garren
Arcane
You have to combine three smaller scavenged plating parts into one bigger one. When you hover over the part it says "partial component - 1 / 3".
Oh, I thought that only applies to when I put three of them in an armor part.You have to combine three smaller scavenged plating parts into one bigger one. When you hover over the part it says "partial component - 1 / 3".
There is a button that autocomplete reagents on the inventory too.I'm really enjoying it so far and have found it 'click' far more with me than PoE or Diablo III (or even II) though I have a feeling my warder build is less than optimal (can you make it on overwhelmingly Physical damage alone?) and a little lacking in AoE beyond Blitz.
Stupid question but how the hell do I add completed components? I got the arcane blacksmith back to camp (looking at the wiki wish I'd gone with the other one since my damage is physical not arcane) but dragging components to the screen anywhere or shift clicking doesn't work.
This is indeed quite ingenious and adds a lot to my immershun. :mrpresident:different enemy types fight each other.
Well this is H&S rpg, equipment gives bonuses that keep you relevant vs higher level enemies, not OP vs everyone. Vitality Resistance helps vs many life draining abilities. If you see a red circle on the floor that is Vitality attack. Also if you start pulsating red and lose health while that happens that is also vitality attack.Tried this, found out that I can't stand these Diablo2-likes anymore.
The whole game is just a stat mess where nothing seems meaningful. When I upgrade a piece of my armor to something that's 4x as powerful, I think I should feel it. I don't. Resistances are the same deal. Somehow I've reached the endgame and not only have I not found a place where they matter, I still can't even remember what they are. Some I don't even know what they do. WTF is a "vitality resistance"? If I can sail through a game neither interacting with nor even noticing these systems, what place do they have?
The enemies are also lame. Visually they look fine, but I can't find a single enemy that displays any memorable AI beyond simply "move into range->attack". 90% of the enemies in Diablo 1 have something to define them in terms of movement or attack patterns, and even in Diablo 2 there's probably 20% of enemies that fit this criteria. In Grim Dawn you fight cosmic abominations next to Dire Mosquitoes and if the developers acidentally transposed the models and sound effects in a patch you probably wouldn't be able to tell a difference.
Only having about 3 real abilities per class sucks. Sure, there were only about 4-5ish max abilities per class that were end-game viable in Diablo 2, but at least that gave some sense of progression and in any case it was an issue that should have been fixed by adding more, balanced skills, not making the majority of skill points just thrown into passive bonuses.
Feels like Diablo 2 took the worst parts of Diablo 1 to expand on and now the genre as a whole is taking the worst parts of Diablo 2 to make a game out of. Not just applying to Grim Dawn but to the genre as a whole.
Nightblade has one, Soldier has one and there is a weapon component that you can add to any weapon and gives you an active ability that works like blink strike. Anyone can use that one.What I miss in this game are gap closing abilities. By perusing grimcalc I found just one, belonging to the nightblade class. The rest have to run around pools of aoe like the plebs they are.
U guys on Nvidia or AMD's Crimson driver? No freezes or crashes at all here, Radion 380 with Cata 15.7.1.
When you got game running, open task manager, find grim dawn process, right click it and set CPU affinity to 1. It should remove freezing but the game will run a bit worse FPS wise.I'll leave it aside for a bit until they fix the freezing problem. It's very unfortunate.
I have a dual core processor from 2008 so losing performance is not really an option. In the meanwhile I've returned to path of exile, and although it's definitely the better game, its close zooming is quite annoyingWhen you got game running, open task manager, find grim dawn process, right click it and set CPU affinity to 1. It should remove freezing but the game will run a bit worse FPS wise.
Yeah, good taste.
What build are you using? If you're getting legendaries you are at least lvl 50+ and if you are still using mostly yellows something is really off. By that level you should be using almost green+ exclusively sans for maybe a very unlucky drop rate for a specific slot. Are you checking the faction sellers as well? They sell really fantastic greens that are also varied for a lot of different builds. Between the 4 of them you should be able to buy at least a couple green upgrades.
Some I don't even know what they do. WTF is a "vitality resistance"?
There is nothing wrong with number of green and blue drops, just they don't drop with stats I want for my build.Yeah, good taste.
What build are you using? If you're getting legendaries you are at least lvl 50+ and if you are still using mostly yellows something is really off. By that level you should be using almost green+ exclusively sans for maybe a very unlucky drop rate for a specific slot. Are you checking the faction sellers as well? They sell really fantastic greens that are also varied for a lot of different builds. Between the 4 of them you should be able to buy at least a couple green upgrades.
Yeah, if he's getting yellow items mostly, then definitely something wrong with the game, probably a bug.
I am getting a fuckload of yellow but every 10-15 mins I get a blue or green item as well. Then again, I just run upto every boss I can find, no matter how high they are in level, and hit them with my Shaman chain lighting strike. It's so fun.
Also, those crystals with aethar damage (or is it acid/poison?) stand no chance against Shaman. Just do a chain lighting strike and the crystals explode with every zombie around them. The bigger one's take a bit more beating but I just send my minion into the acid to destroy while I move in and out doing chain lighting damage.
Some I don't even know what they do. WTF is a "vitality resistance"?
Game does a very bad job of explaining a lot of things. Vitality damage is done by some boss enemies (I haven't noticed smaller enemies doing it, maybe they do) when your health just starts draining. You will hear loud thumping sound with every drain too. During the battles, it basically means you have to time your health potion consumption during such attacks, or risk dying if you have a small health bar/numbers. It's actually pretty challenging, had me running away trying to use potions a lot of time.
PS: Game is running fine for me maxed out on my 660Ti (2600K).
If you are using nVidia, remember to set the game profile to use Maximum performance (for Power management) and set the Vsync to adaptive. For a lot of people, power management is the problem.
As for performance, you said fine which can mean a lot of different things to different people. Do you have constant 60FPS in the game? Even on Plains of Strife when fighting 20 enemies at same time?
Vitality damage is done by certain undead (Warlocks, Monstrosities, Kilrian), Order of Death's Vigil, and some C'Thonics (the Leeches, the rest mostly do chaos damage).Some I don't even know what they do. WTF is a "vitality resistance"?
Game does a very bad job of explaining a lot of things. Vitality damage is done by some boss enemies (I haven't noticed smaller enemies doing it, maybe they do) when your health just starts draining. You will hear loud thumping sound with every drain too. During the battles, it basically means you have to time your health potion consumption during such attacks, or risk dying if you have a small health bar/numbers. It's actually pretty challenging, had me running away trying to use potions a lot of time.