Ismaul
Thought Criminal #3333
That's funny. I personally hated loot in Diablo because it was so random, and basically just +numbers over previous ones, and you just had to wait until the right combination dropped. Just some bullshit bloat, grindy bloat. But Path of Exile managed to tie it in with your build, and give you control over the randomness. Fuck checking the masses of loot for the perfect fitting thing, just make it fit, craft the affixes you need, the sockets, the colors. This is much more fun for me that isn't much of a grinder, and who hates a pure random # generator. Bosses don't give better rares than other monsters, but many top bosses now drop items from a list of uniques that are exclusive to them, so you get that satisfaction. And I personally play for the challenge, not the loot. Fuck loot, loot is but a tool, and I'd rather the tool be in my control. Also, loot filters man, hide most of the crap. I care much more about loot in PoE though, because of the sockets and links that have an impact on the skills you can play and how you support them.But then, like 15 years later, I enjoyed greatly Divine Divinity, and recently Path of Exile for its mechanical complexity that somehow remains elegant, and the ability to tinker with your skills and take control of the randomness. I thought I had become a popamole lover. Yet I can't decline to Grim Dawn levels. Is it really shit, or is there something to it I haven't found yet?
See, I'm the opposite. I enjoy Grim Dawn, but I really can't stand Path of Exile, although I'm a Beta Supporter of the game. I fully believe PoE is an excellent game, but I just personally don't like it.
The main thing I dislike about Path of Exile is the loot and crafting system. When I played, the loot was basically just a bunch of rubbish, since for the most part you're expected to laboriously craft your own gear by manipulating it with a series of consumables. Oceans of trash, the tedium of checking piece after piece for a desirable correct socket configuration, and then playing socket Jenga and gambling with rare consumables to slot in the desired skill gems and so on. I didn't play the game for an extremely long time, but I played up to the latest available act of the basic difficulty a couple of times, and not once that entire time did I ever experience the satisfaction and enjoyment of a nice piece of loot dropping from a boss. You have to slather fucking shit all over them before they become good.
Grim Dawn, in comparison, felt just like random # generator again.
In comparison, in Grim Dawn, if you don't like the skills, you most likely have to make a new character, or settle for the skills available to the class combination you chose at first. You can't just try all the skills with one character, and decide after. You can't make a Barbarian that's effective with "caster" skills either. PoE has much more flexibility in that regard. Plus, high level gems are not such a problem. If you're high level, you can buy gems from town vendors that are already leveled, from lvl 11-16. Sure, it's longer to bring a gem from lvl18 to 20, but usually you don't need lvl20, unless it's your main skill gem and damage depends on it, 18 is decent for supports and easy to get. So you've got to trade for one lvl20 gem only, maybe two. As for quality gems, lvl15 Q15% are usually cheap to trade, so just bring them to 20% yourself and lvl them a bit. Pretty simple. And trying something out requires none of that shit, this is if you want to maximize.I am not a big fan of the gem system either. When I want to respec at high level to try out something completely new, I either have to trade for high level gems, or I have to painfully level them myselfs. To add insult to injury many gems get significantly better with quality and how do you get that? Drop luck and a few baubles or sell a level 20 one and relevel it anew or buy one which are quite expensive for high level Q20% ones.