Astral Rag
Arcane
- Joined
- Feb 1, 2012
- Messages
- 7,771
Some new Quake maps would be cool too...
TBH, he really overdid it with damaging floors.
Just don't use the jap HUD and you're good to go, you baka gaijin
Been recently replaying both Back To Saturn X episodes. The production values on these is insane, and the level design is like Doom 1 on steroids on E1. E2 looks like it's inspired by Doom 64 in terms of style and architecture. I could listen to this track all day long.
I finished Perdition's Gate and it turned out to be jolly good fun. Interestingly, some maps are rather short and feature a very limited number of monsters, but since I tend to prefer smaller numbers of baddies, that's not a bad thing.
I hope Hell to Pay will be just as good, though I already dread those awful sprite replacements.
This thing is insane. I ended up nocliping around it just to get a sense of the size and scenery... map is so huge that it could have been used for some sort of open world conversion, and at the same time level of detail is insane.Lainos released another map:
https://www.doomworld.com/vb/wads-mods/85523-comatose-overdose-2/
@Darth Slaughter Smooth Doom is the breast.
http://www.mediafire.com/download/mkkqiypo8q4hm88/SmoothAnims.pk3
http://www.perkristian.net/game_doom-sfx.shtml (for higher sound quality sfx)
Here's a playthrough of Romero's map for anyone interested in seeing if he's still got the touch:
Haven't played it yet, but this looks to be very promising indeed... interested to see what comes after the 'warm up'.
I've just played some maps of a new release called Bloodstain. This megawad was really good so far.
I thought Perdition was a bit poor for a commercial game (but overall better than Master Levels), and compared to free MegaWADs like Memento Mori 1+2.I
I'm surprised that there isn't a purely cosmetic D64 weapon replacement floating around already TBH,
Yeah, I thought it would be very easy to find such a mod but my google-fu is letting me down today.
I've just created a "Violencewadweapons.wad" (testing now) and I'll also create a "Doom64weaponsforDoom.wad" if one doesn't turn up in the near future.