thesheeep
Arcane
It's quite simple:You're not playing as the same character, so I don't see the issue if the story of the prequel's protagonist doesn't end up retroactively impacting that of the original game's PC. Not every story has to be world changing after all. A story about personal triumph can be satisfactory from both the protagonist's and the player's perspective even if it ultimately doesn't matter in the grand scheme of things. It's a self-defeating outlook to find value solely in a world changing narrative (not that such a plot can't be enjoyable, mind you) since time ultimately serves as the great equalizer of all personal stories in that regard. Time invalidates all personal achievements, only difference being on how long it takes in a given case. Doesn't mean that we should adopt a nihilistic attitude and say that nothing matters if it doesn't have world historic significance tho, it matters to us in the moment.
I have no interest in historical re-enactment.
The current point of time of a story is the latest that the story has reached - that happened in Greedfall 1, in this case.
I am curious about how that story continues and what choices I'm given to influence that.
What happened before is of no consequence to me, barely of interest.
PLAYING what happened before won't get me any closer to knowing how the story continues, either.
This isn't just a gaming thing, mind you, I have never cared in the slightest about prequels in any medium, and never will.
There is nothing in prequels of value to me. It could be the best prequel ever, I still wouldn't care - at least not about the story.
Which makes this entire thing just a huge wasted opportunity to me, and clearly I'm not the only one.