When does Foul Eruption lower resistances work?
And it's lower health
...just how does it work really
I assume that enemy dies > closer enemy gets all the damage & lower resists. Which makes it a poor way of applying -%resists really, and useless against bosses.
Which is why Decay seems like a better upgrade because of it's -%damage for anyone standing on it. Ill Omen has another -25% so if it stacks seems like a good way of keeping your pets alive.
I've gotten one shot more than once in the expansion, have since used the potion and respecced all into physique and hasn't happened since - but the new areas are definitely a lot harder than the base game.
Just like in TQ the further you progress the more difficult it becomes regardless of actual difficulty. So whoever said Elite is more difficult couldn't be more wrong. It's not hard to enter Elite with all resists +20 topped unlike playing through Vet with low resists.
I mean, unless you like really know what you are doing, some builds feel like too much pain for most people on Veteran but can become possible when you hit level 50ish (pure melees).
In Malmouth they added my favorite type of enemy from TQ and action rpgs - the melee one that takes half a screen but can pass through any doorway and climb any ladder and HASTE and 2-shots you. Two of them even have achivos - Down the Mountain ,
and "Knock Knock"
Final boss was easier than those guys.
Necro trick:
max Ill Omen
Bind Will of Rattosh or whatever powerful ticking shit to it
find closest enemy
whisper "Bysmiel pads her chest"
after ensuing hysteria on the map, collect loot.
As for sad stuff, I don't feel like they nailed Raise the Dead devotion yet... after all that time( should have just made them bindable to aura and proc every few secs or every time aura procs.