Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
Not only the end game. Gothic I had 6 chapters. The first one was about choosing a camp, for which you had to do about 4 or 5 quests. After that, the whole game was linear.Old Scratch said:Lumpy said:No. From chapter II on, exactly the same thing happened, no matter which faction you joined.
Okay, so what you meant was that your choice in factions didn't have an impact on the end of the game, which is true. That really has nothing to do with the distinctions of the camps themselves though.
And Chapter I didn't offer that much role-playing either. The Old Camp were supposed to be happy with living in the colony, but even if you did join them, you were forced to try to destroy the barrier, since there was barely anything else to do.
And I didn't think Chapter II made so much sense either. It was basically "We don't trust our enemies. So, hey, go work for them and help them complete their purpose, just to see what they are up to."