kain611
Augur
- Joined
- Dec 2, 2007
- Messages
- 219
Can't wait to play this, Underrail and The Age of Decadence in 2025.So we can expect full release in another 3 years?
Don't forget Grimoire......
Can't wait to play this, Underrail and The Age of Decadence in 2025.So we can expect full release in another 3 years?
Can't wait to play this, Underrail and The Age of Decadence in 2025.So we can expect full release in another 3 years?
You expected complex faction interaction on a Diablo II clone?Yeah they decided to expand the game from the original plans after gettin' lots of moniez.
I'm not too sure if I'm too happy about that though, seeing how the game has turned out so far. My expectations were really high when I first played the alpha with just the first act of the game. It didn't deliver in any way on the promises of having a semi open world and multiple factions with Choices and Consequences™, but the gameplay was fun. And then Act 2 and the first part of Act 3 were pretty much the same stuff. Still very linear, still no faction interaction. The first part of Act 3 actually felt even more bland for me than Act 2, but I think they're still going to work on it. So if the stuff we've seen so far is the best they can muster, I would prefer a more compact and focused experience. I'm guessing that the Homestead area and the upcoming faction rework will improve upon these aspects, but seeing what they've delivered so far I'm not getting my hopes up too high.
That hasn't been true since 2013.One dude is making Underrail so that's more than understandable.
You expected complex faction interaction on a Diablo II clone?Yeah they decided to expand the game from the original plans after gettin' lots of moniez.
I'm not too sure if I'm too happy about that though, seeing how the game has turned out so far. My expectations were really high when I first played the alpha with just the first act of the game. It didn't deliver in any way on the promises of having a semi open world and multiple factions with Choices and Consequences™, but the gameplay was fun. And then Act 2 and the first part of Act 3 were pretty much the same stuff. Still very linear, still no faction interaction. The first part of Act 3 actually felt even more bland for me than Act 2, but I think they're still going to work on it. So if the stuff we've seen so far is the best they can muster, I would prefer a more compact and focused experience. I'm guessing that the Homestead area and the upcoming faction rework will improve upon these aspects, but seeing what they've delivered so far I'm not getting my hopes up too high.
If you want an open world with C&C and multiple factions in an ARPG Diablo-like then I shall direct you over here. http://store.steampowered.com/app/23600/Eh, you're really reaching here. Considering these two features were pretty important points in their Kickstarter campaign, I was expecting for the game to atleast have them in some shape or form.
If you want an open world with C&C and multiple factions in an ARPG Diablo-like
But I don't.
I'd like to see them in the game.
I hoped for a nice gothic victorian atmosphere .
Improved tilesets, veteran mode added, skill tree forks added, runes added, new class, new class specific weapons, fucking coop, fucking differentiated loot drops for each player. all before Act 3. honestly though, it doesn't even matter. the game, as it stands, is already badass.
I hoped for a nice gothic victorian atmosphere .
Are you saying it's not like that?
I'm afraid I have some bad news.Please, no more absurd asset recycling and forcing you to kill the same reskinned monster over and over.
The lewtz aren't as plentiful or as enjoyable as TQ and I felt the class combinations and skill trees weren't as interesting as TQ either.
Obviously Grim Dawn will remedy the boring Ancient Greece setting but without a demo I'm still unsure if they've improved combat.
Path of Exile is better IMHO except combat "feel" maybe.
And it's free!
Grim Dawn is - by far - the best ARPG of recent times.