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Preview Gothic 3 details at WoG

Visceris

Liturgist
Joined
Aug 8, 2003
Messages
379
fnordcircle said:
Visceris said:
I couldn't get that into it because it sucked so bad.

I'll remember to keep my replies to you under two sentences, Colonel Attention-Span.

Well, if the controls were better I would probably play the game longer. Had no problems playing BG 2 for about 200 hours or BG 1 for about 80. Then there was Morrowind which I logged on with 400 hours on a single character. Well, that put your theory to shit didn't it. :roll:
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
I hope so too, Whip. I was worried when I heard the direction they seemed to be taking with it. I can still remember the atmosphere of the Old Camp yet, the game would never have been as good if the NPCs were lifeless.

I know that the world is planned to be much larger, the developers have mentioned it frequently, and as a result they are talking about cutting out the "unnecessary parts" to allow more development time on other features. Expect the game to be very different from what you've seen before as they really seem to want to start with a clean slate now they have a new engine.
 

Visceris

Liturgist
Joined
Aug 8, 2003
Messages
379
I hope they put in character creation options this time around. I would like to play my character and not the developers.
 

Whipporowill

Erudite
Joined
May 18, 2003
Messages
2,961
Location
59°19'03"N 018°02'15"E
Who cares what you think Visc? Since you didn't like much about the first game, why bother even thinking about what you want to spoil so it fits your standards? You create your character through actions and choices in-game rather than in character creation - fucking boo-hoo.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
OK...think I've got it know. It seems this post has been interpreted to mean "less" or even "no" schedules, in addition to comments from Mike Hoge on having to scale some things back. Here's an awful babelfish translation:

Huhu,
thus one should not forget, (the Modder knows about which I speaks) which we so far everything manually geskriptet having which a giant expenditure was (with each NPC time and place register)

That is something which we will no longer in such a way make. Instead we provide us a system that the distribution of the TAs simplified and opportunity give a larger variety to insert.

Of course it applies to then umschiffen still (which was here already marked) various cliffs, e.g. some NPC, to which I want to be also discoverable straight must.

That will be the direction, which we will take... dneke I...

greeting
Mattias

Assuming the translation is accurate, I think he means they have improved the scripting system to make it easier to do, rather than they'll have less/no schedules. If the previous system had to be manually scripted every time, this would be a huge improvement on productivity.
 

Old Scratch

Liturgist
Joined
Nov 19, 2004
Messages
190
They'd have to be nuts to remove the NPC schedules. I'm sure they realize that was one of the big features that helped make the previous games feel so alive, as compared to the mannequin-like...things, you encountered in games like Morrowind.

I'm sure the Pirhanna guys are smarter than that.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"I'm still speechless about that 400 hours with the same character in Morrowind."

Yeah. beats me by 395 hours...

R00fles!
 

Visceris

Liturgist
Joined
Aug 8, 2003
Messages
379
Whipporowill said:
Who cares what you think Visc? Since you didn't like much about the first game, why bother even thinking about what you want to spoil so it fits your standards? You create your character through actions and choices in-game rather than in character creation - fucking boo-hoo.

That isn't creating your character, that is role playing your character. Grow a clue.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
Otaku_Hanzo said:
It was too jerky for me. There is nothing wrong with my hand-eye coordination.

do some swings in some open space to practice it. it took me some time to master. try the left-right-left-right swing. time it such that only when the swing reaches its peak before pressing the next one.

once you're better at it you can mix it in with some forward moves and dodges.

funny thing is, once your level is higher, it's actually easier to keep the swings going, since your character swings faster and it's easier to time the next swing correctly.

I know it sounds very twitchy, and it is, but for what it's worth it's also very enjoyable. To put things into perspective I'm pretty hopeless in fps games and never enjoy action games much.

Otaku_Hanzo said:
Believe me. I just would like to see a more Blades Of Darkness style combat setup as well as a possible targetting system.

Hmm... that's a bad idea. Blade of Darkness combo style combat plus its auto-targetting would really spoil the beauty of Gothic's elegant combat.

For all the simplicity and elegance of Gothic combat, however, it's not terribly deep. Once you mastered a few tricks you can reuse them for most encounters (different trick for different enermy type). I hope they can add in an extra 1 or 2 moves (tripping and disarming, for example) to spice up the combat further.

another thing: people tend to get killed easily during their level 1 itself, and get fustrated at the insane difficulty of combat. actually at level 1 and 2 it's not advisable to go after any creatures at all, though the open ended nature of the gameworld tempted alot of people go exploring when they're not ready.

Anyway I just tot of chipping in. A self-professed "hopeless in fps game" and actually liking Gothic combat. :)
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I haven't tried Blade of Darkness but from everything I've heard so far, it sounds better than my twitch-annoyance-twitch experience with Gothic 1 and 2.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
Otaku_Hanzo said:
I'm still speechless about that 400 hours with the same character in Morrowind. :shock:

heheh. me too. now that is amazing. someone can play the insanely dull combat in MW for 400 hrs?!?!. By level 18 and above you're almost like invincible, and that's 30-35 hours in. I'm pretty sure you would have maxed out all your primary attributes by 100th hour. What did you do for the rest of 300 hours Visceris?
 

Visceris

Liturgist
Joined
Aug 8, 2003
Messages
379
Explored every nook and cranny of that game and its two expansions.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
Exitium said:
I haven't tried Blade of Darkness but from everything I've heard so far, it sounds better than my twitch-annoyance-twitch experience with Gothic 1 and 2.

well, you heard wrong. the combat in BoD is very much combo base. something like... left-up-left-right-down-down-up. (the key strokes do not make much sense also)

time one incorrectly, redo everything. you end up using one combo all the time since it's the easiest to pull off. little to no strategy/depth involved.
 

Jinxed

Liturgist
Joined
Aug 5, 2002
Messages
901
Location
Special Encounter
Visceris said:
I hope they put in character creation options this time around. I would like to play my character and not the developers.

So after you level up the CPU distributed your character points or something? You start off with a shitty base character, like Exit mentioned, you can get your ass kicked by goblins.

Character development was mainly depandant on your guild though.
 

Visceris

Liturgist
Joined
Aug 8, 2003
Messages
379
I like to pick my gender, pick different hair styles, different faces, choose something other than human to play as, assign the base stats as I see fit. Stuff you can do in games like the gold box games, BG, Morrowind, and the such.
 
Self-Ejected

dojoteef

Self-Ejected
Joined
Oct 26, 2004
Messages
970
Stark, I don't know why you weren't able to do combos in Blade of Darkness, but were able to do them in Gothic... I've never played either of the Gothics, so I can't really judge that matter. On the other hand I have played countless melee fighting games and Blade of Darkness is the cream of the crop for me.

From most accounts I've heard that Gothic 1&2 had very crappy combat, though you are the first person I have heard mention the combat being poor in Blade of Darkness.
 

Jinxed

Liturgist
Joined
Aug 5, 2002
Messages
901
Location
Special Encounter
Visceris said:
I like to pick my gender, pick different hair styles, different faces, choose something other than human to play as, assign the base stats as I see fit. Stuff you can do in games like the gold box games, BG, Morrowind, and the such.

Ah, you meant appearence stuff. Gotcha.

The base stats are bare bones though, because they change during the course of the game the initial numbers don't mean anything. :)
 

Visceris

Liturgist
Joined
Aug 8, 2003
Messages
379
I didn't play the game that long due to the irksome controls and piss poor combat.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
dojoteef said:
Stark, I don't know why you weren't able to do combos in Blade of Darkness, but were able to do them in Gothic... I've never played either of the Gothics, so I can't really judge that matter.

well, the combos (if indeed you want to call it as combos) in Gothic are pretty straightforward. the most complex is "foward-forward-forward". In fact I never use it. combat in Gothic is really a matter to left swing/right swing with some dogdging involved.

Which is why it's puzzling Otaku actually prefer the one in BoD. See my point?

dojoteef said:
On the other hand I have played countless melee fighting games and Blade of Darkness is the cream of the crop for me.

there's an older game... Die by the Sword. I believe it's the cream of the crop. BoD, though flashy, is really deviod of any depth whatsoever. Keep in mind Gothic is a rpg/advanture game while BoD is strictly an action game, and you may see merit in Gothic combat.

dojoteef said:
From most accounts I've heard that Gothic 1&2 had very crappy combat, though you are the first person I have heard mention the combat being poor in Blade of Darkness.

in all seriousness, the best combat is either TB, or the one found in Die by the Sword.

The one in BoD really is simplistic. Is one combo inherently "better" than another? is one combo "more suited for one situation" than another? see my point about lack of depth here?

and please, i did not say it is poor. I like it during the time i played it. the fog and shadow effects were really cool.
 

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