Can't figure out why this game was called Ghostwire and not GhostHUNTER Tokyo. Makes more sense. Yes you use a string to pull out Ghost hearts and grapple onto Tengu dicks, but it appears to be a pure affectation and is never brought up in lore. Or maybe its supposed to be a reference to this odd Japanese idea of ghosts getting you through a TV or phone wire or whatever.
Also when I saw the title card on steam I thought this was the player character, not the bad guy, and I thought you were some kind of demon dude
This is a better picture they should have used this originally
This was obviously meant to be an Evil Within sequel, but EW2 sold like shit so they were told to make something more marketable, and this was Shinji's monkey's paw answer. "oh you want something for the fortnite kiddos how about a teenager who shoots magic from his fingertips and flies around tokyo or some shit." Then GTFO of the studio. Also funny now that the game was dedicated to Robert Altman. "Thanks bro for selling our IP to Microsoft for a billion dollars and then getting us shut down forever."
The game looks great but the cutscenes never played for me unless I reduced the resolution to 1080p, making it fuzzy on my 2k monitor. Gave me eye strain after awhile. I was continually amazed at the craft and detail of the world, as
Rean said. These guys are fucking Rembrandts with world design and they were wasted at this studio. I hope they get hired by RGG or Capcom.
Someone really needed to tell them that 3 guns is not enough for an FPS, you need to listen to Keanu, lots of guns. Also odd that there was no sense of weakspots or tactical shots on enemies, no shooting them in a vulnerable area to stun or knockdown like in modern RE games. Just repetitive and simplistic shooting gameplay. Maybe they could have jazzed it up on higher difficulties by forcing you to use finishers to kill enemies? Lame upgrades too, the only power boosts came from the beads but you're limited to only 3 at a time. I don't know why they bothered, the only beads worth using are the damage upgrades, the rest are just minor improvements. They may as well have let you equip them all. Talismans were disappointing because they weren't impressive enough to bother buying, and the bow seemed to have no real purpose beyond the backup weapon when you lose KK.
I've been hankerin for some good magic FPS in the vein of Heretic/Hexen and this ain't it (neither was Immortals of Aveum, yikes). Oh well.