Ismaul
Thought Criminal #3333
Exactly what I said two pages earlier. I disliked Diablo 2, liked D1 for the atmosphere. I'm not a grinder. But somehow I liked Divine Divinity and PoE, which manage to be engaging for me despite the grinding. And most skill gems can be found at vendors, they made them more accessible than before at least since a year ago when I played PoE.Path of Exile must be the first aRPG you've ever actually liked, because none of the greats had skill gems you could buy off players (the only way to get them in quantity at a moment's notice) and take for a test drive.
I agree. But the learning curve didn't feel as disadvantageous to me. I started without checking anything, and learned as I went along with a suboptimal build, learning the tree slowly, experimenting with skills and switching things as I discovered more with the same character. PoE allowed for that, despite the huge amount of things to learn to make an optimal build. Maybe I shouldn't have expected that in GD. But I still found PoE more flexible in that regard than GD.There are disadvantages to the system, even if you prefer it. ... I'm not opposed to learning curves generally (I played EVE Online for six years, and I've been playing the X space sim series since 2006; I know a thing or two about learning curves), but the amount of research and game experience necessary to plan ANYTHING as a new player isn't small in PoE.
GD does have the advantage of a loot filter system that is customizable in-game, while you play. But PoE recently added a default one, and there are 3rd party ones you can get when you learn more / need to filter more. No need to get it all or see it all. PoE's small inventory forces you to only take what could be good, not to hoard all trash to vendor. But yeah the desire to get it all sometimes remains, even if it is a waste of time.In Grim Dawn, white loot is absolutely everywhere and I filter it out, no problem.