J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,740
It's an action game, not an exploration game. There are combat arenas and a few puzzles, but travel is mostly a reflex challenge.if the level design is properly executed.
An absolutely linear corridor filled with very obvious vertical/horizontal plates to run and jump on?
Another take on what Mirror's Edge could have been if players and enemies died in one hit.
I had fun with it, but I was glad it wasn't any longer. Some of you may find the character building element interesting. (Swappable Tetris pieces in a grid.)
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