Haba
Harbinger of Decline
I am actually happy that I didn't get the alpha access. Even with the years of wait, it is better for me to go with the complete product than torture myself with the promise of something good.
No worries, bro. I feel exactly the same.I so want to play this game right now, but I will not admit it.
Is the view rotatable yet?
Guns are eh p.nice, I use them on bosses usually.The gun in that video definitely feels weak (impact-wise). Shouldn't be hard to fix.
Not sure if the blunts are different, but yeah, there's gore.The impact and weight of the melee attacks look better. I can only hope that slashing weapon have some kind of decapitation or blood spurt on death.
3 so far, I don't think the "trees" are final yet, but it's very TQ the way it is.Would love to get a list of the classes and skills so far. Loved dual classing in TQ. One of the best features of TQ IMO and it's my favourite type of class system, avoiding the railroading of single classing and the vagueness of class-less.
Caves are a little TOO dark, but otherwise, yeah, really pretty. Jumps a bit sometimes, but I'm not sure if it's something with my card, which decided to start herpderping in Eador last night.Visually it looks amazing. Just amazing.
No worries, bro. I feel exactly the same.I so want to play this game right now, but I will not admit it.
Not so far at least.No worries, bro. I feel exactly the same.I so want to play this game right now, but I will not admit it.
Seconded. But damn, the game seems so...atmospheric. I'll wait some more and see if it turns to be another Torchfail.
Nice, tightly integrated UI, with mini map and character portrait on the same pane, so it doesn't obstruct needless screen space.
Yeah I finished it last night as a Commando and then started again as a pure Solider. It's actually very bad to level a second mastery (or at least Soldier and Demo together are shit early on) this early in the game, puts you severely behind.
My soldier run is more successful so far.
And yeah I am not a huge fan of the level scaling - you never get to experience the moments where you peak above the difficulty of the game and start smashing shit, it's always the same amount of hits per monster or one more if you start to fall a bit behind.
You never found out if these guys are part of a quest or anything did you?
I found two groups of em
It has level scaling? All my interest in this game just died.
Well, from my "cheated stats" test, you definitely do get to feel progress vs level-scaled stuff eventually, but you DO need to reach a critical mass with trait points first.It has level scaling? All my interest in this game just died.
Yeah it does, it's going to be an Open World ARPG in the end and they've gone with the capped level scaling approach. Personally I fucking hate level scaling as it takes away the feeling of improvement.
I'm interested in seeing what the community response is to it, if they don't remove it I think it will at least be tweaked a bit better (more custom caps on areas/mobs).
I think Sacred 2 had a bigger problem with how EVERYTHING respawned in seconds. Oh, and the shitty DRM was the worst problem with it.Wow, level scaling? Screw you. I really despised that stuff in Sacred 2.