Kamaz
Pahris Entertainment
What would you think about game that offers many multiple stat-non-depandant choices that makes game's plot non-linear? If the game has no character stats (even invisible ones), but keeps track of your actions thus allowing you to play different characters with different attitudes, thinkings, inclinations, moral stances, motives, even background - would you consider it RPG?
We, of course, assume, there are plenty choices with considerably different outcomes, that one choice removes "impossible" choices later in the game (etc.) and overall game quality is splendid.
Do you need the stats to start calling game RPG?
We, of course, assume, there are plenty choices with considerably different outcomes, that one choice removes "impossible" choices later in the game (etc.) and overall game quality is splendid.
Do you need the stats to start calling game RPG?