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KickStarter Grim Dawn

Discussion in 'General RPG Discussion' started by JudasIscariot, Apr 16, 2012.

  1. Zboj Lamignat Arcane

    Zboj Lamignat
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    On veteran, what is a decent level to try and tackle the roguelike steps of torment dungeon? I tried it as soon as I got there (lvl37). I did the challenge room with relative ease, but then the abomination boss near the door to the next level just instantly stunned and one-shot me, and that's with me being full-physique, shielded soldier.
     
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  2. Shadenuat Arcane

    Shadenuat
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    I usually go at level 50, with 80 frost resist & oilment that reduces freeze duration.
     
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  3. 4249 I stalk the night Patron

    4249
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2
    SoT stops scaling at level 50, so around that's a logical spot.
     
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  4. Zboj Lamignat Arcane

    Zboj Lamignat
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    Thanks, that explains a lot.
     
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  5. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    You can conceivably do it earlier. I did it at around maybe lvl 40ish, but my build permits me to endlessly kite while not really losing any significant damage.
     
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  6. bozia2012 Arcane Patron

    bozia2012
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
    Everything is doable, just need 20k+ life, 2 circuit breakers and fast legs.

     
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  7. Fedora Master Arcane Patron

    Fedora Master
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    So I've been leveling a Vindicator (Inq/Sha) and it feels pretty damn powerful and EZ. Those pistol skills from the Inquisitor really clear house almost by themselves. Im almost lvl 50 and have been doing nothing but Veteran..
     
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  8. Shadenuat Arcane

    Shadenuat
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    Maxed Foul Eruption (Ravenous Earth) is pretty rad I gotta say. Mobs just exlode in chain reactions. I also have aether mines there with -resist for extra bang. I'm level 92, carefully going through first half of regular Ultimate. I also done first difficulty Crucible but was kinda bored with it in the end.

    Yes I'm still pure class necromancer.
     
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  9. Aothan Magister

    Aothan
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    Inquisitor can be powerful, I don't know if they are easy, for the effort of playing the class so many other classes can do the same without being so defenceless. I've been using the Nightblade as a secondary class, Pneumatic Burst in conjunction with Word of Renewal offers a lot of accessible support healing, Amatsura's Blade Flurry is of moderate use the additional flat damage with a few points in Lethal Assault is useful enough, Blade Barrier as a recourse when other skills won't reliably work in that situation (saved me once so far), and most of all the area of control ability which immobilises groups and reduces defensive ability

    however the Inquisitor has limited total health and the constant focus makes for an awkward playstyle when every second group has heavily armoured types that not only absorb damage but also move quicker than Word of Renewal and Pneumatic Burst speed bonuses, the Inquisitor's skillset is primarily activated by maintaining a burst so as to generate weapon pool skills, so the difference between theory and pratise with the concept of a fast constantly moving lightly armoured ranged specialist becomes noticeable. This is why I think the Shaman's extra health, powerful area of control abilities (Grasping Vines), a Briathorn, and natural synergy with lightning complements both the defensive and offensive aspects of the Inquisitor

    I recommend trying to include multiple ranged procs, either Lightning Bolt or Chain Lightning which synergise with the Inquisitor's multiple attacks and increased elemental damage, the character sheet lists damage ranges from your weapons whereas the multiple lightning strikes which are instant, can stun, and help with peripheral enemies are not to my knowledge listed in the damage output but are, assuming some focus on elemental damage, contributing probably more than 30% of combined damage whilst effectively stunning and negating constant attacks from multiple angles

    there is also Blessed Steel which I've placed in both pistols for focusing on the skeleton knights, flesh hulks etc, the short cooldowns allow for regularly concentrating damage in a rotation plus the combined effects of reduced defenses (including the Nightblade's abilities) to stall and focus heavily armoured types that are designed to run in and disrupt ranged characters
     
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  10. Fedora Master Arcane Patron

    Fedora Master
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    It's a bit sad that individually the monster models look great but they all blur into a blackish mass during actual play. Same with the area textures, I'm fucking around in the void right now and all this super grimdark bones-and-obsidian is really cool looking but when moving around it's just a mess of black on black with a hint of red.

    I reached lvl 50 a while ago and re-did my constellations, might respec my skills as well soon to optimize everything. I've mostly used lightning and frost damage and a briarthorn to keep at least SOME of the monsters away. I might check out the barrier skill to see how effective it is at keeping enemies at range.
     
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  11. Aothan Magister

    Aothan
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    yes Grim Dawn is a very nicely detailed game with all manner of intricate details albeit a touch subtle at times, many of the details are not easy to fully appreciate unless you have the time to look at them, i.e. drinking tea larping away etc

    if you mean Grasping Vines, I think it would help especially as many of the enemies grow in strength and seemingly use their abilities more frequently, the radius also increases measurably with the first three skill points, and there is also the effective Entangling Vines component. Given the crowd control abilities you could probably slow groups to remain in an Inquisitor's seal which you are not yourself standing in (which is partly how I think the Inquisitor's internal class design should have developed for late-game tactics)
     
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  12. Shadenuat Arcane

    Shadenuat
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    Heh, grasping vines. I got bored with using same build through game, so I use insect swarm now to make monsters die quicker on ulti (dat almost -70% vit resist huehue stuff just melts).
    http://www.grimtools.com/calc/wV1wKYDN

    think I know if or when it works or not?
    I HAVE NO IDEA
    I AM LITERALLY THROWING SOME BROWN SHIT AT PEOPLE
    no idea.
     
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  13. Efe Arbiter

    Efe
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    is there a character built around throw feces skill from pants?
     
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  14. Sykar Arcane

    Sykar
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    Turn right after Alpha Centauri
    I zoom in when I think there is something interesting to see like in houses. Almost always worth for me.
     
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  15. Aothan Magister

    Aothan
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    yea so do I but I'll need to add the zoom keys to maybe k and l (near map rotation) having just recently swapped the alternate skill bar key to the mouse wheel so as to make changing skill bars easier. If only skills could be added to the keyboard..actually I probably can change some of the keys from both of the skill bars to the keyboard
     
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  16. Castanova Prophet

    Castanova
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    OK just picked up this game with a friend. We're experienced in the genre but not this particular game and need build suggestions. Neither of us have the expansion yet.

    Are there any good pure caster builds these days? It seems like every build I look at is either attack-based+procs or summons. Ideally using Arcanist or Occultist as the main mastery.

    FWIW, this build would be paired with probably a 2H Shaman/Soldier Lightning build I saw on the forums today. But potentially also could be paired with an Elementalist caster build I also saw on the forums.
     
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  17. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Panetti's Replicating Missiles or Dreed's Evil Eye builds are pure casters and are Arcanist or Occultist-based.
     
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  18. Aothan Magister

    Aothan
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    if one of you will be tanking and drawing creature attention I would compliment with an Arcanist using Trozen's Sky Shard (sp), said spell is very powerful but has a short cast time

    you don't really need to start by following builds on the forums, the game is naturally playable without an advanced knowledge of the mechanics, you can learn most of the basics and acquire an intuitive feel for the game simply by playing and learning about different abilities as you progress
     
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  19. Gentle Player Arcane

    Gentle Player
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  20. Hyperion Magister

    Hyperion
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    If it's the Electrocute Damage Warder who wields Stormreaver, I'm actually running a more defensive variation of it with more forms of regen and heals. Just reached The Blood Grove on Ultimate and I have been pretty much invincible the entire time, while doling out pretty huge DPS.

    It has TONS of elemental resist reduction (+ some Aether RR), so combining them with that in mind could be powerful.

    Www.grimtools.com/calc/L2JLB00Z
    Seems to be pretty strict gearwise, but seems to be strong and is HC viable to boot. On my phone so the forum thread is a pain to link, but the title is HC CDR aether Spellbinder Rei.
     
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  21. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    So, the plot of the expansion. Slaying the Big Bad feels a bit like a hollow victory, just like slaying the Loghorrean. What are we doing? What is the ultimate goal? Can the world be unfucked? The plot doesn't even end on a cliffhanger like last time, it just ends in the middle. It also wasn't very clear what the Aetherials' ultimate goal with the Fleshworks was. What was the point of the Tzimisce Cathedral? So many questions, so few answers.
     
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  22. Varvarg Educated

    Varvarg
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    Bought the expansion because base game was comfy. Booted up an inquistior + arcanist because i'm a special snowflake and dont want to do demo + inquisitor.

    But how fucked am I, in regards to trigger attacks, when I dont have a default attack replacement, like fire strike? Too bad you can't trigger devotion specials from default. Should I reroll?
     
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  23. Gentle Player Arcane

    Gentle Player
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    Play it as a caster, or use Shard of Beronath or something for default attack.
     
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  24. bozia2012 Arcane Patron

    bozia2012
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
    Revulsion is a striking color on a painter's palette. Revulsion is instinctual, and instinct is a powerful level to work toward; to evoke it, a glorious accomplishment. I see a glimspe of wonderment in your otherwise dim stare.
     
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  25. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
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    Try a Physical 2H warder. Facetank with decent life leech. I don't think I died outside of carelessness in Ultimate. Focuses on Physical/Bleed damage (and to a lesser extent Internal Trauma). 80k+ crits on blade arc. And default attack is buffed up savagery which procs a WPS 75% of the time. It was Pre Expansion of course. bu loking at the new qequips it shoudl still rock post expansion.

    I have noticed people tend to go lightning for warder, as arguably the devotions are more suited. But Physical Blade Arc Warder is solid fun to play.

    I don't like the inquisitor much; except for the elemental inquisitor+Demolisher Fire Strike and WPS combo.

    As for Necro; Caster with ravenous Earth/Dreeg's Evil Eye/Possession is p. solid; so is Drain Essense/Devouring Swarm and transmuted Storm Totem.

    Necro+Occultist poison based Caster with Possession is the most heretical build you can play in terms of game lore. And good wholesome fun.
     
    Last edited: Nov 6, 2017
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