Mangoose
Arcane
Update?
...But more hilarious than sad. Or perhaps not depending on who are -Hilarious
Also a bit sad
just a warring this whole greed monger thing was a total sham james was always going to get the game I tried to point this out to your group before. Might want to look into matching IP or something be a shame for these guys to do damage to good community's again.
The problem is others are quoting your sight and using it as press, I cant say how I know but I made it clear what was going happen days before it did. I am personally worried about others getting scammed as a game developer it hurts all us others that have years in the field. That is the real problem.
I dont think James was in on the scam- He just doesnt strike me as that kind of person and he honestly wants badly to make a game more so than to make money IMHO- I'm not sure he would essentially allow his reputation and any chance at future success to be destroyed over a few thousand dollars. With Appleton it makes sense since he came out of nowhere and then disappeared to go on to the next 'get rich quick' scheme which has nothing to do with gaming. James has a history of wanting to make an mmo long before he ever got involved and he obviously still retains that dream- This is essentially going to kill any chance of that happening.I'm fairly certain anyone who had common sense could tell Greed Monger was a complete scam from the beginning. People who got suckered out of their money deserved it, honestly. If not from the name alone ...
"I've played games before, so now it's time for me to make one!"
With only $30,000.
Seriously.
What seems to be more scandalous is that James Proctor was (apparently) in on the scam the entire time ... He provided Jason Appleton a way to escape with nearly $80,000, and also gained $20,000+ worth of assets/engines/etc himself. Seems like a good deal for someone who lives off of disability.
(EDIT: This isn't a dig on people living on disability, just saying it might be motivation for someone who wants to develop their own games but can't afford the licensing/software on their own. While Jason Appleton is walking away with a lot more money, James Proctor didn't exactly leave empty-handed, either, and has been part of the process the entire time. I wouldn't bat an eye if someone else took over the project/assets, but the fact that James Proctor has been part of the process from the beginning shouldn't be so easily swept under the rug due to the "white knighting" attitude he's taken up for the backers. James' actions speak louder than words, and within just a few weeks, he's already started work on another project rather than Greed Monger. James Proctor has been lying through his teeth for the past three years, even more so than Jason Appleton.)
I cant answer for any of that other than what I think. Obviously those are good questions and if I were anywhere else other than where I am at on this issue-I would be saying the same thing.Ignoring the fact that James Proctor was the only other person involved with Greed Monger and the scam is a huge oversight, DarKPenguiN. James Proctor can't afford the software/licensing to make his own games. Through Greed Monger, he acquired over $20,000 in assets to develop games. It also doesn't count as "income" since he was never paid, allowing him to avoid the IRS and disability fraud.
Jason Appleton had an "out" with whatever company was looking to take over Greed Monger before James Proctor stepped back in. Why didn't he give it to them, rather than James?
Too convenient. For both of them.
(EDIT: James Proctor has been "holding the bag" so to speak since Jason Appleton disappeared shortly into the game's long "development" time. He's been the one switching engines, picking which software he wanted to use/purchase, and delaying the "development" process as a result.)
Yeah IDK..The whole thing is fucked up tbh."As for pay I can't say what each team member is making as that's between them and Jason but I can let you guys know what I'm making. We would like to be as open with you guys as possible and it's only right that I be the first... I am officially labeled as Volunteer. However I've been making bonuses upon completing different tasks. To date I have gotten a new Mid range Gaming Rig valued at $800. My old computer was a 2008 $400 walmart special so not even close to being good enough for development. This Development PC is a huge improvement. I have gotten a $1200 or so Unity Pro License. I got $2,000 December 2012 for my work leading up to our KickStarter Campaign and then through out the KickStarter Campaign, I've gotten a couple $500 checks over the last year and I believe a $200 check for a Birthday Bonus in 2013. I then have been promised a pretty sizable check upon launching Alpha but I won't say the amount until I see how much I actually get where it's taken us so long to launch Alpha. I've then been promised a percentage of profits post launch and funding to start up a R&D department to Prototype new things to add to the game and future games." -James Proctor
"There is a free Indie Version of Unity however we are using Unity Pro which is like $1,500 for a single license (might be a little less then that but it's over $1,000 at any rate)." -James Proctor
"We are using Toggle. $400 per month for 8 cores, 64 gigs of Ram, 500 gigs of HD Space, and 50TB of Bandwidth per month. Our Net connection is a 100mb/s line with the ability to upgrade to as high as 2,000mb/s for just $20 extra per month." -James Proctor
"Last I checked we hadn't even come close to using all of the money we got. Yes we bought 2 Unity4 licenses which are now being wasted with this change to HeroEngine. Jason bought a license for himself and for me as part of my Pay. Like I have said in the past but you decided to ignore was that the assets we bought are in no way specific to Unity3D. They are general FBX files. We are able to import them into our 3d package of choice (3dsmax or Maya which our 3d artists ALREADY have) and then export them to Hero's format. It's not a big deal and WON'T be money going to waste!" -James Proctor
"For the record we have the Vet. License of Atavism which is a whole lot more then $70 and we never tried to hide the fact that we use Atavism." -James Proctor
"I have thousands of dollars in assets I've purchased to get our programmers started on various elements of the game. I also have lots of custom assets being developed right now by multiple artists. It's just how things are done, especially for an indie team like ourselves." -Jason Appleton
Just some stuff I've found about licensing/asset purchases made by James/Jason. I know there's more, but I'm tired of digging.
I thought there would be a 180 on that front because James is a programmer and not a PR/Communications guy and the stress of doing everything alone was crippling to get anything done.Stupid people can be criminals too, DarKPengiuN. It doesn't take a genius to scam people out of their money.
(EDIT: Why would you expect to see a 180 on how things are run? It's still the same person running the show, they just have a different "company name" (which is hilarious, since it's just two people, just like Electric Crow). James Proctor has been running the show ever since Jason Appleton stepped out of the picture just a few months into development.)