Sorry if you believe I'm misinterpreting your words, I'm only going by what you said.
In discussing combat you state:
Stark said:
The one in BoD really is simplistic.
According to that quote you say BoD had simplistic combat, the direct antonym would be complex, would it not?
You also stated:
Stark said:
in all seriousness, the best combat is either TB, or the one found in Die by the Sword.
I don't think there are two ways to interpret this. You state combat is best if it's either TB or similar to the type found in Die by the Sword. I think we are just typing our responses so quickly we aren't reading word for word. Sorry if there has been miscommunication, it is unintentional, I am not deliberatly trying to misquote you.
Now for the actual argument instead of clarifications.
Stark said:
dojoteef said:
Also, I see no contradiction in Otaku's comments. He didn't like the control scheme and combat in Gothic, but thought Blade of Darkness had very good combat and controls.
you will. go play Gothic, and you will see my point. If he didn't like Gothic's simplistic twtchy combat, I seriously doubt the combo thingy in BoD will work for him.
If re-read my example when I discuss the combat in Bloodlines using the Protean discipline you can see how Otaku might dislike combat in Gothic, while enjoying it in Blade of Darkness. I loved the combat in Blade of Darkness, but I find the combat in Bloodlines to be awkward at times. I believe this seems to be the main gripe with Gothic's combat since most people who said they disliked Gothic's combat seemed to mention that Bloodlines' combat was just slightly better than Gothic's.
Stark said:
Press ctrl-left to swing left, ctrl-right to swing right. press left and right to dodge occationally. it doesn't get any more intuitive than that in Gothic. there's no combo thingy like left-right-up-up-down to pull off a combo like BoD (oh, I pressed "left" too early. gotta redo while getting slashed at by enermy.). I believe that type of control is the last thing Otaku want in rpg.
Inevitably when you have real time combat there is some degree of having the mental and physical acumen to pull off the moves you want. Often times for games such as Blade of Darkness, they introduce timing as a mechanism for two reasons. It helps ensure the game is pulling off the move you meant to pull off, i.e. you don't want the game to accidently pull off a combo when it isn't appropriate. If you happened to walk forward for a while then strafe left around a corner, meet an enemy and start an attack, the result shouldn't be a forward+strafe left+attack combo. The second reason is to introduce an element of skill.
The thing is, when you convert such a system to an RPG, you would try to remove as much of the player skill and instead replace that with your character's skill. Maybe you can't pull of a move with consistency despite pressing the correct buttons until your character has reached a certain skill level, or whatever.
Stark said:
people didn't like control scheme in Gothic not because it is unintuitive, but because it is unconventional, and occationally unresponsive. to attack you need to press ctrl-direction key. by the way I've explained all the moves to you in Gothic. Does it sound uninituitive to you at all? ctrl-left for left swing, ctrl-right for right swing, ctrl-up for forward swing (moving forward), ctrl-down for block. do a series of these as and when necessary, and dodge when needed. is it complex? unintiutive?
Once again, read my blurb regarding combat using Protean discipline in Bloodlines. It doesn't seem that Bloodlines would have an unintuitive control system, but in this case it feels unintuitive. In fact in Bloodlines the control scheme is even simplier than in Gothic. If you are holding down forward while you attack you do a forward combo, right you do a right combo, left a left combo, and back a back combo. That's all there is to it, yet it can still feel and play in a manner inconsistent with the player's intentions.