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Ghostwire: Tokyo - a new action adventure from The Evil Within studio

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
The only redeemable thing this shit game ever had going for it was...

LyGyHCyC2STHFsMUiDyzT5.jpg


... and even she decided to leave this shit game behind her.
 

KIss My Ass

Real name: SDG
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Dumbfuck Shitposter
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Feb 3, 2023
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Aya Cash's vagina I hope
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I finished it a couple days ago. Ended up skipping a bunch of side quests/challenges and rushing to the end because the game turned very stale which I suspected it would. There just isn't enough interesting side content and the game loop is very reminiscent of a Ubisoft title. The story was pretty lame as well.
 

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,076
Yes, I enjoyed my time because I like the gameworld a lot, but they dropped the ball on gameplay. Even just elaborating on the combat encounters, making the battles faster and giving you more abilities would've significantly bettered the overall experience.
 

Rean

Head Codexian Weeb
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Joined
Nov 14, 2020
Messages
2,159
Strap Yourselves In
Arena update is worthless, the other improvements are too late. The game's been out for too long.
Still enjoyed my time with it, but I wouldn't replay.
Also lol@using the fucking English voiceover.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,745
Location
California
started playing this:
-love the promise of the setting, it looks like FP Yakuza which made me immediately excited, however...
-the emptiness is felt immediately and the sidequests/NPCs you find immediately feel like they are just fedex quests with zero choice, zero character and zero charm
-combat is flashy, reminds me of magic from Skyrim Enderal, but is very pew pew popamole
-branching skill trees strike again: this time you can unlock some QOF combat moves, dodging and being able to finish enemies off when they're downed
-I lold when I saw a Skill that cuts down on a tedious cooldown for absorbing XP pinatas (spirits)
-I dig the enemy designs, reminds me of Silent Hill
-I can see myself beelining for the main quests if the side quests turn out to just be fedex shit
-I wonder if the combat will leave me with a "that's all?" feeling now that I've acquired the Water and Fire powers
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,745
Location
California
Arena update is worthless, the other improvements are too late. The game's been out for too long.
Still enjoyed my time with it, but I wouldn't replay.
Also lol@using the fucking English voiceover.
lol I had no idea it had one. is it hilariously bad?
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,562
Played the tutorial chapter last night now it's on Gamepass. Was intrigued enough to play a bit more once I finish off RE4 remake.

I liked the art design - the villains with the freaky masks that kidnapped the protagonist's sister in particular looked good. Not a fan of the invisible "fog" barriers but I guess it's not supposed to be an open world game.
 

Rean

Head Codexian Weeb
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Joined
Nov 14, 2020
Messages
2,159
Strap Yourselves In
lol I had no idea it had one. is it hilariously bad?

I think I switched to it just to hear what it sounded like when I started my playthrough, I don't recall it being of particularly bad quality, it's just extremely unfitting.
This is one of the most Japanese mainstream games to come out recently in terms of it revolving solely around Japanese supernatural culture, Shinto and mythology, attempting to play it English ruins the whole premise. I don't know why they even bothered to record VOs for other languages, waste of funds.
 

Rean

Head Codexian Weeb
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Nov 14, 2020
Messages
2,159
Strap Yourselves In
Unfathomable stupidity. Wonder who the corporate advisors behind this "investment" are.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,745
Location
California
TLDR: Japanese Ghostbuster that could have done w/a much smaller map and emphasized location. As it stands, its open world only only exists to contain cookie-cutter quests and boring collectibles that exist to support the progression/skill system.

As others have said, side-quests in this game are like those puzzle sheets that have the answer on the other side. Seldom do you have to travel far, seldom do you have to THINK at all to solve a quest. They're braindead, but as least they offer a bit of flavor and tie into Japanese relics and culture, so there's that.

Combat: I'm playing the "final" version which includes a dash which adds some nice agency to avoiding attacks. Combat feels like Skyrim magic, kind of like swatting flies, a bit like a first person Megaman. It LOOKS great, but it gets repetitious fast, soon you'll just be FIREBALLING enemies every chance you get since it pretty much nukes everything.

The most fun I had in the open world was via the platforming. You can glide for a few seconds, and in the early game, getting from rooptop to rooftop brought back childhood memories of playing games like Jack and Daxter. A shame that the game is piss easy and features braindead quests.

Another thing that pissed me off was how context sensitive and scripted everything feels. ALMOST nothing happens organically in the open world. Shit mostly happens after you activate some market which just makes the open world feel so unnecessary and unearned. There are some cool moments where monsters are introduced when you enter a new section of the map, but those are few and far between.

They added a roguelike mode in the DLC that I'll be delving into for a bit.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
Can't figure out why this game was called Ghostwire and not GhostHUNTER Tokyo. Makes more sense. Yes you use a string to pull out Ghost hearts and grapple onto Tengu dicks, but it appears to be a pure affectation and is never brought up in lore. Or maybe its supposed to be a reference to this odd Japanese idea of ghosts getting you through a TV or phone wire or whatever.

Also when I saw the title card on steam I thought this was the player character, not the bad guy, and I thought you were some kind of demon dude

xRf9Uxf.jpeg



This is a better picture they should have used this originally

EIlQA8p.jpeg



This was obviously meant to be an Evil Within sequel, but EW2 sold like shit so they were told to make something more marketable, and this was Shinji's monkey's paw answer. "oh you want something for the fortnite kiddos how about a teenager who shoots magic from his fingertips and flies around tokyo or some shit." Then GTFO of the studio. Also funny now that the game was dedicated to Robert Altman. "Thanks bro for selling our IP to Microsoft for a billion dollars and then getting us shut down forever."

The game looks great but the cutscenes never played for me unless I reduced the resolution to 1080p, making it fuzzy on my 2k monitor. Gave me eye strain after awhile. I was continually amazed at the craft and detail of the world, as Rean said. These guys are fucking Rembrandts with world design and they were wasted at this studio. I hope they get hired by RGG or Capcom.

Someone really needed to tell them that 3 guns is not enough for an FPS, you need to listen to Keanu, lots of guns. Also odd that there was no sense of weakspots or tactical shots on enemies, no shooting them in a vulnerable area to stun or knockdown like in modern RE games. Just repetitive and simplistic shooting gameplay. Maybe they could have jazzed it up on higher difficulties by forcing you to use finishers to kill enemies? Lame upgrades too, the only power boosts came from the beads but you're limited to only 3 at a time. I don't know why they bothered, the only beads worth using are the damage upgrades, the rest are just minor improvements. They may as well have let you equip them all. Talismans were disappointing because they weren't impressive enough to bother buying, and the bow seemed to have no real purpose beyond the backup weapon when you lose KK.

I've been hankerin for some good magic FPS in the vein of Heretic/Hexen and this ain't it (neither was Immortals of Aveum, yikes). Oh well.
 

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