Devotions do highlight when you hover over their categories on the left of the screen. It would be good to be able to add filters for things like "Vitality damage" or "Elemental resistance", though.
i dont know how it is now but PoEs graphics and animations were horrid. that you started the game with items that are supposed to look like trash didnt help either.
hands down no comparison there.
i dont know how it is now but PoEs graphics and animations were horrid. that you started the game with items that are supposed to look like trash didnt help either.
hands down no comparison there.
Yeah, but Crate Entertainment is a commercial company, where as PoE was an indie game (in the proper sense of the term).
I'm tempted to give this a spin, but memories of TQ hold me back. I tried to finish that game not once, not twice, but three times, and i failed on all three occasions. The game starts fine but it just kept getting more and more boring as you went along. If GD is the same i'm not sure it is worth my shekels.
looking at their pages, "indie" company seems to be employing %50 more people.
you better hold on to your shekels cos i know that exact feeling and its prevalent in gd too.
How do I level fast?
i dont know how it is now but PoEs graphics and animations were horrid. that you started the game with items that are supposed to look like trash didnt help either.
hands down no comparison there.
Yeah, but Crate Entertainment is a commercial company, where as PoE was an indie game (in the proper sense of the term).
I'm tempted to give this a spin, but memories of TQ hold me back. I tried to finish that game not once, not twice, but three times, and i failed on all three occasions. The game starts fine but it just kept getting more and more boring as you went along. If GD is the same i'm not sure it is worth my shekels.
IIrc you grap those special green weapons at the start from two houses in Burrwitch, Francis pistol and a two handed green in another house and you are good to go into Crucible.Can't you level fast in the Crucible? I never learned how that works, lol.
IIrc you grap those special green weapons at the start from two houses in Burrwitch, Francis pistol and a two handed green in another house and you are good to go into Crucible.Can't you level fast in the Crucible? I never learned how that works, lol.
Didn't remove the expansion from an inventory for a few hours to check it out. Have come to the conclusion that Grim Tools is more fun to play than Grim Dawn.
ARPGs really need to ditch the retarded Diablo 2 "play the game twice before you can play for real" bullshit. 28 class combos with approximately a dozen or so builds for each, but if you want to actually play one then get ready to spend 40 hours fighting pushovers interspersed by reshuffling items around your inventory for +5% resist somewhere every 10 minutes. I could just cheat and make a level 60 or so character to skip it all but it just isn't the same as developing a character over time, the problem is that developing one is stretched way too thin.
Funny thing is that the entire game is already massively level scaled. The devs could probably flick a few switches and have all 100 levels compressed into one difficulty easily. Make e.g. 1st act enemies scale up to level 20 + 50% of the player's level difference, 2nd act scale up to 40 + 50% player level difference, and so on. Bump XP, get rid of all the trash item drops, then make Ultimate a selectable mode like Veteran that scales every area to 110-120% of the player's level or w/e. A few minor other tweaks and game is both fixed and amazing.
what you are thinking of is probably called "Nox"
I remember playing Nox when it came out ages ago but don't remember anything about it. Did it do things differently from a mechanical perspective?