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KickStarter Grim Dawn

Lone Wolf

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If you're going for an auto-attack build, then you should probably max Righteous Fire completely. I'd also only put 1 pt in Bone Harvest/Dread and stack Soul Harvest (max).

Finally, I still don't think Rebuke does enough for your build to be worth the invested points.
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
HNNNG.

I think I might need to do another run on ultimate for some Easter eggs I missed.

What are some of the most overpowered cheese builds out there now? Pref. not involving blademaster/soldier.
 
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HNNNG.

I think I might need to do another run on ultimate for some Easter eggs I missed.

What are some of the most overpowered cheese builds out there now? Pref. not involving blademaster/soldier.
there was a necro+arcanist shenanigans which made you have 100% damage reduction all the time with very specific equips/skills. Dunno whether it has been patched out or no.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Good news: I know what's causing my crashes. Seems there's a bug with graphical effects when using freeze and petrify attacks which causes the crash. This was patched with 'Hotfix Patch 2' which was released late Friday.

Bad news: I bought GD on GOG, and while the patch has been distributed via their Galaxy client the offline installer has not, which is what I'm relying on.

So I have to wait until GOG gets around to uploading the second hotfix before I can play the game again.
 

Zboj Lamignat

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Tried Oathkeeper, didn't really like it. What's really disappointing about it is that they finally decide to add another default attack skill, only to make it cover the exact same bases the previous two of three available did (physical, fire, trauma)? Lame af and don't tell me about the acid/vitality transmute, that's a lazy cop out. I will repeat myself again, but they really missed the mark by not giving the necro some cool default attack skill tree, I would love this game twice as much if they did.

Anyway, I started melee pyromancer instead and I think this is the best feeling build I tried so far, melting shit with fire and chaos feels really good. I know I will hit a wall with survivability soon as it's a glass cannon and I don't even have a proper gear for it, but whatever. I will probably try to actually make use of oathkeeper and finally do an acid/poison melee next.
 
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Good news: I know what's causing my crashes. Seems there's a bug with graphical effects when using freeze and petrify attacks which causes the crash. This was patched with 'Hotfix Patch 2' which was released late Friday.

Bad news: I bought GD on GOG, and while the patch has been distributed via their Galaxy client the offline installer has not, which is what I'm relying on.

So I have to wait until GOG gets around to uploading the second hotfix before I can play the game again.
Just sail the high seas for a DRM free alternative.

Makes you think that the DRM free version (without Galaxy Cancer) is BEHIND on hotfixe patches from pirates. Yeah. RIP GoG. Go Gaben.
 

Zboj Lamignat

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Go Dervish, homeboy (NB/OK). That acid/poison slaughter machine is a stone cold killer.
What about OK + occultist? Seems pretty cool and easy to plan out, also I've never used curse of frailty and it seems such an awesome skill + little point investment required. I have most of the perdition set afair and feel a strong urge to start it right now, my hopeless restartitis be damned.
 

Cyberarmy

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Divinity: Original Sin 2
I was thinking about to start a dervish but i'm kinda bored of "glass" cannons. Dunno what to pair with OK, shaman will be good for thorns while soldier maybe overkill?
 

Zboj Lamignat

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OK/Soldier physical+trauma is another thing I had in mind. Most people keep talking how soldier is boring, but I actually found it really satisfying when I played my first character which was pure soldier on hc. Judgement seems like a cool rmb skill.
 

Cyberarmy

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I live and die for soldiers "Blitz" and "Shockwave". No other skill have given me theirs kind of satisfaction in most games. Pair it with granado for maximum effect.
 
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When you have a skill that says something like +x% fire damage, how do you tell whether that applies to everything, just attacks, or just that skill?

e.g. Fighting spirit says "adds extra force to your attacks" while Deadly Momentum "affects all attacks while active". Are spells/skills attacks? The former is a completely passive buff while the latter is attached to an attack skill (err... its a timed buff that applies when you hit with the attack skill, whatever).

EDIT: And what about skills that proc off normal attacks?
 
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Filthy Sauce

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When you have a skill that says something like +x% fire damage, how do you tell whether that applies to everything, just attacks, or just that skill?

e.g. Fighting spirit says "adds extra force to your attacks" while Deadly Momentum "affects all attacks while active". Are spells/skills attacks? The former is a completely passive buff while the latter is attached to an attack skill (err... its a timed buff that applies when you hit with the attack skill, whatever).

EDIT: And what about skills that proc off normal attacks?

It effects all damage. Grim dawn doesn't really have 'hidden' damage effects. Everything is listed and updated real time on the skill tool tips or character sheet. In other words, if you look at a skill tool tip and it says it does 10 lightning damage, and you equip a ring that gives 10% lightning bonus the skill description will then say 11%. If a buff or item doesn't change a value your looking at, then it doesn't effect it.
 
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So all forms of offense are affected by anything that affects attacks, and only skills that specify NORMAL attacks work only with default hits? Does this count stuff like retaliation damage, is retaliation an attack?
 

Lone Wolf

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What about OK + occultist?

Very strong, no doubt. What you end up missing from the Dervish is Amarasta's Blade Burst, which stacks serious Acid damage from its modifier skill on all your auto-attacks, as well as Nidalla's Hidden Hand, the DW procs and Merciless Repertoire.

In exchange, you get CoF for a great debuff and Blood of Dreeg, which is a huge boost.

Honestly, both are very viable, no doubt. For survivability OK/Occ is probably better. For killing speed, Dervish for sure.
 

Filthy Sauce

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So all forms of offense are affected by anything that affects attacks, and only skills that specify NORMAL attacks work only with default hits? Does this count stuff like retaliation damage, is retaliation an attack?

correct.

-Buffs, main stats, and Prefixs from items increase all skills, abilities and default attacks.

-If a skill says default/normal attack it just works with a basic attack. You may already know this, but each class has a skill that's treated as a default attack replacement. So... technically these skills can trigger abilities designed for basic attacks.

-Retaliations do not count as attacks. They do not scale/buff with anything... so If you do 50 points of fire retaliation, and equip a ring that gives you 10% fire damage bonus, you wont see any increase. You have to stack multiple core sources of retaliation effects to increase damage.
 
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Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Don't llike how AoM railroad you onto working with wytches at least in Vanilla I had choice to burn them all. :decline: Atleast after this you can help out the village of polite white conservative people*. :incline:

*Who turn out to be heathen demon worshiping cannibals. :troll:Its good that my Dux Bellorum Draco is simple and honest Man my Purifier will purge them all with fire. :timetoburn:
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
And completed the first expansion on Veteran, there are plenty of lore notes in town sadly some of them are in locked crates and chests which means you will miss of them the game was fun once you left the forest/bogs part but bit short. I don't know how those a few hundred at best survivors will rebuild the City which looks like after nuclear blast but its ARPG although one with really interesting and cool setting. 10/10 and I don't even like Diablo Clones much.
 

Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I've just reached Darkvale Gate and there's one really painful problem with this game: The writing.

It's not that the writing is bad, far from it... it's how it's brought to the player. Every readable is an Audiolog, a recording of someone's thoughts scribbled on a piece of paper and then just left lying around somewhere.

This is Wrong. No one writes like this, even during the End Times. If Zaria the Seamstress Carver wants to reveal her plans on how to drain Darkvale of its blood, she will not do it via written-down journal entries that can potentially be discovered by someone and used to expose her. She might do it via correspondence to a fellow cultist, but then he would have her letters and she would have his, which is the wrong way round. The game writers were not wearing their thinking caps.

I know why they did it though: Because it's cheap and easy. Don't have to waste time making it 'fit', don't have to hire voice actors and/or render cutscenes, etc.

It's becoming all more common to see this in video games that are sold over the (digital) counter.

Anyway, back to butt-blasting everything with dual handguns. Anyone know what's considered 'normal' DPS on a Lvl 50 Purifer, by chance?
 

Sykar

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Turn right after Alpha Centauri
I've just reached Darkvale Gate and there's one really painful problem with this game: The writing.

It's not that the writing is bad, far from it... it's how it's brought to the player. Every readable is an Audiolog, a recording of someone's thoughts scribbled on a piece of paper and then just left lying around somewhere.

This is Wrong. No one writes like this, even during the End Times. If Zaria the Seamstress Carver wants to reveal her plans on how to drain Darkvale of its blood, she will not do it via written-down journal entries that can potentially be discovered by someone and used to expose her. She might do it via correspondence to a fellow cultist, but then he would have her letters and she would have his, which is the wrong way round. The game writers were not wearing their thinking caps.

I know why they did it though: Because it's cheap and easy. Don't have to waste time making it 'fit', don't have to hire voice actors and/or render cutscenes, etc.

It's becoming all more common to see this in video games that are sold over the (digital) counter.

Anyway, back to butt-blasting everything with dual handguns. Anyone know what's considered 'normal' DPS on a Lvl 50 Purifer, by chance?

Melting standard mooks in under 5 seconds is a good starting point. If it takes considerably longer than that you should start to worry.
 

Lone Wolf

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Apr 17, 2014
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Lvl 50? Solid would be about 15-25k, untwinked. Really depends on the build. Auto-attack tends to have highest paper DPS.

Attack speed makes a big difference.

By the end game, 70-100k is the benchmark.

Melting standard mooks in under 5 seconds is a good starting point.

Quite honestly, for anything under unique enemies, a second under fire from those dual wield submachine guns should leave them as goo.

GD has a weird gameplay curve. Things start taking ages to kill, then they take progressively less time to kill (esp. from lvl 45-50 -> 75) until you hit end game, when they are again somewhat annoying to put down.
 
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Okay, started a couple of simultaneous rushthroughs till krieg for Absolute Halal (Physical/Internal Trauma Shield AA WPS Soldier+Oathkeeper) and Absolute Haram (Acid/Poison Occultist+Oathkeeper) to try out the low level tempo.

Have to say, I am a fan of the Absolute Halal build.
Non transmuted righteous might and WPS for full on smiting.
blitz to close distance, vire's might to GTFO.
and the buffs and debuffs as applicable.


Absolute Haram build works too.
Curse of Frailty+ Vulnerability followed by transmuted dreeg's evil eye to clear most stuffies on screen.
Followed by heretical righteous might and WPS till you wait for cool-down to reset.
Of course self buffs like blood of dreeg as and when required.

Absolute Halal build is much more passive style as it should be. You place faith in your creator and keep on smiting foes with righteous fervor withotu thinking too much. It lacks blood of dreeg which is an awesome all-round buff; but gains two charging skills. But with a good shield the stacking shield buffs/passives can make you block a LOT of damage. Also can achieve 100% WPS.

Absolute Haram build is much more micromanagey; but a lot more burst damage potential with transmuted dreeg's evil eye, and later on it can aim for double reduction resist (heretical celestial presence + vulnerability). For dangerous melee foes you can just curse and evil eye them while running away. But more frailer in general than Absolute Halal build.

Vit Necro+oathkeeper works as intended; but finding equipment is a bitch. Re-speeced and tried physical necro+oath and while the life-leech suffers a huge reduction; but much more equip friendly and matures waay faster. But if going Physical Absolute Hala would be a better choice. Note that I haven't gone deep enough for the double resists yet, so this is mainly about early-mid game tempo; and an endgame leeching necro+oath might be more relaxed playthrough.
 
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Dux

Arcane
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May 26, 2016
Messages
635
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Sweden
Anyone have a fix for seizure-inducing flashing light sources? I have no idea why it started happening all of a sudden.

edit: I have it on borderless windowed and no AA. My 1070 is updated with the newest drivers. Torches and other things are still flashing like crazy. Considering it only happens in the vicinity of light sources like that, I can only imagine it's some engine bug or something.
 
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