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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You forgot Master of Magic! :yeah:
 

Mrowak

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Sep 26, 2008
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Project: Eternity
Any decent reviews for Inquisitor?

I am working on it... For the time being, I can say I am not quite satisfied. Maybe it will improve later as I play.

Any input?

We are discussing it here.

To the game's credit, it's full of content - I am in the middle of act 2 now after 2 weeks of playing in moderation. Unfortunately it also has the habit of artificially extending playthrough through trash mobs, lack of town portal, and lacking combat system. Once I finish act 2 I think I could safely get down to writing the review.
 

DaveO

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May 30, 2007
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If you played the Lord of the Rings game where you do scenarios as the characters, Demon Stone is almost the same thing. There are just ten levels, whereas the Return of the King game had more. The only draw of Demon Stone is for fans/haters to play as/kill Drizz't.
 

Telengard

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There's a MASSIVE D&D discount on GOG today: http://af.gog.com/news/weeklong_promo_diamonds_of_dd?as=1649904300

Smells like a promo for the upcoming BG:EE. Are Dragonshard and Demon Stone worth buying? Actually, if you buy everything else, they only cost a single dollar more...
They might be worth 50 cents. Maybe. If you're really bored. Both games are Atari at its worst.

Demon Stone is a console port, and not just an unoptimized console port, but an unfinished console port. Being Atari, they never even finished patching out all the showstopper bugs - the kind of bugs that made it so a large number of people couldn't finish the game. People getting stuck in walls, rafts get hung up and stopping so that the level stalls, items disappearing, and corrupted saves (as in every save gets corrupted all at once) are all prevalent - and that's just the beginning of the bug list.

As a game, it's a very simple console action game with three characters, one that you control and two AI controlled, which you can switch between at any time. Anyone familiar with modern Bioware games will be familiar with the gameplay, but it is not at all optimized to mouse and keyboard. The action and story is also all very RA Salvatore.

Dragonshard is a sort-of RTS game that isn't that old, but nobody remembers it. Even those who played it. And so it should remain. It too has a bunch of bugs, including finickily scripted levels that can prevent you from continuing if you do anything too unexpected, such as destroying the enemy base before the scripted moment when you were supposed to, which causes the next step in the level not to occur. And, as usual with Atari, there's the constant threat of crashes and save corruption.

As a game, it's an extremely shallow RTS. Even the underground "RPG" parts are more of an RTS click-on-power/select-enemy for each set of units, then wait for powers to recharge. Plus, the action and character comments both often seem much more suited to a superhero comic than a D&D battle.
 
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Taluntain

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I hope you guys are using the GOG button on top of all Codex pages for buying from GOG.
 

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