It's also amazing that this game was made with unity and it's so well optimized and smooth.
I guess this must be the effect of patching, because at release things weren't so nice.
It's also amazing that this game was made with unity and it's so well optimized and smooth.
I thought the game ended at the perfect moment, actually. I also loved it, and I thought the length was more or less perfect for the gameplay systems they had going. Just enough time for you to get up to speed and start to feel a little bit bored with it but then there's the finale. Definitely enjoyed the earlier parts where you're escaping from the prison then mapping out the fortress.
There's a moment when you realise you can just run past a lot of rats without bothering to stealth, but then that's the same thing with Thief.
I thought the game ended at the perfect moment, actually. I also loved it, and I thought the length was more or less perfect for the gameplay systems they had going. Just enough time for you to get up to speed and start to feel a little bit bored with it but then there's the finale. Definitely enjoyed the earlier parts where you're escaping from the prison then mapping out the fortress.
There's a moment when you realise you can just run past a lot of rats without bothering to stealth, but then that's the same thing with Thief.
How did you not get emotionally attached to the story?? I need to know did he ever find Merra. Logically speaking she is dead but ... I need closure on it.
I thought the game ended at the perfect moment, actually. I also loved it, and I thought the length was more or less perfect for the gameplay systems they had going. Just enough time for you to get up to speed and start to feel a little bit bored with it but then there's the finale. Definitely enjoyed the earlier parts where you're escaping from the prison then mapping out the fortress.
There's a moment when you realise you can just run past a lot of rats without bothering to stealth, but then that's the same thing with Thief.
How did you not get emotionally attached to the story?? I need to know did he ever find Merra. Logically speaking she is dead but ... I need closure on it.
Story-wise I did, but I'm also OK with a story that decides to tell the most thematically (and in this case, gameplay-) appropriate bit and then leave the rest for imagination. I don't think getting in the thick of the more 'epic' stuff will benefit the kind of game/story that this was.
i.e. the rebellion stuff
in no way is this an RPG, there aren't even stats iirc. it's a stealth adventure game. why people are claiming it is an RPG and putting it in RPG goty lists here is mind boggling.
in no way is this an RPG, there aren't even stats iirc. it's a stealth adventure game. why people are claiming it is an RPG and putting it in RPG goty lists here is mind boggling.
There are skills you acquire (more in passive & optional sense) & you do level up your stamina bar.
So I am playing this and enjoying it, but damn only Ubisoft makes more fetchquesty/checklisty videogames. The "collect 50 mushrooms" quest had me rolling my eyes so hard I might have dislocated them.
Atmosphere and exploration save it though. And it plays well. I am missing one rose though and that is going to be a bitch to find.
If you think the one inside Master's hideout, already been there (now I have to find evidence..)Ask a blacksmith. I have an idea which rose is that.
If you think the one inside Master's hideout, already been there (now I have to find evidence..)Ask a blacksmith. I have an idea which rose is that.
Hmm, I don't remember where I got the thief maskNope, between thief mask location & garden.
Hmm, I don't remember where I got the thief maskNope, between thief mask location & garden.