Otaku_Hanzo said:
It was too jerky for me. There is nothing wrong with my hand-eye coordination.
do some swings in some open space to practice it. it took me some time to master. try the left-right-left-right swing. time it such that only when the swing reaches its peak before pressing the next one.
once you're better at it you can mix it in with some forward moves and dodges.
funny thing is, once your level is higher, it's actually easier to keep the swings going, since your character swings faster and it's easier to time the next swing correctly.
I know it sounds very twitchy, and it is, but for what it's worth it's also very enjoyable. To put things into perspective I'm pretty hopeless in fps games and never enjoy action games much.
Otaku_Hanzo said:
Believe me. I just would like to see a more Blades Of Darkness style combat setup as well as a possible targetting system.
Hmm... that's a bad idea. Blade of Darkness combo style combat plus its auto-targetting would really spoil the beauty of Gothic's elegant combat.
For all the simplicity and elegance of Gothic combat, however, it's not terribly deep. Once you mastered a few tricks you can reuse them for most encounters (different trick for different enermy type). I hope they can add in an extra 1 or 2 moves (tripping and disarming, for example) to spice up the combat further.
another thing: people tend to get killed easily during their level 1 itself, and get fustrated at the insane difficulty of combat. actually at level 1 and 2 it's not advisable to go after any creatures at all, though the open ended nature of the gameworld tempted alot of people go exploring when they're not ready.
Anyway I just tot of chipping in. A self-professed "hopeless in fps game" and actually liking Gothic combat.