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Golel, a Dungeon Crawler RPG.

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,422
RPG Wokedex
Exactly, that is why I prefer the smoothness of playing over the animations looking cinematics.
I am not sure you even play games in recent years or watch other people play games.
It's like you are talking in weird manner.
Do you mean, because I don't have or want a VR headset?
You are literally all over the place.
The VR is optional.

You can't say anything that is clear and to the point.
 
Developer
Joined
Oct 26, 2016
Messages
2,360
Exactly, that is why I prefer the smoothness of playing over the animations looking cinematics.
I am not sure you even play games in recent years or watch other people play games.
It's like you are talking in weird manner.
Do you mean, because I don't have or want a VR headset?
You are literally all over the place.
The VR is optional.

You can't say anything that is clear and to the point.
Combat looks like shit. Do you understand? Yes/no?
You keep making excuses.

You can go for this:



Or, what you are trying to do, and failing at it:
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,422
RPG Wokedex
Exactly, that is why I prefer the smoothness of playing over the animations looking cinematics.
I am not sure you even play games in recent years or watch other people play games.
It's like you are talking in weird manner.
Do you mean, because I don't have or want a VR headset?
You are literally all over the place.
The VR is optional.

You can't say anything that is clear and to the point.
Combat looks like shit. Do you understand? Yes/no?
You keep making excuses.

You can go for this:



Or, what you are trying to do, and failing at it:

Legend of grimrock does the same thing I do with enemy animation. They attack "The air".
How is it different?
 
Developer
Joined
Oct 26, 2016
Messages
2,360
Exactly, that is why I prefer the smoothness of playing over the animations looking cinematics.
I am not sure you even play games in recent years or watch other people play games.
It's like you are talking in weird manner.
Do you mean, because I don't have or want a VR headset?
You are literally all over the place.
The VR is optional.

You can't say anything that is clear and to the point.
Combat looks like shit. Do you understand? Yes/no?
You keep making excuses.

You can go for this:



Or, what you are trying to do, and failing at it:

Legend of grimrock does the same thing I do with enemy animation. They attack "The air".
How is it different?

You have a sort of halfway physics part. So its very weird to see that you can kick a cupboard on someone but then you attack the thin air with a sword. This is very strange. I think it should be one or the other. This is what I keep explaining. You need to think about what the system actually is. Do you understand now?

As far as the Grimrock system is concerned, attacking thin air looks convincing.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,422
RPG Wokedex
Exactly, that is why I prefer the smoothness of playing over the animations looking cinematics.
I am not sure you even play games in recent years or watch other people play games.
It's like you are talking in weird manner.
Do you mean, because I don't have or want a VR headset?
You are literally all over the place.
The VR is optional.

You can't say anything that is clear and to the point.
Combat looks like shit. Do you understand? Yes/no?
You keep making excuses.

You can go for this:



Or, what you are trying to do, and failing at it:

Legend of grimrock does the same thing I do with enemy animation. They attack "The air".
How is it different?

You have a sort of halfway physics part. So its very weird to see that you can kick a cupboard on someone but then you attack the thin air with a sword. This is very strange. I think it should be one or the other. This is what I keep explaining. You need to think about what the system actually is. Do you understand now?

As far as the Grimrock system is concerned, attacking thin air looks convincing.

Ok, you just need therapy for your OCD autism.
Nobody complains about this but you. I don't see an issue.
 
Developer
Joined
Oct 26, 2016
Messages
2,360
Exactly, that is why I prefer the smoothness of playing over the animations looking cinematics.
I am not sure you even play games in recent years or watch other people play games.
It's like you are talking in weird manner.
Do you mean, because I don't have or want a VR headset?
You are literally all over the place.
The VR is optional.

You can't say anything that is clear and to the point.
Combat looks like shit. Do you understand? Yes/no?
You keep making excuses.

You can go for this:



Or, what you are trying to do, and failing at it:

Legend of grimrock does the same thing I do with enemy animation. They attack "The air".
How is it different?

You have a sort of halfway physics part. So its very weird to see that you can kick a cupboard on someone but then you attack the thin air with a sword. This is very strange. I think it should be one or the other. This is what I keep explaining. You need to think about what the system actually is. Do you understand now?

As far as the Grimrock system is concerned, attacking thin air looks convincing.

Ok, you just need therapy for your OCD autism.
Nobody complains about this but you. I don't see an issue.

Food for thought: nobody complains because nobody is playing it.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,422
RPG Wokedex
Exactly, that is why I prefer the smoothness of playing over the animations looking cinematics.
I am not sure you even play games in recent years or watch other people play games.
It's like you are talking in weird manner.
Do you mean, because I don't have or want a VR headset?
You are literally all over the place.
The VR is optional.

You can't say anything that is clear and to the point.
Combat looks like shit. Do you understand? Yes/no?
You keep making excuses.

You can go for this:



Or, what you are trying to do, and failing at it:

Legend of grimrock does the same thing I do with enemy animation. They attack "The air".
How is it different?

You have a sort of halfway physics part. So its very weird to see that you can kick a cupboard on someone but then you attack the thin air with a sword. This is very strange. I think it should be one or the other. This is what I keep explaining. You need to think about what the system actually is. Do you understand now?

As far as the Grimrock system is concerned, attacking thin air looks convincing.

Ok, you just need therapy for your OCD autism.
Nobody complains about this but you. I don't see an issue.

Food for thought: nobody complains because nobody is playing it.

Actually people do play it, you are just a bitter, drunk, moron.
I am winning, and you hate it.
Now GTFO of my thread.
 

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