But I would assume that Aether bonus damage would convert to Chaos damage for Aether ray and arcanist skill also gives bonus fire damage which is half of Aether Ray damage.You'll obviously want the Occultist exclusive skill since it gives Chaos damage and damage absoprtion. There's nothing you'd want from the Arcanist exclusive skills if you are converting Aether Ray into Chaos damage. Be sure to get this for maximum fun time.
But I would assume that Aether bonus damage would convert to Chaos damage for Aether ray and arcanist skill also gives bonus fire damage which is half of Aether Ray damage.You'll obviously want the Occultist exclusive skill since it gives Chaos damage and damage absoprtion. There's nothing you'd want from the Arcanist exclusive skills if you are converting Aether Ray into Chaos damage. Be sure to get this for maximum fun time.
So quick theorycraft of this build would be this: http://grimcalc.com/build/QeHXpb
http://www.grimdawn.com/guide/gameplay/combat.php#q20 said:If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered. Skill modifiers are still applied first. What this means is that if you take a skill that normally deals Aether damage and use Conversion to make it deal Chaos damage instead, then the skill will benefit from % Chaos Damage bonuses instead of % Aether Damage bonuses.
Ok. In this case I changed my build to: http://grimcalc.com/build/fpTlocThe +Aether% from Disintegration is still applied even with the transmuter. So going 50 Arcanist would be worth the %damage bonus, the crit bonus and about 50-60 spirit. I'd probably drop the healer bird for that and get heals from devotion, and Blood of Dreeg.
http://www.grimdawn.com/guide/gameplay/combat.php#q20 said:If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered. Skill modifiers are still applied first. What this means is that if you take a skill that normally deals Aether damage and use Conversion to make it deal Chaos damage instead, then the skill will benefit from % Chaos Damage bonuses instead of % Aether Damage bonuses.
The +Aether% from Disintegration is still applied even with the transmuter. So going 50 Arcanist would be worth the %damage bonus, the crit bonus and about 50-60 spirit. I'd probably drop the healer bird for that and get heals from devotion, and Blood of Dreeg.
http://www.grimdawn.com/guide/gameplay/combat.php#q20 said:If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered. Skill modifiers are still applied first. What this means is that if you take a skill that normally deals Aether damage and use Conversion to make it deal Chaos damage instead, then the skill will benefit from % Chaos Damage bonuses instead of % Aether Damage bonuses.
Olexra's seems pretty pointless for a cold damage build. My best guess would be just to go ham with Trozan's. Not exactly purely cold damage, but close enough. It's also pretty easy to support it with Pneumatic Burst's and Iskandra's modifiers.
I'd probably go for something like this:
http://grimcalc.com/build/IiycVP
My only opinion is this: Good Luck. Making a Cold themed caster is the hardest thing to do in Grim Dawn due to the poor Cold spell representation within the Masteries.
Olexra's seems pretty pointless for a cold damage build. My best guess would be just to go ham with Trozan's. Not exactly purely cold damage, but close enough. It's also pretty easy to support it with Pneumatic Burst's and Iskandra's modifiers.
I'd probably go for something like this:
http://grimcalc.com/build/IiycVP
Cold nova that freezes the entire screen pointless in a cold caster build - why? It's not for damage, it's for CC and debuffing, you can't really spam Trozan all the time so you keep the little shits in check with the nova.
Or simply wait for the first DLC that will certainly add at least 5 more levels to the cap... 10 maybeBut I would assume that Aether bonus damage would convert to Chaos damage for Aether ray and arcanist skill also gives bonus fire damage which is half of Aether Ray damage.You'll obviously want the Occultist exclusive skill since it gives Chaos damage and damage absoprtion. There's nothing you'd want from the Arcanist exclusive skills if you are converting Aether Ray into Chaos damage. Be sure to get this for maximum fun time.
You'd assume incorrectly. In damage calculations conversions are always applied first. Any +Aether% damage would be a complete waste.
So quick theorycraft of this build would be this: http://grimcalc.com/build/QeHXpb
At a glance it seems sound enough. What a painful build to look at, though. 50 Points into Occultist and 40 points into Arcanist. Imagine that 30 levels worth of skill points are spent only on the masteries. Ugh, cannot wait for mods to fix this and bring down to 32 points per mastery.
I see it as more of a supportive skill for fire and physical. 24 points for just the CC feels like a waste. 12 points to Absolute Zero especially. The first point gives you a 20% slow, while 11 skill points only gives 30% more. If you like the CC, do keep it.
I thought all Celestial powers were passive upgrades (similar to Skyrim celestial thing).
The constellations withe a reddish star have some sort of power. These cane be EXTREMELY important. Arcane Bomb/Witchblade proc + acid spray is a major stacking -resist debuff. Getting something like Behemoth and Tree of Life heal/regen procs can significantly increase your survivability. Crab has what appears to be a pretty strong block proc but I have not tried it. Tortoise is actually a quite useful proc to get in the early game and can be finished in act 1.
These power are "level" themselves. Low end near center have 20 level, mid tier have 15 and edge one have 10. These powers level via normal XP gain as long as they are slotted onto something. So getting to a power you want early on can be good just to level them up.
Then these powers sound like something I will avoid like plague.
So far, every time I have died, I have felt like "yeah, I let them corner me, I didn't use strategy" and I come back pissed off to take my revenge (and my grave stone..). If these celestial powers make me even harder to die, then fuck that. Right now I have a perfect balance between survival and feeling strong enough as I level up. Celestial bullshit sounds like something that will just make me feel OP.
I'll avoid unlocking any such powers (I was worried about red stars before anyway).
The +Aether% from Disintegration is still applied even with the transmuter. So going 50 Arcanist would be worth the %damage bonus, the crit bonus and about 50-60 spirit. I'd probably drop the healer bird for that and get heals from devotion, and Blood of Dreeg.
http://www.grimdawn.com/guide/gameplay/combat.php#q20 said:If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered. Skill modifiers are still applied first. What this means is that if you take a skill that normally deals Aether damage and use Conversion to make it deal Chaos damage instead, then the skill will benefit from % Chaos Damage bonuses instead of % Aether Damage bonuses.
I'm playing a cold caster atm and it's been a breeze all the way through vet. Biggest downside is that it's pretty damn boring.
Magic missile works well enough. Just hit lvl 50, gonna mop up the last few remaining areas and then head over to elite, maybe respec later.I'm playing a cold caster atm and it's been a breeze all the way through vet. Biggest downside is that it's pretty damn boring.
The lack of a cold spell specific spammable spell hurts it. You can supplement Trozan with component spells, but they are kinda boring and weak after Normal/Vet. Fire has the same issue although Grenado and Canister Bomb help a lot more than Trozan does. You people building Cold casters should upgrade yourself to a fun style and roll as a Lightning Wizard. Now there is a fun build.