Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,530
I mean I get what they say, but have they also employed those 9 people for the 8 years since Grim Dawn's release? That's still a *lot* of dosh, and while they may have sold a few million copies I assume that most of them are like -80% off, so 3m copies would only be "worth" 600k full price copies. I'm not going to try to do the math since there's too many unknowns but the numbers seem pretty tight after factoring in Steam's cut, overhead, taxes, etc. And its not like they are CDProjekt that can employ poles who work for half a potato a day, they are US based.
I do seriously appreciate that they've put out patches on a fairly consistent twice a year basis that shake things up. I think a lot of bigger devs/publishers could learn from that and have a small team that makes small refinements over time. It generates a ton of goodwill, which a lot of bigger devs sorely need. The only thing that comes to mind as comparable is Blizzard still updating WC3 balance (which goes to show how cheap it is because Blizzard isn't going to invest the time to fix Remastered but tweaking the meta and keeping things interesting is easy), and the 15 year anniversary update that Guild Wars 1 got.
I do seriously appreciate that they've put out patches on a fairly consistent twice a year basis that shake things up. I think a lot of bigger devs/publishers could learn from that and have a small team that makes small refinements over time. It generates a ton of goodwill, which a lot of bigger devs sorely need. The only thing that comes to mind as comparable is Blizzard still updating WC3 balance (which goes to show how cheap it is because Blizzard isn't going to invest the time to fix Remastered but tweaking the meta and keeping things interesting is easy), and the 15 year anniversary update that Guild Wars 1 got.