soulburner
Arcane
- Joined
- Sep 21, 2013
- Messages
- 876
So... any idea how to:
1 - invert Y mouse axis?
2 - kill the damn vignette effect?
1 - invert Y mouse axis?
2 - kill the damn vignette effect?
Darkness is too darkI tried it for around 25 minutes. They did improve a lot compared to the previous demo. On the technical side, it did drop frames every now and then. The lighting is messed up. Darkness is too dark. You can't see anything. I had to upp the gamma meter by quite a lot.
Is it shit? No. Am I convinced? Not yet. Combat was okay, and voice acting was not bad, but I skipped a lot of dialog.
A little less pessimistic, but still on the negative cautious side.
He used to be Castillan, now he's Basque. Not the biggest change in the world tbhKirgo was hispanic with BIG UGLY NOSE. What they did to him? He was asshole, but he was at most mestico.I just attacked Kirgo without warning, then looted him. All he got to say was "Good job" and then:
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Now nigga is just standing there cause his pick axe is in my pocket.
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Not a best presentation of reactivity, for a 20 minutes long demo with 4 NPCS.
Overall it looks like an amateurs put much effort into this, but it's still amateurish. Like a work of someone who is learning how to do things. And that's probably how it's being made, by a guys without any experience.
Cool they were able to get him to come back for this.Music is spot on, but that is to be expected since Kai Rosenkranz (OG composer) did it.
It is strange they've tried to sell the game to anyone interested, with this.There's hardly anything to do as basis to judge the foundation of the game.
Anyone any idea on how to solve this for dummies?Hmm, I have anHere's the PC requirements for the demo:
Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10 64bit / Windows 11 64bit
Processor: Intel Core i7-7700K / AMD Ryzen 5 1600X
Memory: 16 GB RAM
Graphics: 8 GB VRAM, AMD RX 6700 XT or NVIDIA GeForce RTX 2070
DirectX: Version 12
Storage: 10 GB available space
Sound Card: DirectX compatible
Additional Notes: tbd
I checked on my old PC and the demo is playable on minimum settings 1280x800 with about 25-30 FPS on
i3-4350
8 GB RAM
GTX 1060 3GB
The only problem is that VRAM is lacking so it looks terrible, but it's still playable.
i5-4670,
8 GB RAM
GTX 770
and the demo always crashes right after the last loading screen before the start of the gaem (right after "Click any button to continue").
When I start the demo, I get this notification that my graphics driver is known for causing issues. It says I should download the latest one. I do have the latest one installed though. Strange.
Bro, I don't know how to tell you this... your gpu is like a decomposing zombie. Grab the shovel and put it out of it's misery.Anyone any idea on how to solve this for dummies?
dream. job.These people spent six years making a game that already exists and they're still not done? And it looks like this?
Weird, i have worse pc than you and gothic settings give more or less similar performance, but when i set it to high (at 1440p) it never dip below 55, but 99% it ran at 60 fpsFirst impressions while being rather sleepy, so I didn't finish the demo, but here goes:
- UE5, so performance is what it is. Ryzen 5800X3D, 32 GB RAM, RTX 4070 @ 1440p. "Gothic" preset runs at 50-60 fps with resolution scaling at 90%. Dropping the preset to "high" didn't give much, but reduced the terrible vignette. Hopefully the final release will have proper DLSS upscaling and frame generation. FSR FG would be welcome, too. TSR becomes a blurry shitshow with lower scaling
- When compared with Avowed, another recent UE5 title, the UI is very slow and unresponsive; Avowed shows you can make it snappy, which makes the feeling of "I need like 5 fps more for comfort" go away
- no "invert mouse" setting within the game and I have not found a way by tinkering with .ini files to enforce it. It's a crime against humanity. While searching the web, I found this wonderful tool, though. It's almost black magic
- there is some traversal stuttering but nothing game breaking. Could be tuned for the final version
- either the shadows detail was changing in the distance while walking forward or there was some slight geometry pop in. Does the game use Nanite? And does it use Lumen? If so, is it only the software mode or hardware mode?
- the player character movement is much too slow. The character should react to movement much faster. Picking up herbs and items from corpses is also taking too long
- combat, though, felt alright. Also pretty slow but as long as we get faster while levelling up it's fine. Using the bow felt satisfying
- the items in the world are easy to miss, I know there's an option to draw an outline around them all the time, but I think a better option would be to show a tooltip with what we are looking at, because it's not always obvious. Too much detailed graphics cause new types of issues, I guess.
edit - added complaint about no "invert mouse" setting
Weird, i have worse pc than you and gothic settings give more or less similar performance, but when i set it to high (at 1440p) it never dip below 55, but 99% it ran at 60 fps
Unredeemable garbage it is then, got it.- Mantling seems to be reserved for certain surfaces. All others you simply awkwardly jump up then slide down 'em.
No shot. He never does that. What did he say? Don't answer, he hated it, obviously. He would've hated it even without the sluggishness and bugs, it's just not for him. He hated KCD2 too.edit:
Bitch-ass Asmon took down his Gothic take.