Watser
Arcane
- Joined
- May 8, 2014
- Messages
- 1,865,075

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Something like ctrl+scrolling could work. The default hotkey is page up/down but can be changed under key mappings.The floor list on the left should react to scrolling
Are you holding down shift when placing walls? It helps enormously with walls flying off to the sideAdding walls is really fiddly
Maybe something like a marker? An "out" teleport could be marked 1' while all the "in" are 1 for a specific teleport pair. The way I have overcome this obstacle is by giving each teleport pair its own colour.Ability to link Teleport In and Teleport Out, so that linked teleporters are easy to identify
I often find myself in need for more markers on the same square. Bard's Tale 2 for instance often have both a trap, spinner and "out" teleport on the same square.