Wow, I'd never heard of that game.
http://en.wikipedia.org/wiki/Covert_Action
Sid Meier was reportedly dissatisfied with the final product, because he believed that the disparate elements of the game, however good they were individually, detracted from game play. As a result, he developed what he called the "Covert Action Rule": "It's better to have one good game than two great games." He described the origins of this rule in an interview with GameSpot:
“The mistake I think I made in Covert Action is actually having two games in there kind of competing with each other. There was kind of an action game where you break into a building and do all sorts of picking up clues and things like that, and then there was the story which involved a plot where you had to figure out who the mastermind was and the different roles and what cities they were in, and it was a kind of an involved mystery-type plot.
I think, individually, those each could have been good games. Together, they fought with each other. You would have this mystery that you were trying to solve, then you would be facing this action sequence, and you'd do this cool action thing, and you'd get on the building, and you'd say, "What was the mystery I was trying to solve?" Covert Action integrated a story and action poorly, because the action was actually too intense. In Pirates!, you would do a sword fight or a ship battle, and a minute or two later, you were kind of back on your way. In Covert Action, you'd spend ten minutes or so of real time in a mission, and by the time you got out of [the mission], you had no idea of what was going on in the world.
So I call it the "Covert Action Rule". Don't try to do too many games in one package. And that's actually done me a lot of good. You can look at the games I've done since Civilization, and there's always opportunities to throw in more stuff. When two units get together inCivilization and have a battle, why don't we drop out to a war game and spend ten minutes or so in duking out this battle? Well, the Covert Action Rule. Focus on what the game is.[1]
JudasIscariot , I can't find anything about GOG gift cards on the site, except for a part where it mentions that I gift specific games. Does GOG allow for electronic gift cards with money attached to the referral code? I was thinking about buying my brother a $25 gift certificate for his birthday next month, but couldn't find a way to do so. If I can't do it on GOG, I might have to just try amazon.com instead, but I'd rather be giving you guys money.
Any chances for Gunship?
http://af.gog.com/promo/gem_promo_world_of_aden_series_stacking_200114?as=1649904300
Thunderscape - is it worth?
Only got the Aarklash on sale, wierd it was 'only' 40% off during the big sale and now 60. Lets try out teh next gen RtwP, it will be a nice hint how Eternity will play out.
Edit: played the first map, game plays/controls like League of Legends(QWER + mouse) only with 4 characters at the same time and pause at will(spacebar). So not a problem for me to control, took a moment to remember what each ability did. Only gets a bit hectic if Im not abusing the pause too much. Bros go up in levels, spells stay the same but you higher values atleast.
4 quite unique chars and the game looks pretty, no complaints there. No classic inventory but you collect earings, rings, amulets that you can equip.
Game did derp a bit, cause me giving a direct order should override any other queued order. It got stuck several times at autoattacking and if I order it to move it took like 10 secs till it overrides the command. Happened like 3 or 4 times.
Combat is ok and kinda interesting, nice original PC's but simple char development, you dont get to put points anywhere or anything other than equipping a ring or an amulet from time to time.
Tommo have released another forgotten Microprose game: http://af.gog.com/game/silent_service_12?as=1649904300
Some kind of submarine sim.