Haba
Harbinger of Decline
Anyways, new Grim Misadventures is up, introducing a new area for the expansion; Ugdenbog. Meh.
GEE WILLIKERS, ANOTHER SWAMP IS JUST WHAT THE GAME NEEDED!
OH BOY OH BOY!
Anyways, new Grim Misadventures is up, introducing a new area for the expansion; Ugdenbog. Meh.
No internet connection needed, it can truly be played as SSF. More user friendly for HC as space key pauses the game so you can do that and quit the game instead of log off like HC players in PoE do.So, this isn't a troll post to incite a which-is-better-and-why discussion (nice lead-in there, Grunker), but can you guys highlight the main reasons for dedicating some time to Grim Dawn over PoE?
I've played PoE since release and in the current league (Hardcore Essence) I have a level 77 Shadow with 3 level 80+ rips left in my wake. I suspect I'll soon be ready for a break. What are the main reasons I should spend it on Grim Dawn?
Also end game is not about mapping but doing multiple "uber labs". Multiple because there are multiple themed rogue dungeons, not just one like Uber Lab.No internet connection needed, it can truly be played as SSF. More user friendly for HC as space key pauses the game so you can do that and quit the game instead of log off like HC players in PoE do.So, this isn't a troll post to incite a which-is-better-and-why discussion (nice lead-in there, Grunker), but can you guys highlight the main reasons for dedicating some time to Grim Dawn over PoE?
I've played PoE since release and in the current league (Hardcore Essence) I have a level 77 Shadow with 3 level 80+ rips left in my wake. I suspect I'll soon be ready for a break. What are the main reasons I should spend it on Grim Dawn?
Combat is nicer to play as there is a physics engine and combat sounds are better. PoE is very sterile, after a while everything is just walking XP and possible currency drops.
What are the main reasons I should spend it on Grim Dawn?
So, this isn't a troll post to incite a which-is-better-and-why discussion (nice lead-in there, Grunker), but can you guys highlight the main reasons for dedicating some time to Grim Dawn over PoE?
I've played PoE since release and in the current league (Hardcore Essence) I have a level 77 Shadow with 3 level 80+ rips left in my wake. I suspect I'll soon be ready for a break though. What are the main reasons I should spend it on Grim Dawn?
But I am and always will be a gameplay whore - I think I'd play shit in ASCII over PoE if it was good enough. So I'm mostly interested in how Grim Dawn plays and what its strengths are in that area. I do really like and appreciate good lore and atmosphere very much, but I see it as a bonus (or, in PoE's case, a necessary evil) rather than a reason to choose the game.
You might think offline means little but your internet speed is not what is a problem with online but delay. I doubt you have less than 30ms delay in PoE and in GD you have 0 and you can feel that when playing the game.Thanks for the inputs. Offline is of little note to me as I have a 200mb connection that has like one drop every 4 months. I like PoE's graphics though I do agree that their cohesive expression lacks somewhat which can make them feel a bit bland. Also the lore is complete and utter shit.
But I am and always will be a gameplay whore - I think I'd play shit in ASCII over PoE if it was good enough. So I'm mostly interested in how Grim Dawn plays and what its strengths are in that area. I do really like and appreciate good lore and atmosphere very much, but I see it as a bonus (or, in PoE's case, a necessary evil) rather than a reason to choose the game.
I did play Titan Quest briefly once and didn't like it, but I wasn't as much of an wARPG-fan back then as I am currently.
EDIT: The concept of "many uber labs" sounds really interesting, Lab is one of the things I enjoy the most in PoE.
I think Lore in both games is pretty cool. PoE hides it better and by that I mean it does not tell you what is going on directly but you need to talk to everyone and read everything to get the whole picture (I even had to read some wiki entries for the full picture), GD main lore is mostly told through main characters with lots of little added stories told through letters and such. Both are OK as far as aRPG games go and both are not cinematic like D2 or D3 are.As for lore, it's worse than in Path of Exile and I don't even like lore. Atmosphere isn't good as D1 nor in PoE, but it's still good regardless especially the first time around.
Lastly for the "Uber labs" part, it isn't like the lab in PoE. You won't have deadly traps, conditions, bosses with gimmicks, etc. It's just a straight up dungeon run (with a hilariously generic/uninspired boss at the end of each) that requires a consumable key where if you die while inside, you'd have to restart the entire thing.
I think Lore in both games is pretty cool. PoE hides it better and by that I mean it does not tell you what is going on directly but you need to talk to everyone and read everything to get the whole picture (I even had to read some wiki entries for the full picture), GD main lore is mostly told through main characters with lots of little added stories told through letters and such. Both are OK as far as aRPG games go and both are not cinematic like D2 or D3 are.
That also means GD is deadlier.
But I am and always will be a gameplay whore - I think I'd play shit in ASCII over PoE if it was good enough. So I'm mostly interested in how Grim Dawn plays and what its strengths are in that area. I do really like and appreciate good lore and atmosphere very much, but I see it as a bonus (or, in PoE's case, a necessary evil) rather than a reason to choose the game.
Gameplay whores for life.
Grim Dawn has its strengths on:
* Easy/accessible character building with a clear cut end goal provided by the developers themselves through sets and the skill trees themselves. No experimentation/moderate theorycrafting needed to get a hang of the early endgame if you've played other ARPGs. This could either be good or bad, depending on your preferences.
* It has SOME choice and consequence in some of the quests despite being superficial/miniscule. Other ARPGs simply don't have them.
* Faction system
* Good/forgiving droprates
* An actual crafting system but not as good nor as indepth as in the D2Mod Eastern Sun's.
* An improved and much faster TQ, I really hated how "ragdoll" or how it feels like you're hitting giant slabs of stone with a wet noodle in TQ, Grim Dawn fixes that which is why I mentioned that if you hated TQ, you'd certainly get a much different reception despite being built upon the same engine.
* A wide variety of elements/damage types to choose from. We're not limited to the elements + poison and physical anymore.
As for lore, it's worse than in Path of Exile and I don't even like lore. Atmosphere isn't good as D1 nor in PoE, but it's still good regardless especially the first time around.
Lastly for the "Uber labs" part, it isn't like the lab in PoE. You won't have deadly traps, conditions, bosses with gimmicks, etc. It's just a straight up dungeon run (with a hilariously generic/uninspired boss at the end of each) that requires a consumable key where if you die while inside, you'd have to restart the entire thing.
That is how D2 also worked and I loved that.One of the strengths of Grim Dawn is that pretty much all playstyles are available from the get go. What I mean is that if you want to make, for example, a thorns / revenge tank then you aren't at the unique items to make it work. There are plenty of low level drops that support this style as well as the useful Devotions. I mean, having good loot to twink your character with will obviously make it easier, but it's not mandatory. If that's what you want your first character to be then it's possible. Builds aren't walled behind specific loot drops.
Grim Dawn is less grindy and less competitive than PoE. So if you just want to maul monsters and don't want to spend untold hours trying to trade, pick GD over PoE. In GD, you can hit the XP cap and get decent (though not perfect) gear by just going through the entire content on all difficulties. And then roll another char.So, this isn't a troll post to incite a which-is-better-and-why discussion (nice lead-in there, Grunker), but can you guys highlight the main reasons for dedicating some time to Grim Dawn over PoE?
I've played PoE since release and in the current league (Hardcore Essence) I have a level 77 Shadow with 3 level 80+ rips left in my wake. I suspect I'll soon be ready for a break though. What are the main reasons I should spend it on Grim Dawn?
So, this isn't a troll post to incite a which-is-better-and-why discussion (nice lead-in there, Grunker), but can you guys highlight the main reasons for dedicating some time to Grim Dawn over PoE?
I've played PoE since release and in the current league (Hardcore Essence) I have a level 77 Shadow with 3 level 80+ rips left in my wake. I suspect I'll soon be ready for a break though. What are the main reasons I should spend it on Grim Dawn?
Indeed, I fired up D1 with HD mod not long ago and it still remains the best. I really hope they will release it on mobile with Battle net.No Hack&Slash beats D1 in terms of sheer atmosphere. Not a single one of them which is why once a year I fire up my old D1+Hellfire and get my Sorcerer to level 35 +/- and just enjoy the good old feels.
Each maps has a certain level range, they only scale within that range. And you pretty fast outlevel these ranges.I haven't played this in like a year, do the monsters still scale to your level? That was like my number one problem with it.
Alright, thanks, that doesn't actually sound that bad.Each maps has a certain level range, they only scale within that range. And you pretty fast outlevel these ranges.I haven't played this in like a year, do the monsters still scale to your level? That was like my number one problem with it.