It just does everything worse than Thief does. For one thing there is no voice acting AFAIR and enemies don't wear tap shoes so orienting yourself with sound is impossible. I didn't give it much time but I also don't think you could lean against doors and stuff like that either. Was there even a lean button? I thought it was mediocre, but don't get me wrong, it wasn't bad or horrible to play or anything. It's one of those games that makes you understand just how much some of those small touches in the source material did for you.Filcher is good
I have to wonder how much time you actually spent on the game considering you can't even complete the tutorial without actually leaning, and the tutorial takes up all of 10 minutes.I didn't give it much time but I also don't think you could lean against doors and stuff like that either. Was there even a lean button?
The art direction was clearly inspired by Bruce Timm's Batman - I heard someone call the art direction of that cartoon Dark Deco, and it's as good a way of describing the artstyle of the game as any.
I played it in 2021 and forgot all about it until I saw it mentioned in this thread. IDK, maybe I've been too harsh on it. I remember being disappointed after some guy told me it was just like Thief and tried it out.I have to wonder how much time you actually spent on the game considering you can't even complete the tutorial without actually leaning, and the tutorial takes up all of 10 minutes.
I said that it wasn't a bad game, just don't get how people can get so excited over it if you have played Thief already since it doesn't do anything original. I'm going to put this on my backburner and play it again after MGSV but if this game sucks I'll be holding you responsible.So, is the game a challenger to the Thief throne? Obviously not. Is it worth the $5 to $8 you are likely to spend on it (or your free time if pirating)? I would say yes. I'm near the end of the game, and having replayed nearly all the missions multiple times (to discover secrets and get the ghost rating) I'm clocking around 14 hours and don't feel like I have wasted my time.
I don't get why anyone would spend money on an incomplete game like this when they could buy the first two Thief games for dirt cheap and then continually entertain themselves afterwards with literal decades of Fan Missions.
It seemed like a good idea at the time when the Doom modding/retro-shooter community wasn't a complete cesspool and there was a dearth of AAA FPSes I actually enjoyed.I don't get why anyone would spend money on an incomplete game like this when they could buy the first two Thief games for dirt cheap and then continually entertain themselves afterwards with literal decades of Fan Missions.
By that logic why spend money on any game? Half of them are available as Doom mods and the rest aren't that great anyway.
A better question would be why so many developers think that it is worthwhile to spend their time developing inferior copies of better games.I don't get why anyone would spend money on an incomplete game like this when they could buy the first two Thief games for dirt cheap and then continually entertain themselves afterwards with literal decades of Fan Missions.
An even better question would be, why do so many midwits assume that just because a game has sought inspiration from other games, then that's ultimate proof that said game is trying to replicate the same gameplay experience.A better question would be why so many developers think that it is worthwhile to spend their time developing inferior copies of better games.I don't get why anyone would spend money on an incomplete game like this when they could buy the first two Thief games for dirt cheap and then continually entertain themselves afterwards with literal decades of Fan Missions.
why do so many midwits assume that just because a game has sought inspiration from other games, then that's ultimate proof that said game is trying to replicate the same gameplay experience.
Gloomwood fans continue to pretend like the main guy hasn't made every effort that is humanly possible to link Gloomwood and Thief on social media, articles, etc.
Why? The fuck knows.
It worked for Deus Ex because the selling point was that every problem had multiple solutions and the game had a variety of playstyles. Warren Spector has talked about this, saying that when they were making the game they knew that if players focused on one facet of the game by itself and said "the stealth isn't as good as Thief," or "the shooting isn't as good as Doom," or anything along those lines they'd be screwed. They were counting on players appreciating the scope of having multiple options for handling a given scenario.It worked for Deus Ex didn't it? Warren Spector did compare with Thief saying that the stealth in Deus Ex is worse than Thief :-P
knew that if players focused on one facet of the game by itself and said "the stealth isn't as good as Thief," or "the shooting isn't as good as Doom," or anything along those lines they'd be screwed.
It's old schoolWhat is with this texture scale/filtering discrepancy?