Unity is a cancer on game development.
Unity is a scam game-engine. Anyone who attempts to use Unity, for <whatever> intended purposes, ends up, being screwed, or *****-over by the convoluted programming/coding system.
The problem isn't Unity Editor nor anything to do with Unity.
For starters, for years, anyone using MonoDevelop would get gitched or buggy debugging. If you're using Unity for OSX or Mac, they'd suggest you use Sublime or VSCode. Good luck with MonoMac! A plug-in formerly called Visual Studio for Unity (Costs US$200+) was developed, then absorbed into Visual Studio. Try it for yourself and try to use MonoDevelop to debug Unity 2019.xx.
Which UI system would you use? NGUI, ScaleForm, uGUI, the newer modern UI system? How about depreciated UI systems, like uGUI, mVVM, whatever UI, or the older editor code-based GUI that's depreciated?
Which grid system would you use? Granted, it would be simple to create a slot machine, assuming that each wheel is a grid with spinning blocks. Or a grid of inventory <2d things>... Or is it?
Which tab system would you use? You know, like the (
https://www.google.com/search?q=android+pagecontrol) or (
https://material.io/develop/ios/components/page-controls/) for stylized Inventory systems. Good luck trying to find one, that's a) not depreciated, b) vendor will support latest version, and c) that works, with a MMO solution, like Atavism or uMMO, without the glitches that a Protor would face;
Which network system would you use, that would work with 5+, 10+ players in a multi-user environment? There's older Unity RakNet, Unity Networking (depreciated), mono-networking (experimental, depreciated), uNet (deprecated). Do you feel lucky?
What about custom network solutions?
https://improbable.io/blog/unity-blocks-spatialos was blocked, then Unity did a U-turn. In the absence of a good networking solution, and server-persistence framework, which would you recommend? There's PlayFab,
http://appwarp.shephertz.com/, SmartFox, PhotonServer.
There's this prickly solution about network based AI, like, getting AOE to work with multiple mobs, boss-pulling, wizard (area over effect damage), warrior (tanking), high-DPS, healer (high-heals) to work. Proctor! Did you get this ready in your MMO?
There's this issue about login/password in plain-text (ahem) and trying to get a server to be hosted. Costs $$$ money every month...
Do you expect games to play this? This looks like amateur work -
Proctor, can you get this? At least, out of the box, it looks professional and solve almost 90% of problems. and... PS, don't create multiple alts in Unreal Forums ... you'll get banned.
https://sellfy.com/p/fo6a/