Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Gobs and Gods - Parody goblin warband management

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://www.gobsandgods.com







store_about-this-game_v2.png

The Tactical Rpg Going Full Goblin Mode!

In Gobs and Gods, you freely explore a fantastic world full of magic, wonders and crazy surprises.
The bad news: its nicest inhabitants are ... Goblins.
The good news: they seem to believe you are their God.
Hire, equip and level-up a band of goblins to fight and die for you in tactical turn-based combats, while you uncover the secrets of this world, and maybe find your way out of there!

The Gameplay Includes:​

  • free exploration of a sandbox world
  • fast tactical turn-based combats
  • a wide variety of absurdly unique quests
  • levelling your army of expandable goblins while increasing your own powers.

Free Exploration Of A Sandbox World​

explore_cropped_compressed.gif

At game start, you can choose either the default map or a new procedurally generated world map for increased replayability.
You will explore smelly dungeons, mysterious mage towers and prosperous villages ... all that while getting the opinionated comments of your goblins about the places you visit.

Fast Tactical Turn Based Combats​

combat_optimised.gif

When encountering an enemy mob, the game switches to a turn-by-turn combat on a hexagonal grid.
Your goblins must act each turn with a limited pool of action points, to move, hit, cast a spell, or maybe insult the opponent.
They can also unlock more powerful moves by spending "essence" points, but this resource is limited, making for difficult tactical decisions.
To ensure there are no downtime, the opponents move all simultaneously during the AI phase, and the engine can smoothly be swapped to a "real time" mode to quickly finish a battle.

Quests Like You Just Won't Find Anywhere Else​

quest_compressed.gif


In Gobs and Gods, you should not expect epic quests where you are the only hope to save the world - it is way beyond saving anyway.
And if you are told by a nice and miserable gob that you are the one to help them get rid of the local evil bad guy, don't fall for it, it's a scam!
Instead, you would get quests which make sense for a goblin - which is to say, sometimes not so much; but we bet that for once you will actually read the text of the quests.

Levelling Your Gobs and Your God​

groomgob_compressed.gif

Your goblins will gain xp when they survive a battle, increasing their strength, unlocking new perks, and enabling you to deal with stronger enemies...
... until you suffer a defeat and lose most of your army. Does this mean you have to reload or restart the game? No! Remember, You are a god, and they are only expandable goblins. When you lose a levelled goblin, you absorb its experience and gain devotion points, which allow you to unlock new powers and to help you quickly recover from a set back.

Gameplay:
 
Last edited by a moderator:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,001
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Battle Brothers with goblins?

I like how the trailer has Western film music for some reason. Yeehaw!
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,046
Like the artstyle. It reminds me of something but I can't place it.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
370
Gameplay:

Skimmed through this and saw the guy trying to 'backstab' by repeatedly moving through zones of control and taking opportunity attacks without taking the two seconds to read the tooltip saying you need that an ally on the opposite side. 10/10 Dean Takahashis, very rage-inducing.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,596
Battle Bros + Munchkin, but the characters have actual feet. Innovation?
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
I've been playing this for a few hours.
Game is most easily described as parody Battle Brothers. Player is a "god" who commands band of goblin worshippers.
-There's overland map where various monsters, settlements, neutral parties, dungeons etc can be found.
-Combat is simplified version of what BB had. Each side moves it units at once instead of initiative system. Units can panic or suffer various other status effects (not certain what those do and lack of combat log is a minus)
-Units have permadeath, but dead followers can be turned into experience which gives bonuses for whole party. Full party wipe doesn't end the game; eventually some foolish gobbo will find you.
-There are dungeons which can be explored for loot and spells. Rather simplistic affairs with monsters and some environmental hazards.
-There's magic both for player god (requires candles, only works at night) and gobbos (meat magic for example allows healing and summoning of monsters)
-Magic and other active gob abilities require essence which can be restored with potions, drinking from wells or in inns.
-Every piece of equipment is visible and there's lots of different ones. There's different armor for head, torso and feet.
-I could swear one of the death sounds used in game is dude saying "Splat".


B47E9ECB480038DE039B460E225173B6E6B12B7F



D6C22F8B7952CD7E6FD57FAFC9F4A506C5C19E56
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2506900/view/6618688836643885897
Already 10 Patches since release!
Patch 1.10 is live
Since the release one month ago, we have been actively iterating based on players' feedback and suggestions. Our primary focus has been improving the UI and enhancing the overall player experience.

Next, we plan to address game balance and difficulty, aiming to provide a rewarding challenge for all players, from casual gamers to hardcore enthusiasts and even sadistic goblin gods. Following this, we intend to introduce additional content such as new items, quests, the new "alchimechanics" skill, and—hopefully—new scenarios to offer more varied playthroughs.

We sincerely thank all the players who have contributed their comments and ideas!

You can reach us on our Discord.

Below are the changelogs so far:

2024/08/18
- Improved stickiness of tooltips
- Added shortcut for "hold position"
- Fixed issue with selecting multiple gobs
- Added display of time units used by the next action
- Hiring now requires two clicks
- Hiring event now allows viewing gob details
- Added potion descriptions
- Added sort buttons in inventory
- Options: Pause after a fight; Disable camera movement on screen edge
- Some spells can now be cast directly from the world map
- Added drag-and-drop feature to change gob order

2024/08/15
- Fixed stats bug affecting gobs created before the "show speed" patch
- Fixed minimap displaying "unarmed trainer"
- Rebalanced fame XP bonuses
- Added button in the quest window to hide quest arrows
- Added "hold" and "attack at" buttons in real-time mode
- Fixed fleeing gobs that could still attack
- Added shader for currently executed orders

2024/08/07
- Removed training level 7 (was not supposed to be available and caused crashes)
- Fixed crash when upgrading "skinning quest" sword on game reload
- Expanded enemy tooltip details
- Game now starts in pause mode on reload
- Added more logging for god-issued orders
- Fixed statue UI issues
- "Badly hurt" icon now visible under gobs (other icons are still in progress)

2024/08/03
- Made trees half-transparent on combat maps
- Red hexagons now appear around buildings if the option is enabled (in gameplay options)
- Moonbook UI now shows candles and god XP when upgrading spells
- Re-enabled the speed stat
- Defense tooltip now displays all defenses
- Minor camera UI fixes
- Fixed issue with 'm' key opening the minimap while renaming a gob

2024/07/31
- Increased essence cost for death magic spells
- Equipping potions now costs TU (time units)
- Fixed "zoom frozen at max" on some screen sizes
- Added graphics option for "Nvidia flicker workaround"

2024/07/29
- Unstylish/Coquettish gobs now always accept upgraded items
- The next trainer location is now displayed in the training window
- Fixed issue with "tournament" quest allied mobs wandering randomly after save/load
- Added message explaining why a spell can't be cast on certain gobs
- Fixed gob order when entering dungeons
- Fixed potential crash when reloading a game where gobs are sleeping
- Attempted patch for fog of war not reloading correctly
- Updated Discord link

2024/07/27
- Fixed difficulty scaling issue when players repeatedly fight weak mobs (thanks to They Live!)
- Swapped "space" and "E" shortcuts for turn-based mode (requires resetting controls to take effect)
- Fixed crash when renaming a gob with special characters
- Fixed occasional dungeon crash when changing levels twice in the same frame
- Attempted fix for fog of war not loading on low-end hardware
- Fixed re-entering three-way fights when clicking on a dead mob
- Fixed various typos
- Improved minstrel skills to better match his class bonus

2024/07/23
- Fixed bug caused by double-clicking some buttons within the same frame
- F1 - F12 keys now select gobs
- Added more logging for the strange 'foot expert' quest bug
- Editing gob names is now possible
- Fixed additional typos

2024/07/20
- Fixed bug when clicking on the level-up button for a non-player gob
- Corrected many typos
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,160
Location
Platypus Planet
I'm in the perfect headapace for a game like this since I'm currently building a Night Goblin army for The Old World. Unfortunately the munchkinesque art style isn't my cup of tea.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2506900/view/4608958677468313730
patch 1.0.14
- improved camera centering on worldmap
- option to desactive auto center in fights
- improved minimap

also:
https://steamcommunity.com/app/2506900/discussions/0/4427688515462159985/
alexandre.gilotte [developer] 26 Aug @ 9:23pm

hi, yes I plan to add more content, but I have no timeline for that...
I want to work on more UI improvements suggested by the players before, then rebalance a bit the game (especially late game enemies).
After that I have some new items to add and a few quests almost written, but I don't think these will change the playing time a lot.
Later I would like to have several "scenarios" with different game start and objectives, which will I hope increase game replayability a lot; but this is a bit longer term.
Indeed I'm not working full time on the game for now (because... revenues don't allow it), which mean these changes will be a bit slow to add. It also means it will more likely be regular updates than a dlc; but we are not yet there anyway.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
From discord:
I'm preparing a patch with quite a lot of balance fixes... in particular most "grandmaster" enemies will get much stronger than now (most were kind of a joke).
But I will also change quite significantly the weight of several items (especially increasing the weight of all shields, of high level armors, of a few weapons...) That mean that your gobs could become overburdened when reloading the next patch; I wonder how bad you would think it is.
I * could * try to write some specific code to keep the current weights when reloading a game created before the patch; but that's a lot of work and quite bug prone, so I'm note sure if I should do it. Your opinion on this topic is welcome : does it matter ?
haha officially it is not an early access Even if we plan to continue to update a bit like if it was
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Those goblins have legs (or just feet?) which means it isn't a rip-off of battle Brothers but an original game. Is it any good? Parodies tend to havve bad gameplay.
It's playable enough that I've done 2 playthroughs, both on normal and hard (recommended) difficulty.

Might as well list the complaints I have:
-End game needs some work. At some point there are 2 types of encounters; trivial (though you want to take out enemy spell casters quickly) and wading knee deep in cheese slugfests.
-Money becomes quickly useless. You'll simply have more teeth than buyable stuff.
-Logistics shrine, which increases party inventory capacity, is useless. There's only one level of encumberance and lots of loot.
-Dungeons are simple and there's only one type environmental hazard. At some point fighting over same vat of goo becomes old.

-Scenery sometimes blocks player from seeing unit or toxic goo behind it.
 
Last edited:

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,907
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2506900/view/4660751975593917479
Gobs 1.1, Balance patch
First major balance update after two months of feedback
Since the release two months ago, we've gathered a lot of player feedback, which has helped us identify ways to improve Gobs. We've already released a series of small updates with fixes and quality-of-life improvements based on player suggestions, but a larger patch was needed to address game balance.

This patch is thus designed to correct all the balance issues which were reported or which we noted ourselves. Overall it should make the endgame more difficult, by increasing the diversity and strength of late-game enemies, and by nerfing some abilities that were too easy to exploit. We hope it will make the game more challenging and interesting for all types of players. it also contains quality of life improvements, like adding a "basic" attack with no essence cost on wands, to avoid wands users to rush in melee once their essence is depleted when playing in real time.

More balance patches and quality-of-life updates will certainly follow as we gather more feedback. We also plan to add new content, such as the "Alchimechanics" skill in items, hopefully in the next large update.

- Balance changes:
- rework mobs generation. Allowing larger mobs to vary end game enemies.
- nerfing spells at high skill value
- critical strike nerf master level
- slightly lower level-up bonuses
- more coherent skills table per background
- sharper items price increase with level
- increase items weights, especially shields
- tweaking shield skill (partially ignore shield weight) and armor skills
- faster reload on long runs
- rescoring all enemies
- makes several skills more powerful at grand master level
- lower teeth given by difficult quests
- night penalty: reduced visibility and attack malus at range
- wands: add weak base attack with no essence cost; to avoid mages rushing to melee and getting quickly killed once their essence pool is empty.


- Fixes:
- implement only one GM per skill
- fix non viewable control zones
- wig-it-yourself: quest description;
- sell quest show target arrow to return once items have been found
- high level enemies not as strong as they should be
- fix targeted gobs for mass meat shield
- fixes in player difficulty autoscoring

Other:
- death magic: remove friendly fire.
- joker random upgrades are seeded on day
- allow to upgrade an item without unequipping
- faster dungeon and saves load
 

deama

Prophet
Joined
May 13, 2013
Messages
5,097
Location
UK
This reminds me of that goblin hentai rpgmaker game a little.
You eventually build up a warband there too, but also a harem.
I think was called Grolokk, though it's unfinished.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,699
This reminds me of that goblin hentai rpgmaker game a little.
You eventually build up a warband there too, but also a harem.
I think was called Grolokk, though it's unfinished.
Weren't there a lot of rapey goblin games that came out. Goblins seem more thirsty than female elves.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom