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Game News Gothic III to be released in September

Kraszu

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May 27, 2005
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No the critics is about clumsy controls that are hard to learn. If somebody says that the combat is action so he don't like it there is nothing to argue about, but saying that the controls are clumsy is different.

As for the Tekken the gothic combat is much different it don't require fast button smashing (generally not so arcade), and it focus on timing. I was surprise to see that so many players find them hard. I don't play action games and they was easy for me, and no polish reviews that i've read criticise the controls.
 

Claw

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Kraszu said:
I actually like the controls, and fight in gothic games(exept for inventory, but still not that bad). Whot was so hard in fight whit wsad+mouse?
I can give you a hint. I've seen at least two people complain about the fact that you can only attack while running. Draw your own conclusions.
 

Jung

Liturgist
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Feb 12, 2004
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Claw said:
Kraszu said:
I actually like the controls, and fight in gothic games(exept for inventory, but still not that bad). Whot was so hard in fight whit wsad+mouse?
I can give you a hint. I've seen at least two people complain about the fact that you can only attack while running. Draw your own conclusions.

Only attack while running? That's not true.
 

Kraszu

Prophet
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Hint ctrl + up attack from up, ctrl + down block, ctrl +left/right attack from left/right. But g2 wsad+mouse don’t even require that hard task of pressing 2 buttons at once whit 2 hands.
 

Muze

Novice
Joined
Dec 24, 2002
Messages
29
Awful. Besides, it was mostly an action adventure game, with RPG-lite elements.

RPG lite? Whaaa? Between you and the idiots who suggest that the Gothic series is too hardcore RPG, I just can't believe how little respect this great game gets, at least in the US. Character development is phenomenal, replayability satisfying, with the mage path a completely different play experience than the paladin, as an example from experience. Maybe you don't like starting with the same character, customizing as you go, and interacting with dozens of unique NPCs. Instead you could enjoy the generic sprawling world that is Morrowind to receive arbitrary responses from NPC menus based on the multitude of little choices you made in character creation.

Simple, fighting sims controls have no place in a RPG

Any game style has every place in any type of game, and in this case it's done well. Oh, my bad, you'd rather point and click on a foe and watch stats number crunch the battle for you. I'll take some excitement with my RPG, thanks.
 

GhanBuriGhan

Erudite
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Aug 8, 2005
Messages
1,170
Elwro said:
What was so hard with keyboard-only Gothic 1 interface in the first place?

Nothing. But some people can't be bothered even with a 5 minute learning curve these days. Between Oblivion and this, this is going to be a great gaming year for me.
 

Lumpy

Arcane
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Sep 11, 2005
Messages
8,525
Muze said:
Awful. Besides, it was mostly an action adventure game, with RPG-lite elements.

RPG lite? Whaaa? Between you and the idiots who suggest that the Gothic series is too hardcore RPG, I just can't believe how little respect this great game gets, at least in the US. Character development is phenomenal, replayability satisfying, with the mage path a completely different play experience than the paladin, as an example from experience. Maybe you don't like starting with the same character, customizing as you go, and interacting with dozens of unique NPCs. Instead you could enjoy the generic sprawling world that is Morrowind to receive arbitrary responses from NPC menus based on the multitude of little choices you made in character creation.

Simple, fighting sims controls have no place in a RPG

Any game style has every place in any type of game, and in this case it's done well. Oh, my bad, you'd rather point and click on a foe and watch stats number crunch the battle for you. I'll take some excitement with my RPG, thanks.
A Gothic fanboy, eh? I'm playing Planescape at the moment, and I'll play Gothic II after that. But Gothic one is not at all an RPG. It has some RPG elements, like a very basic character development, no character creation, no choices (besides some meaningless ones with no consequences), there's no difference between the classes. For example, in Morrowind, a mage is different from a warrior, thanks to the many non-combat spells. In Gothic, the few non-combat spells had limited usefulness, so the Mage was simply a fighter who burns enemies instead of bashing them.
Oh, and by the way, people here don't like Morrowind, but for some, myself included. Most liked Fallout though, whose combat was more enjoyable than Gothic's. Morrowind's magic system was also more enjoyable than Gothic's "Freeze, fry, repeat."
 

Naked_Lunch

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Gothic I is an rpg, you moron. It just might not be a very good one, but it's still an RPG.

And yes, it did have choices, at least in the first half of the game. After you get all the focus stones, it becomes a linear dungeon crawl, but that does't negate the fact that you did have choices (with consequences) in the game.

Being a mage in morrowind was complete ass, because all you did was run around flinging fireballs at people because that's all the game had for an output for magic: killing people and healing, that was about it. Levitation was cool, but mainly used as a cheap way to beat people in combat (float above them, fling fireballs at them until they're dead. ENDE!).

Gothic had a lot of neato non-combat spells, like the transformation spells that allowed you to sneak into places that were "blocked off" so to speak. I remember turning into a rat and then getting back into the barricaded Old Camp. That was simply awesome and one of the coolest things I've done in a computer game.

EDIT: And please, everyone just shut the hell up about the controls. They weren't that bad, and they weren't fighter-like in the least. You didn't have punch-kick-kick-uppercut-HAIDOUKEN shit, you just had directions in which you could swing and build simplistic combos off them. Nothing special, but was kinda fun. A bit more manueverbility would've been nice, though.
 

Lumpy

Arcane
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Messages
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Naked_Lunch said:
Gothic I is an rpg, you moron. It just might not be a very good one, but it's still an RPG.

And yes, it did have choices, at least in the first half of the game. After you get all the focus stones, it becomes a linear dungeon crawl, but that does't negate the fact that you did have choices (with consequences) in the game.

Being a mage in morrowind was complete ass, because all you did was run around flinging fireballs at people because that's all the game had for an output for magic: killing people and healing, that was about it. Levitation was cool, but mainly used as a cheap way to beat people in combat (float above them, fling fireballs at them until they're dead. ENDE!).

Gothic had a lot of neato non-combat spells, like the transformation spells that allowed you to sneak into places that were "blocked off" so to speak. I remember turning into a rat and then getting back into the barricaded Old Camp. That was simply awesome and one of the coolest things I've done in a computer game.

EDIT: And please, everyone just shut the hell up about the controls. They weren't that bad, and they weren't fighter-like in the least. You didn't have punch-kick-kick-uppercut-HAIDOUKEN shit, you just had directions in which you could swing and build simplistic combos off them. Nothing special, but was kinda fun. A bit more manueverbility would've been nice, though.
Naked Lunch, you're such a moron.
And what were those choices? Choosing between three identical camps? Choosing between two identical classes.
Morrowind had a lot more spells than Fireball, Healing and Levitation. The drain attribute spells, for example, were useful. Water walking. And many others. If you only used the first, and Levitation only for its exploits, why should you blame the devs?
Gothic's transformation scrolls were nice. But you didn't have to be a mage to use them, and they were always conveniently placed where you needed them. Runes only had basic "Burn teh enemiez" spells.
 

Gnidrologist

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Well, next to Borrowind Gothic looks like a vastness of choices. It can't compete with the calssics in this aspect but hell, compared to meaningless slouching about in Morrowind it had at least a reason or two to give it a second playthrough.
Unless by choices you mean the possibility to choose different spells and using of short sowrd instead of spear *cough* next time through.
 

Lumpy

Arcane
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Messages
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Gnidrologist said:
Well, next to Borrowind Gothic looks like a vastness of choices. It can't compete with the calssics in this aspect but hell, compared to meaningless slouching about in Morrowind it had at least a reason or two to give it a second playthrough.
Unless by choices you mean the possibility to choose different spells and using of short sowrd instead of spear *cough* next time through.
And what was that vastness of choices, pray?
 

Gnidrologist

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I said it seems like vastness of choices compared to Morrowind which is not saying mutch really. But you probably figured that out by now already.

If getting more specific then this.
And what were those choices? Choosing between three identical camps? Choosing between two identical classes.
Camps weren't identical. How did you got this conclusion? Different quests, different conditions for joining them by rejecting quests from other camps or even confliting with them as a result.
Aren't those choices?
Where were those in Morrowind? A choice to join all possible guilds including paladins, evil assasins, nazis, commies, judaists and muslims and becoming the great patriarch of them all?

Classes? I've played Gothic only once but I gave a second walkthrough for G2 (with NoR installed) and playing with pure ranger had me a whole different experience the one I got playing a sword wielder in original GothicII.
Ok, the classes thing and stats system is simplistic and doesn't give you a gazilions of variations for PC in gothic games, but at least they change your gameplay whereas in Morrowind I didn't find all that mutch difference between them as you could get powerfull in most areas really quick.
 

Claw

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Naked_Lunch said:
Gothic had a lot of neato non-combat spells, like the transformation spells that allowed you to sneak into places that were "blocked off" so to speak. I remember turning into a rat and then getting back into the barricaded Old Camp.
You mean Meat Bug, certainly. I can't quite recall any rats in Gothic. :P
My favourite spell is the Blood Fly transformation, since it allows you to get anywere, although MW fanboys keep claiming that kind of freedom is reserved for the Holy TES.


Runes only had basic "Burn teh enemiez" spells.
F*cking Mind Control, sucker. Coolest spell in the world, a damned shame it's not in Gothic 2 iirc. Also, many spells had original if often flawed mechanics. The "Palpatine's Choice" lightning spell was a pretty cool idea; a pity the implementation wasn't as good as it should have been, and it was horribly underpowered. I still used it against a few large packs of enemies a few times.

PS: Let's not forget Sleep and Telekinesis.
 

Old Scratch

Liturgist
Joined
Nov 19, 2004
Messages
190
Lumpy said:
And what were those choices? Choosing between three identical camps? Choosing between two identical classes.

Horse shit. Either you didn't actually play the game, or you have the perception of a tree sloth.

You couldn't tell the difference between a bunch of bald, herb-smoking, psinoic cultists who live in a swamp, a group of ruffians who have essentially said "fuck the man" and are doing their own thing, and the third faction of imperial kiss-asses ruled by a greedy psychopath?

What exactly is your definition of identical?
 

Twinfalls

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Jan 4, 2005
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What? Apart from determining what you did for a major section of the game?

Gee, now that you ask: It affected my whole life Lumpy - I quit my job, I took up playing the zither, and I now make love to my partner much more frequently.
 

Lumpy

Arcane
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Messages
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Twinfalls said:
What? Apart from affecting what you did for the entirety of a major section of the game?

Gee, now that you ask: It affected my whole life Lumpy - I quit my job, I took up playing the zither, and I now make love to my partner much more frequently.
In Gothic I? From Chapter II on, it was linear as hell.
 

Twinfalls

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Messages
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Don't go all Tintin on us and change what you were discussing, Lumpy.

You said:

And what were those choices? Choosing between three identical camps?

It is being pointed out to you that the camps were not identical, neither in their nature, nor in what you did for the duration of your time in those camps.
 

Lumpy

Arcane
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But I'm not changing the discussion. The camps looked different, but their storylines were identical. Only the admission quests were different.
 

Old Scratch

Liturgist
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Nov 19, 2004
Messages
190
Lumpy said:
But I'm not changing the discussion. The camps looked different, but their storylines were identical. Only the admission quests were different.

Are you talking about Gothic 1, or 2? I'm assuming the original:

No, they weren't "identical." The stuff you did for them throughout membership with them wasn't indentical, their philosophies weren't identical, their style and adopted cultures weren't identical, and what had happened to them by the end of the game wasn't identical.


SPOILERZ:

The psionic guys realizing the god they had been worshipping was a nightmare beast from hell, rather than some benevolent hippy deity. The other two camps didn't have that happen in their story that I recall. Therefore, they were far from identical.

You'd be better off claiming that they were similar, if anything. And they were really only similar in the sense that they were all humans, not different species of furries. If, in some crazy-ass, roundabout way, you're trying to make the point that your membership to whatever faction didn't effect the actual ending sequence of the game...that's true.
 

Lumpy

Arcane
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No. From chapter II on, exactly the same thing happened, no matter which faction you joined.
 

elander_

Arbiter
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Oct 7, 2005
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Lumpy said:
No. From chapter II on, exactly the same thing happened, no matter which faction you joined.

The mercenary+paladin+mage paths are different until a certain point of the game. Then it's mostly the same for every char. The only differences afect quests to obtain different equipment. Zardos tower for the mage, the paladin armor for the paladin and the dragon eggs for the mercenary armor.
 

Lumpy

Arcane
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Sep 11, 2005
Messages
8,525
elander_ said:
Lumpy said:
No. From chapter II on, exactly the same thing happened, no matter which faction you joined.

The mercenary+paladin+mage paths are different until a certain point of the game. Then it's mostly the same for every char. The only differences afect quests to obtain different equipment. Zardos tower for the mage, the paladin armor for the paladin and the dragon eggs for the mercenary armor.
Gothic I!!
 

Old Scratch

Liturgist
Joined
Nov 19, 2004
Messages
190
Lumpy said:
No. From chapter II on, exactly the same thing happened, no matter which faction you joined.

Okay, so what you meant was that your choice in factions didn't have an impact on the end of the game, which is true. That really has nothing to do with the distinctions of the camps themselves though.
 

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