Crazy Tuvok
Liturgist
- Joined
- Dec 17, 2002
- Messages
- 429
Hey all - first post (tho I recgonize many here from the old FO boards and elsewhere) so I figured might as well make it a new topic.
So what would you like to see in Geneforge 2? I'd like the following:
(1) fix the damn XP system. As St P points out in his review this is a bit fubar'd. I understand the rationale for not giving me experience for a turret at level 10 but damn 3 or 4 can easily wipe the floor with my party at that level or at least make a tough fight and I want XP for it dammit!
(2) make Leadership more useful. I can count on nearly one hand the amount of times it is useful. High Leadership should also offset creations fleeing, not just their INT. Altho a low INT creation should be harder to control no matter the Leadership score. Also Leadership should either have more impact on the gameworld or more skills should be introduced. The only real problem I have with the game is that it is not all that viable to play the smooth-talking diplomat type.
(3) this may be asking for more of the same but I would love even more books to read, more dialogue and ways to discover the history of the world. Personally I loved the amount of reading in PS:T and would like more games to emulate the model. The world Mr. Vogel has created is so damn cool I want to explore it's history and peoples even more.
Many of these things are exactly what St P recognizes in his review but thought I'd throw them out there for discussion nonetheless.
Well those are the ones off the top of my head. Let no one mistake this thread as a critcism of Geneforge - the game is simply fantastic. I'd like to personally thank St. P for turning me onto this with his review and his posts on it. This is the way CRPGs are supposed to be (well this way and anyway Tim Cain makes them).
Peace.
So what would you like to see in Geneforge 2? I'd like the following:
(1) fix the damn XP system. As St P points out in his review this is a bit fubar'd. I understand the rationale for not giving me experience for a turret at level 10 but damn 3 or 4 can easily wipe the floor with my party at that level or at least make a tough fight and I want XP for it dammit!
(2) make Leadership more useful. I can count on nearly one hand the amount of times it is useful. High Leadership should also offset creations fleeing, not just their INT. Altho a low INT creation should be harder to control no matter the Leadership score. Also Leadership should either have more impact on the gameworld or more skills should be introduced. The only real problem I have with the game is that it is not all that viable to play the smooth-talking diplomat type.
(3) this may be asking for more of the same but I would love even more books to read, more dialogue and ways to discover the history of the world. Personally I loved the amount of reading in PS:T and would like more games to emulate the model. The world Mr. Vogel has created is so damn cool I want to explore it's history and peoples even more.
Many of these things are exactly what St P recognizes in his review but thought I'd throw them out there for discussion nonetheless.
Well those are the ones off the top of my head. Let no one mistake this thread as a critcism of Geneforge - the game is simply fantastic. I'd like to personally thank St. P for turning me onto this with his review and his posts on it. This is the way CRPGs are supposed to be (well this way and anyway Tim Cain makes them).
Peace.