Modern games' devs: "Having working mirrors is too complicated, the tech is not advanced enough, yadda yadda."
A certain mod for Doom:
Check from 18:03 if the link doesn't work correctly.
Aside from the game being totally rebuilt from the ground up with entirely new assets, more advanced combat and an obvious graphical upgrade, the remake also has XP, levelling up, currency (Sin), a shop, special attacks and the ability to summon defeated bosses to aid you in combat.
New Ashes, finally, fuck yeahmost likely in 2020
I'm not very fond of the Build engine and Blood is the only game that I played from it, and while I like Blood, it's obviously inferior to Doom in terms of enemy variety. I finished it on Extra Crispy and still, the most dangerous and annoying enemies were hitscanners. The rest are pushovers, even the hated flame-doggos.Blood too, which had their hitscanners treated as the killing machines they are. I'd even go as far to say those two games had monsters to rival Doom,
I fear that the level design too became increasingly uninspired as you progressed thru it. It was something of a Potemkin village in that department, in that you started off with these highly detailed, visually interesting environments that devolved into boring indoor environs, all sort of generic tunnels and facilities that would be right at home in something like Eradicator.Ion Fury has amazing level design and weapons that are far more interesting than they appear at first glance, but generic enemy design.
Doom monsters, last I checked, don't have group awareness either. It just doesn't come up often because you very rarely get a chance to sneak up behind a group of deaf enemies.I'm not very fond of the Build engine and Blood is the only game that I played from it, and while I like Blood, it's obviously inferior to Doom in terms of enemy variety. I finished it on Extra Crispy and still, the most dangerous and annoying enemies were hitscanners. The rest are pushovers, even the hated flame-doggos.
Not to say that Blood AI (if all Build engine games are alike, then true for all of them) is clearly more primitive than Doom one.
- while monsters in Doom have field of vision (180 in front, 180 in the back) allowing you to sneak up on them (as evident in M1 of Doom 2), Blood has none of that.
- Blood monsters have no group awareness: it's possible to cheese them one by one. In Doom, as you trigger one, it triggers the rest of the group.
- Blood monsters are deaf. You can trigger them only by sight, while Doom ones can hear you. Accordingly, no ambush flags in Blood.
Fair enough, but I remember the mansion, the tower and the mall being interesting places, which are late and middle. My least favorite was the sewers, which was towards the start. I've only beaten it once, so I could be blocking out bland memories of other maps.I fear that the level design too became increasingly uninspired as you progressed thru it. It was something of a Potemkin village in that department, in that you started off with these highly detailed, visually interesting environments that devolved into boring indoor environs, all sort of generic tunnels and facilities that would be right at home in something like Eradicator.
Trench Foot: Grimdark Dieselpunk Trench Warfare DOOM Total Conversion Mod Inspired by Warhammer 40k Read More & Play The Alpha Demo, Free: https://www.alphabetagamer.com/trench...
Great ambience, weapons sound good, level design could use some work in a couple of places (enemy on covered ledges are simply annoying and the last big "cinematic" fight should be reworked because Doom simply does not work well in what they were trying to do - simulate a massive trench attack with allies all around -.
Fun to blast demons in tunnels and Quake II sounds effects.
Tried Trenchfoot demo and it was decent but they need new sounds, I heard that crap way too many times from other mods and games...