PompiPompi
Man with forever hair
- Joined
- Jul 22, 2019
- Messages
- 4,416
Ok, size was way too big than needed. Next update will be much smaller.
Updated to 1.2.0, size on disk now only 7.7 instead of 13.3Do you realize the demo is 12.3GB in size?
The motion sickness? It might be due to head bobbing, I want to improve motion causing issues.Things I learned ITT: VR blobbers feel bad, man.
VR hack'n'slash games might actually be pretty cool.
The motion sickness? It might be due to head bobbing, I want to improve motion causing issues.Things I learned ITT: VR blobbers feel bad, man.
VR hack'n'slash games might actually be pretty cool.
VR looks worse in monitor than the headset.The motion sickness? It might be due to head bobbing, I want to improve motion causing issues.Things I learned ITT: VR blobbers feel bad, man.
VR hack'n'slash games might actually be pretty cool.
No, not exactly. I'm not a VR gamer, but when I saw Golel in VR on DU's video, it made me even less interested in VR in general, whereas the other game he played looked pretty cool.
To be clear though, I'm not actually shitting on your efforts, more just noting that what may actually be a serviceable or even very good blobber in a conventional PC set up seems to be hurt by a VR presentation (at the moment). I'm not sure whether that's something that can be addressed, but at the same time, I'm not the VR target audience since I've never even tried it, much less purchased any hardware for it.
But yea... turn based, click based game in VR, just make use of the headset, and no real use of the motion controllers.
It's just fun to see a huge ogre in VR, than in a monitor.
My game is actually not a blobber heh.It's just fun to see a huge ogre in VR, than in a monitor.
Agreed, you simply cannot get that sense of scale on a pancake screen and no amount of videos do it justice. I remember running HalfLife-Alyx through a wired VR headset to a powerful graphics card for the first time and just being blown away. I was thinking "this was what we were promised in the 80s and 90s finally". It is mind blowing the first time. Watching those tripod striders from Half-Life walking around that are the size of buildings you are in awe of the perspective.
I also think a blobber could possibly work in this format as well as you'd still get that nice depth perception / scale but without the frantic pace of real time games. Keep doing your thing man, I don't like blobbers but would actually consider one in VR for that reason alone the immersion / presence effect.
I used ChatGPT, Google Translate, and asked for a little advice from a few Japanese natives.Wow you paid a translator to localize all the text?
Yea, that's possible. I used the order it gave me though.Japanese actually has different numbers system depending on what type of object you are counting.
There is already keybinds for the action bar.UI looks clean! will you be implementing keybinds for the action bar?
why not use semitic faces (not trolling)Game itself looks very solid and the style is coherent. You might want to change the AI-portraits though. I'm not one of the AI-haters but the portraits you use just scream "generic AI output". People will get butthurt over it.
Try to prompt a style that's not heavily overused and more "unique" to your game.
Good luck for further development.