Lone Wolf
Arcane
- Joined
- Apr 17, 2014
- Messages
- 3,703
Changed from molotov to dual-wield Firestrike build, and I'm feeling like fucking Max Payne
Maxed out Flame Touch, Solael's, Fire/Explosive Strike, and maxed out Curse of Frailty + Vulnerability to make me feel like I'm experiencing Bullet Time
Yes, this is my main character, too.
Since I got the two (a pair of the same item) Demon-themed pistol legendaries, as well as the legendary medal that supports the build, it's basically been a turkey shoot. The procs are so strong and frequent that you don't need any AOE. Get to the end of the Occultist line for the exclusive skill (Possession, I think), which will pump up your Chaos resistance and massively boost your Chaos damage.
More than 32k sheet DPS on that build...
as squishy as I am
Giant's Blood Devotion constellation will help you out in a big way. Besides, you can make defensive choices with your items outside of the weapons, medal and amulet slots. Runic Handguards will cover some of that character's weaknesses, for example. Pump all attribute points into Physique.
Can anyone else recommend a good second mastery for arcanist? Some awesome personal experiences with that?
Nightblade is good support for an Olexa's build. Otherwise, Soldier can really boost your survivability. Demo is great for fire/lightning synergy (and there is a legendary called something Vanity in the off-hand slot that reduces cooldowns on a crit, with +1 to Arcanist/Demo skills).
Occultist has great combos with the Arcanist through Chaos damage builds (and the Clairvoyant legendary set is a big help, here).
But the way it does lightning is very contingent as far as +%dam. It often adds raw lightnig
Well, yeah, but raw lightning is usually a better choice than added percentage lightning. That percentage is additive (meaning, if you already have +300% lightning damage, another +10% will make it 310%), so at a certain point raw damage is preferable. And the +100 (or so) lightning damage on Brute Force is a big, big increase when your +300-400% to lightning damage is taken into account.
Yes, it requires a two-hander, and that is its main downside.
Yeah if only it wasn't useless on bosses/heroes since they can't be frozen and therefore can't get the res debuff.
What do you mean? Why would they not get the resistance debuff if their reduction to freeze duration is too high?
EDIT: Oh, because you're saying the debuff is only there while they're frozen. Maybe. I'll check it out. But plenty of bosses/uniques do get frozen for at least a bit. I haven't been having huge issues there.
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