thesoup
Arcane
- Joined
- Oct 13, 2011
- Messages
- 7,599
Fugg. Failed my reading comprehension check.Skip TO the expansion, dammit.Just skip the expansion, he says.
Fugg. Failed my reading comprehension check.Skip TO the expansion, dammit.Just skip the expansion, he says.
Not sure how that changes things.Just skip to the expansion.Said it before in this thread but couldn't get past more than ten or so hours because the engine (Gamebryo) makes the combat feel like shit. Death sentence for an action rpg.
Not sure how that changes things.Just skip to the expansion.
There's more and better non-combat quests?Not sure how that changes things.Just skip to the expansion.Said it before in this thread but couldn't get past more than ten or so hours because the engine (Gamebryo) makes the combat feel like shit. Death sentence for an action rpg.
Frankly, I've never considered DKS (the non-add-on part) a combat-heavy game, I kinda feel that exploration of environment is a much more prominent element of gameplay. Most of the combat felt like sort of an afterthought and wasn't really challenging or grindy for the most part.
If there was that much to explore then I'd partially agree with you, but it's a very small game world with not a lot to explore. That was my overwhelming memory of the game - seeing places I'd like to go but being unable to go to them. It looked like an open world game (Two Worlds 2 comes to mind) but it's mostly on rails. The other memory of the game I have is combat, combat, combat - I can only vaguely remember what the plot was about. I enjoyed it for the most part, but found it frustrating as I felt it had a lot of unfullfilled potential.
If there was that much to explore then I'd partially agree with you, but it's a very small game world with not a lot to explore. That was my overwhelming memory of the game - seeing places I'd like to go but being unable to go to them. It looked like an open world game (Two Worlds 2 comes to mind) but it's mostly on rails. The other memory of the game I have is combat, combat, combat - I can only vaguely remember what the plot was about. I enjoyed it for the most part, but found it frustrating as I felt it had a lot of unfullfilled potential.
I'll agree with some of your points as well.
The world is kinda small, especially once you get the dragon form. The first game was both much larger and had a higher content density (except the last act, which was obviously rushed and feels exactly the same as the fortresses in DKS).
The whole "combat, combat, combat" thing is also understandable, given that, unlinke the first game, there are very few hubs of civilization, so the amount of non-combat quests is limited, and so is the quest-to-combat ratio.
However, the world isn't really limited. Sure, you can't go to Orobas Fjords right away (beyond the entry point, that is), and it's a little disappointing, but the fjords were obviously designed as a dragon-mode area mostly. The valley village area limitation is also understandable, since it serves as a starter area, and it's very short anyway. Once you get access to the valley itself, you're free to roam as you wish. And once you get to the Sentinel Island (but before forcing confrontation with that no-nose guy) you are free to roam both the island and the valley. The areas you couldn't reach by foot are very few, and they contain nothing but modest loot anyway.
It's the same thing. Director's Cut (in developer mode) just allows you to use cheats.Do I get the Director's Cut or Dragon Knight Saga?
I need to satiate my ARPG hunger.
Well I wouldn't play an action rpg for non-combat quests.There's more and better non-combat quests?Not sure how that changes things.Just skip to the expansion.Said it before in this thread but couldn't get past more than ten or so hours because the engine (Gamebryo) makes the combat feel like shit. Death sentence for an action rpg.
Uh.. if those quests are noncombat then you're not playing an action-RPG during those quests. Unless you're somehow only interested in playing action-RPGs.Well I wouldn't play an action rpg for non-combat quests.There's more and better non-combat quests?Not sure how that changes things.Just skip to the expansion.Said it before in this thread but couldn't get past more than ten or so hours because the engine (Gamebryo) makes the combat feel like shit. Death sentence for an action rpg.
This is utter bs. Are you per chance a BG series fan?My point is the writing in DII is utterly forgettable
I got to a hill isolated by a river and the mountains. To get up that hill, I had to cross a pass. Midway that pass, I got ambushed by bandits from both sides, which I escaped from after somersaulting backwards like a madman and then killing them all afterwards.
Somewhere up that hill, I got to some kind of broken shrine. A whimsical wizard appeared out of nowhere, and summoned a pack of goblins which were combined weaker than the bandits individually I encountered before. He told me that I could only pass if I killed these goblins. I did, and the wizard was nowhere to be seen afterwards.
At the top of that hill, I found three people asleep. I had to mindread them all to find out what they were dreaming about. They could only wake up if I placed a specific item in their hands. This cost me 900xp. As a thanking gift, they gave me a worthless gem, and they ran off. There was nothing more on that hill, so I went back down.
What the fuck is up with the NPC placement in this game?
Still retarded given that the expansion follows from vanilla's ending.Skip TO the expansion, dammit.Just skip the expansion, he says.
The fuck you're on?ur ghey
My point is the writing in DII is utterly forgettable
With actually forgettable writing.I wouldn't say that the writing in DII is completely. But yeah, Original Sin is the better game.
TBH I'd rate DKS higher because it was a more interesting and more memorable experience to me even with much inferior (but still borderline enjoyable) combat, not as well structured quests and lack of systemic interactivity D:OS has.D:OS has way superior gameplay mechanics, no doubt, and therefore I'd rate it a lot higher than DKS. But writing in DKS is tons more enjoyable and jokes in it are actually funny. Like I wrote in D:OS EE thread, I suspect it's at least in part thanks to DKS being a fully voiced game which kept it from getting too verbose. Sometimes limits on quantity of writing are a good thing.
It also has one of the best soundtracks in gaming.Writing is about the best thing DIV2 has about it. I'd never keep playing it if not for that. Narrator, snarky protag's remarks and Belegar's rhyming are high points of the game.