Donkey Balls
Educated
Well, anyway, I don't think I really like the merge. Sure, original skills weren't that logical, but this isn't much better. Pigeonholing weapons by their ammo type is just silly.
Here's the way I'd do it:
Remove Small Guns/Big Guns/Energy Weapons altogether. Introduce Pistols/Rifles/Heavy Weaponry. Is shooting a laser pistol that different from shooting a 10mm one? No, it's still a handgun, why the ammo type should matter? The same with rifles, but handling a rifle is obviously different from handling a pistol, hence the two skills. And all former Big Guns and unwieldy Energy Weapons would go to Heavy Weaponry.
Here's the way I'd do it:
Remove Small Guns/Big Guns/Energy Weapons altogether. Introduce Pistols/Rifles/Heavy Weaponry. Is shooting a laser pistol that different from shooting a 10mm one? No, it's still a handgun, why the ammo type should matter? The same with rifles, but handling a rifle is obviously different from handling a pistol, hence the two skills. And all former Big Guns and unwieldy Energy Weapons would go to Heavy Weaponry.