Jack Of Owls
Arcane
So this is the final chapter of BoA and it will complete a trilogy? I'm liking that. Been holding off for years playing this until the complete saga was available for download since I'm weird that way.
So this is the final chapter of BoA and it will complete a trilogy? I'm liking that. Been holding off for years playing this until the complete saga was available for download since I'm weird that way.
The team has been repeatedly made aware that performance is completely broken but they continually refused to do anything about it or scale down their "vision".
Shouldn't have held off. That way you would know that half the maps in chapters 1 and 2 run at around of below 30 fps on a mid-range i5 and a 4 gb GPU that can run Red Dead Redemption 2 at around 50 fps on High.
This probably helps a lot.s Vostyok who works on Ashes 2063 / Afterglow and is actually a grown-up, cool, sane guy with a normal family.
Judging by the nickname, isn't he a Slav? :DThe only ray of hope in this absolute dump is Vostyok who works on Ashes 2063 / Afterglow and is actually a grown-up, cool, sane guy with a normal family.
Judging by the nickname, isn't he a Slav? :DThe only ray of hope in this absolute dump is Vostyok who works on Ashes 2063 / Afterglow and is actually a grown-up, cool, sane guy with a normal family.
PillowBlaster is a cool guy as well
*Checks BoA 3 trailer*
Wow, it's me, or is that stuttering in fucking GZDoom? In the trailer no less? How lame can you be to overload that simple engine with so much crap to the point it kneels over?
I hope you can disable all of these pointless shiny visual effects...
Judging by the nickname, isn't he a Slav? :DThe only ray of hope in this absolute dump is Vostyok who works on Ashes 2063 / Afterglow and is actually a grown-up, cool, sane guy with a normal family.
PillowBlaster is a cool guy as well
Check Trailblazer. No furries inside.Just googled PillowBlaster, but before I managed to see what Doom stuff he's making, I saw he's retweeting posts from furries and I kinda closed the browser tab.
So this is the final chapter of BoA and it will complete a trilogy? I'm liking that. Been holding off for years playing this until the complete saga was available for download since I'm weird that way.
Shouldn't have held off. That way you would know that half the maps in chapters 1 and 2 run at around of below 30 fps on a mid-range i5 and a 4 gb GPU that can run Red Dead Redemption 2 at around 50 fps on High.
BoA's biggest problem isn't even the difficulty and retarded hitscanners. The biggest issue is performance. The team has been repeatedly made aware that performance is completely broken but they continually refused to do anything about it or scale down their "vision".
It makes me sick and I frankly want to punch Tormentor in his hipster face, because this UNGODLY amount of amazing assets and levels are effectively flushed down the shitter just because everything runs at unplayable framerates most of the time.
Meanwhile, GrafZahl who is chiefly responsible for the development of the GZDoom engine keeps refusing to implement multi-core rendering because it "would not bring meaningful improvements". Meanwhile, if you happen to have a CPU with insane single-thread performance, BoA actually sorta runs at presentable framerates.
The ZDoom community in general is a bunch of intolerable coding nerds, modders who have their heads way up their rear ends and transitioning / fully transitioned sexually confused individuals. The only ray of hope in this absolute dump is Vostyok who works on Ashes 2063 / Afterglow and is actually a grown-up, cool, sane guy with a normal family.
Do other people work on GZD in addition to GrafZahl?
BoA's biggest problem isn't even the difficulty and retarded hitscanners. The biggest issue is performance. The team has been repeatedly made aware that performance is completely broken but they continually refused to do anything about it or scale down their "vision".
It makes me sick and I frankly want to punch Tormentor in his hipster face, because this UNGODLY amount of amazing assets and levels are effectively flushed down the shitter just because everything runs at unplayable framerates most of the time.
It tends to happen. The few that know how to please the spirit of the machine lord over the others and you better join, or else. As much shit as Sarge was given, his mods are actually good performance-wise and the dude went out of his way to improve them further.Yes. There are othervictimsdevelopers on GZDoom, but as far as I remember the entire process has very little "formal" internal communication. Again, I'm very thankful to the fact that GZD exists, but one has to consider that Modders Gonna Mod and that Graf as clearly an ego the size of a battleship. It is how it is.
Sounds dreadful and popamole. Why is there that obsession to bring mechanics from modern games into classic ones, instead of using what's already there?I can't pardon the gameplay design. There are several choices that are frankly puzzling: of course, the fact that many maps degenerate into long-range gunfights in poor visibility with hitscanner enemies. That's the basic.
What secret level? I thought it had secrets here and there, but no actual secret levels. Can you elaborate how's said boss BTW?Or how the boss of the secret level is essentially impossible to understand and you spray&pray until it dies?
Episode 2 has the utterly insane stealth section - the design is so try&die to be abominable
So this is the final chapter of BoA and it will complete a trilogy? I'm liking that. Been holding off for years playing this until the complete saga was available for download since I'm weird that way.
Shouldn't have held off. That way you would know that half the maps in chapters 1 and 2 run at around of below 30 fps on a mid-range i5 and a 4 gb GPU that can run Red Dead Redemption 2 at around 50 fps on High.
BoA's biggest problem isn't even the difficulty and retarded hitscanners. The biggest issue is performance. The team has been repeatedly made aware that performance is completely broken but they continually refused to do anything about it or scale down their "vision".
It makes me sick and I frankly want to punch Tormentor in his hipster face, because this UNGODLY amount of amazing assets and levels are effectively flushed down the shitter just because everything runs at unplayable framerates most of the time.
Meanwhile, GrafZahl who is chiefly responsible for the development of the GZDoom engine keeps refusing to implement multi-core rendering because it "would not bring meaningful improvements". Meanwhile, if you happen to have a CPU with insane single-thread performance, BoA actually sorta runs at presentable framerates.
The ZDoom community in general is a bunch of intolerable coding nerds, modders who have their heads way up their rear ends and transitioning / fully transitioned sexually confused individuals. The only ray of hope in this absolute dump is Vostyok who works on Ashes 2063 / Afterglow and is actually a grown-up, cool, sane guy with a normal family.
I remember reading the readme from one of the coders of GZDoom, I think, and he said something like: "I don't recommend Nvidia cards because they'll run slow under GZdoom compared to ATI." That was my first hint that there was a very fine, very faint line between fantasy and reality for many modders and coders. (Just for the record, even the most demanding Doom wads ran fine on my nvida card at the time).
It tends to happen. The few that know how to please the spirit of the machine lord over the others and you better join, or else. As much shit as Sarge was given, his mods are actually good performance-wise and the dude went out of his way to improve them further.
Sounds dreadful and popamole. Why is there that obsession to bring mechanics from modern games into classic ones, instead of using what's already there?
What secret level? I thought it had secrets here and there, but no actual secret levels. Can you elaborate how's said boss BTW?
Has anyone here played or re-played the latest versions (revised?) of Chapters 1 & 2 of BoA? It's mentioned in the trailer above that Chapters 1 & 2 were somewhat re-designed. Maybe some of the issues were fixed.