear cut case where extending certain design concepts, continuing a larger story arc (to a degree, see the Avernums), and fixing things that didn't work lead to an excellent sequel opportunity. Sometimes, sequel's are a good thing. His haven't ever failed to please, to be sure.
Also, I think part of his planning revolves around reusing an engine a few times, which is pretty smart when you think about it.
Well, there's a lot not seen in Geneforge. I have to disagree with Deathy about there not being room for originality in the setting of Geneforge 2 because we only got a glimpse of ruins of Shaper things past. There are a number of things we've not seen, such as Shaper politics, the council, working and lively Shaper villages, and so on.