tripedal
Augur
Low levels are boring for all classes, but they're exceptionally boring with soldier.
https://grimcalc.com/So I tried the game, cause I needed something mindless to clear my head after long days of work.
Tried this (plus some other stuff since that's a bit simple):
lmb:cadence and rmb:charge and you're set.
And I'm bored to tears. Finished act 1, but can't get myself to go through the second. I'm utterly unengaged by both mechanics and presentation (graphics and shitty story). Maybe I'm playing it wrong?
I mean I used to have a love-hate relationship with Diablolikes. I loved the first Diablo, it was my first owned game as a teen and atmosphere was a big part of my enjoyment, but then I hated D2. Atmosphere took a big hit, and the item bloat, the randomness and the pointlessness of it all got to me. Enough that I threw my discs in the trash, vowing to never play shit games like that again.
But then, like 15 years later, I enjoyed greatly Divine Divinity, and recently Path of Exile for its mechanical complexity that somehow remains elegant, and the ability to tinker with your skills and take control of the randomness. I thought I had become a popamole lover. Yet I can't decline to Grim Dawn levels. Is it really shit, or is there something to it I haven't found yet?
If you're a melee junkie, this is without a doubt the best ARPG in which you get to do so. Targeting is done perfectly so you can play with your LMB pressed down the entire time and seamlessly move and attack, change targets automatically, and focus all of your attention on casting your cooldown-based abilities, and watching your resources.
I know about grimcalc, thanks.https://grimcalc.com/
Pick two classes that seem fun, pick skills that seem fun and play around that. Most fun in these games is creating your own builds that seem fun to you.
Not even a question here. Of course.if you're playing Veteran
You can mostly thank the XboxOne port.
It requires DX11 and we'll also need to do a bunch of work to get decent frame rates on there. We won't be changing anything else about the PC version that will affect gameplay but it will get these engine improvements and some additional controller functionality.
We also are planning another "spin-off" game that is based on GD but a somewhat different kind of game.
The totally new non-GD project we're working on uses Unity.
But usually my first playthrough I just try to go with the flow, learn mechanics and change things as I go. Maybe Grim Dawn isn't really great for that, unlike PoE. Once you invest in a skill, you can't just try something else, you have to respec the character. And you can't respec class, so you can't test stuff from other classes just to see what they are. My current character is locked in to Soldier / Nightblade, so I either have to make it fun to play or do another, which I don't think I'll suffer through. I read that dual wielding + Cadence was somewhat suboptimal to attack more often and proc Cadence more, so my initial plan feels pretty meh. I might try to find a trainer out there that allows changing classes, if one exists.
Also procs and passive stuff is very boring, so maybe I just need to move away from that. I don't know why exactly, but killing stuff feels very unsatisfying in this game.
Not even a question here. Of course.if you're playing Veteran
Thanks for the tips, might respec for more Nightblade, which is what I thought of doing initially. And yeah, pierce + cold was the plan.
So I should respec Cadence to Blade Arc eh? Thought of it, but then I had the Cadence hitting 3 targets, and didn't want to waste all my crystals on a respec that might not be worthwhile. Was thinking of getting the Bull constellation for more AoE too. Had difficulty killing the Warden and the bosses that came after, so I thought going for an AoE main skill instead of single target would make it even worse...
But then, like 15 years later, I enjoyed greatly Divine Divinity, and recently Path of Exile for its mechanical complexity that somehow remains elegant, and the ability to tinker with your skills and take control of the randomness. I thought I had become a popamole lover. Yet I can't decline to Grim Dawn levels. Is it really shit, or is there something to it I haven't found yet?
The main thing I dislike about Path of Exile is the loot and crafting system. When I played, the loot was basically just a bunch of rubbish, since for the most part you're expected to laboriously craft your own gear by manipulating it with a series of consumables. Oceans of trash, the tedium of checking piece after piece for a desirable correct socket configuration, and then playing socket Jenga and gambling with rare consumables to slot in the desired skill gems and so on. I didn't play the game for an extremely long time, but I played up to the latest available act of the basic difficulty a couple of times, and not once that entire time did I ever experience the satisfaction and enjoyment of a nice piece of loot dropping from a boss. You have to slather fucking shit all over them before they become good.
Mindless soloing and online trading, brainstorming fun and interesting builds, and possibly some jolly cooperation are all I want.
So I tried the game, cause I needed something mindless to clear my head after long days of work.
Tried this (plus some other stuff since that's a bit simple):
lmb:cadence and rmb:charge and you're set.
And I'm bored to tears. Finished act 1, but can't get myself to go through the second. I'm utterly unengaged by both mechanics and presentation (graphics and shitty story). Maybe I'm playing it wrong?
I mean I used to have a love-hate relationship with Diablolikes. I loved the first Diablo, it was my first owned game as a teen and atmosphere was a big part of my enjoyment, but then I hated D2. Atmosphere took a big hit, and the item bloat, the randomness and the pointlessness of it all got to me. Enough that I threw my discs in the trash, vowing to never play shit games like that again.
But then, like 15 years later, I enjoyed greatly Divine Divinity, and recently Path of Exile for its mechanical complexity that somehow remains elegant, and the ability to tinker with your skills and take control of the randomness. I thought I had become a popamole lover. Yet I can't decline to Grim Dawn levels. Is it really shit, or is there something to it I haven't found yet?
But then, like 15 years later, I enjoyed greatly Divine Divinity, and recently Path of Exile for its mechanical complexity that somehow remains elegant, and the ability to tinker with your skills and take control of the randomness. I thought I had become a popamole lover. Yet I can't decline to Grim Dawn levels. Is it really shit, or is there something to it I haven't found yet?
See, I'm the opposite. I enjoy Grim Dawn, but I really can't stand Path of Exile, although I'm a Beta Supporter of the game. I fully believe PoE is an excellent game, but I just personally don't like it.
The main thing I dislike about Path of Exile is the loot and crafting system. When I played, the loot was basically just a bunch of rubbish, since for the most part you're expected to laboriously craft your own gear by manipulating it with a series of consumables. Oceans of trash, the tedium of checking piece after piece for a desirable correct socket configuration, and then playing socket Jenga and gambling with rare consumables to slot in the desired skill gems and so on. I didn't play the game for an extremely long time, but I played up to the latest available act of the basic difficulty a couple of times, and not once that entire time did I ever experience the satisfaction and enjoyment of a nice piece of loot dropping from a boss. You have to slather fucking shit all over them before they become good.
Also, the Final Fantasy Materia skill gem system aggravates me for a variety of reasons, as does the Final Fantasy X license board... pardon, skill tree. The skills should be on the damn skill tree, and the stat bonuses should be on the gems, as far as I'm concerned. Instead, it's the opposite.
In Grim Dawn on the other hand, there are fifteen possible mastery combinations, many ways to build and gear up each of the fifteen, and all of the core skills are on the skill trees. Some gear and slot gems can grant skills, as can Devotion constellations, but those are extra (although a few, usually on endgame legendary stuff, can be vital to min-maxed builds). For the most part, they grant a variety of stat bonuses.
Importantly, powerful and unique items can and do drop from heroes, bosses, and rare chests on a regular basis, rather than a bunch of garbage you have to smear orbs all over and reconfigure the slots in order to make it not garbage.
Granted, it's been a long while since I've played, and people tend to insist that that's not really how the game flows these days. They also usually insult me and tell me you can get plenty of orbs from the official speedrunning/leaderboard tournaments, which is rather silly because that's not really how I want to play an aRPG. Mindless soloing and online trading, brainstorming fun and interesting builds, and possibly some jolly cooperation are all I want.
Yay, necromancer. Occultist + Necromancer will be my new char when the expansion comes out.
I find that very odd, since when I was leveling up an Albrecht's Aether Ray build in beta those bosses/encounters were pretty much impossible even on Normal. This guy just demolishes everything.