Sacibengala
Prophet
- Joined
- Aug 16, 2014
- Messages
- 1,145
$4 solo challenge DLC is coming:
Out now.
So, whats the verdict?
$4 solo challenge DLC is coming:
Out now.
$4 solo challenge DLC is coming:
Out now.
So, whats the verdict?
$4 solo challenge DLC is coming:
Out now.
So, whats the verdict?
I won't have time to play it for a while (I only play mediocre games with no brain requirements when I have a lot of work), but I'll deffo post about this once I get to it. From the description I'm a little worried it's too "puzzly" for me though. I don't enjoy things like card puzzles in TCGs either, and this looks like it could have that vibe.
Hard disagree. The way it's normally handled in dungeon crawlers is better: you're in a rush to complete your objective because new enemies keep spawning who are slowly wearing you down. That feels natural.This is a good example of time restriction because you have control over it and it seems natural.
I got this free from Epic. I really like boardgame dungeon crawlers, but this is the worst dunegon crawler boardgame I've played. I don't get why it's ranked #1 game ever, seriously.
Boring setting, ugly artwork, and fiddly combat system.I got this free from Epic. I really like boardgame dungeon crawlers, but this is the worst dunegon crawler boardgame I've played. I don't get why it's ranked #1 game ever, seriously.
What do you dislike about it?
The game seems interesting enough, but I am not disagreeing on the artwork.Boring setting, ugly artwork, and fiddly combat system.I got this free from Epic. I really like boardgame dungeon crawlers, but this is the worst dunegon crawler boardgame I've played. I don't get why it's ranked #1 game ever, seriously.
What do you dislike about it?
Gloomie doomie is a silly ass namebehead those who insult the gloomie doomie
Gloomie doomie is a silly ass namebehead those who insult the gloomie doomie
Sir turn in that shovel, you have dug enoughGloomie doomie is a silly ass namebehead those who insult the gloomie doomie
don't you say that about glumsie tumsie
I rate your post “Danish”.I like the UI
I rate your post “Danish”.I like the UI
Really though, the trend of “tactical combat == bloated, inelegant UI” has to get pushback from the consumers of tactical games or it’s not going to get better.
You consider this minimal?I rate your post “Danish”.I like the UI
Really though, the trend of “tactical combat == bloated, inelegant UI” has to get pushback from the consumers of tactical games or it’s not going to get better.
What about the Gloomhaven UI is bloated?
It's very minimal, everything is contextual.
Those are all embeds straight off the steam pageAlso I like how you zoom way the fuck in to make it appear more cluttered than it is, no one plays the game like that![]()
You consider this minimal?I rate your post “Danish”.I like the UI
Really though, the trend of “tactical combat == bloated, inelegant UI” has to get pushback from the consumers of tactical games or it’s not going to get better.
What about the Gloomhaven UI is bloated?
It's very minimal, everything is contextual.
It's modern console/mobile UI bloat. All elements are huge, text is huge, no sense of placement in that there's lots of competing elements running horizontally and vertically which squishes the viewable gameplay area significantly.![]()
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I haven't played it, it looks interesting based on who is enjoying it itt. Yet, I pop open the steam page and see this kind of prop 65 material...
Those are all embeds straight off the steam pageAlso I like how you zoom way the fuck in to make it appear more cluttered than it is, no one plays the game like that![]()
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For those of us that haven't played the game yet. Could you provide in-game screenshots of what the UI actually looks like? Agris raises good points that I agree with, but since I haven't played the game, I'm not sure.