Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,950
Don't worry you'll be safe if I do.
That's the two main enemy factions. Aetherials then Cthonics is the right order. But also all the weird supernatural stuff going on caused native fauna to mutate and become more dangerous. Then you also have Korvaak, who is his own thing and the big baddie from the 2nd expansion.Grimdark stuff happened and everyone started getting possessed by grimdark spirits set on taking over the world, then more grimdark happened and blood cults attracted the attention of not-Cthulhu who also invaded. Not sure on the order, might be the other way around.
What I said still applies. The game is "longer" and more difficult than any realtively known arpg except poe without trade.I'm not talking about the story but about gearing your character. Do you know how low the drop chances for items are in diablo 2? Grim Dawn was made with the philosophy that the developers actually want their players to "finish" characteres, and it's very easy compared to the other ARPGs. Crate are really smart devs, I've read a bit of what they were posting over the years, much respect for them but it's not really what I'm looking for in an ARPG.
Most GD players enjoy having lots of alts and experimenting with different builds, this is where the game really shines. Coming up with a whacky build idea and seeing if you can kill the superbosses with it.
???What I said still applies. The game is "longer" and more difficult than any realtively known arpg except poe without trade.I'm not talking about the story but about gearing your character. Do you know how low the drop chances for items are in diablo 2? Grim Dawn was made with the philosophy that the developers actually want their players to "finish" characteres, and it's very easy compared to the other ARPGs. Crate are really smart devs, I've read a bit of what they were posting over the years, much respect for them but it's not really what I'm looking for in an ARPG.
Most GD players enjoy having lots of alts and experimenting with different builds, this is where the game really shines. Coming up with a whacky build idea and seeing if you can kill the superbosses with it.
are you aware that there is very little endgame in grim dawn? so after 2 weeks my character was able to clear everything including superbosses. now compare that with other "real" or seasonal if you will arpgs, they have 10000x more endgameAre you aware that in "seasonal" arpgs people are there in a weekend?
just saw your edit, yeah I'm not talking about the story lmao... not talking about getting a viable build either but about building a character that can clear the hardest content in the game... in GD you can do that in ~2 weeks if you no-life it like me and probably faster even. also if you have your first character ready with whom you can buy mandates and xp potions and farm lokarrs set it's much faster for other toons.The fact that some item in D2 is super rare is irrelevant or that in LE you need to play a bazillion irrelevant rifts til you hit a semblance of difficulty.
I'm talking about finishing the story or the main end game content and getting a build done.
what's the endgame in grim dawn?Grim dawn has more endgame than D2-3-4 or LE
what's the endgame in grim dawn?
that's not endgame that's still part of leveling iircBosses on ultimate
they are okayish to do before you can farm SR but totem hunting is nowadays better, don't know when you last played but there are monster totems now all over the world which drop legendariesthe roguelike dungeons
never did it, also not necessary for progressionCrucible
yup, I think that's the ultimate challenge for a build, some of the quests are annoying as hell though.the celestial bosses
yeah that's GD's greater rift equivalenthigh levels of shattered realm (75 or 80 iirc)
Considering everything else I listed, I obviously meant the final bosses of the game and expansions.that's not endgame that's still part of leveling iirc
It's content.roguelike dungeons: they are okayish to do before you can farm SR but totem hunting is nowadays better, don't know when you last played but there are monster totems now all over the world which drop legendaries
Still contentCrucible: never did it, also not necessary for progression
compare that to Diablo 3 where in addition to just getting the set and farming for rolls you also have LEVELED GEMS, ANCIENTS... and PARAGON LEVELS!
The POWER CURVE is much, much longer in D3, you can grind and power up your character for 100s, if not 1000s, of hours. Here, Greater Rift progression makes actually sense, because you progress further the higher stats you have. In GD you are limited to farming perfect rolls for your BiS gear past level 100, and that's it. There are no other mechanics to power up your character beyond that.
If GD had something like a paragon level it might do better, but then again SR is really kind of boring and predictable to farm.
Jesus christ you must be a moron. ARPGs are an autistic grindfest where you grind and grind forever, that's the appeal. I don't understand why you feel the need to defend Grim Dawn where the design philosophy is to make away with the grind and make characters "finishable" and appeal to a more casual userbase that doesn't have time to play 1000s of hours.You must be completely retarded to count an infinite +5 stats per x XP system as end game content.
Anyone who calls characters this is either 12 or a pedophile.toons
Anyone who calls characters this is either 12 or a pedophile.
Jesus christ you must be a moron. ARPGs are an autistic grindfest where you grind and grind forever, that's the appeal. I don't understand why you feel the need to defend Grim Dawn where the design philosophy is to make away with the grind and make characters "finishable" and appeal to a more casual userbase that doesn't have time to play 1000s of hours.
It's like, completely different from poe and shit. saying that grim dawn is longer than other arpgs is the most retarded take I have ever read. It was designed to be much, much shorter by eliminating the autistic endgame grind.
I repeat: There is very little endgame in GD. The true endgame is making new toons. And that's by design.
Why do you hate Cryomancer ??"In psychology, logorrhea or logorrhoea (from Ancient Greek λόγος logos "word" and ῥέω rheo "to flow") is a communication disorder that causes excessive wordiness and repetitiveness, which can cause incoherency. Logorrhea is sometimes classified as a mental illness, though it is more commonly classified as a symptom of mental illness or brain injury."
ARPGs are an autistic grindfest where you grind and grind forever, that's the appeal.
WoW took these mechanics from Diablo 2 and EverQuest and not the other way around.Endless gear farming cooldown managing in very repetitive raids is a plague from wow.
WoW took these mechanics from Diablo 2 and EverQuest and not the other way around.Endless gear farming cooldown managing in very repetitive raids is a plague from wow.