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Incline Grimoire is 99 cents on GOG

EtcEtcEtc

Savant
Joined
Jan 16, 2017
Messages
417
Thanks, just saw it was made by a single dev, gonna pass on that and play eye of beholder and wizardries first before I play indie dungeon crawlers.

It's 99 cents. Why would you pass on it if you think at any point you might want to play it?

Bonkers.

Bought it - I mean 99 cents? I'm sure I'll love it because I love wizardry, but for 99 cents I could hate it and it wouldn't matter.
 

Darth Canoli

Arcane
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modern RPGs well designed like Legend of Grimrock
Vic

What's well designed about Grimrock exactly?
Character progression system is so dumbed down even diablo feels like incline in comparison.
Secrets are so poorly handled you have to either play with a walkthrough or hug every single wall in the game to find them, meaning sidewalking the whole game and through corridors instead of facing whatever is ahead.

As for the combat, it's real-time, so click click click as fast as you can.

Millions of people play facebook farm games so obviously, there's a market for "well designed" garbage like Grimrock.
 

luj1

You're all shills
Vatnik
Joined
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Those are all smaller games than Grimoire. Grimoire is the Donald of blobbers.
I love Wizardry 7. I think it is one of the best designed RPG of all times. I have played and finished five times so I can compare it with Grimoire, that is almost a clone of that RPG gem, very fairly.

In a few words: Grimoire is just broken and unfinished.

Grimoire looks very similar to Wizardry in almost every aspect, the appearance, the gameplay, the GUI, the atmosphere... It really catches that old-school feeling but, it just that, appearance...
The most important part of a good RPG is the design, the code that is is behind the scenes. And I'am sorry to say, that Grimoire fails. Wizardry 7 is a game very well balanced, the mechanisms work very well from the beginning of the game to the end. And that is something super hard to do, even new RPGs of AAA quality fails in that aspect, or just have an over simplified systems. There is no new RPG as deep as Wizardry 7 at all, and Grimoire even trying to copy their gameplay during 20 years and finally it is just a broken mess:

The levelling system is broken, the combat is broken, the looting is broken, the encounters is just a joke. After playing it for 80 hours the disappointment is so huge that I needed to start a new Wizardry 7 game.

Just play the old classics like Wizardry or Might and Magic, or modern RPGs well designed like Lords of Xulima, Legend of Grimrock or Underrail.
The game itself is not good, way shorter than marketed, and the audio is terrible. The UI is clumsy, the monsters are boring. After a bit, you will keep using the same attack configuration over and over again. And every time a patch comes out, your saves get corrupt. The author of the game was begging for good reviews on Steam in a News. I nicely told him to not do that because good reviews come in naturally when people think the rating is not fair. I got permanently banned for this comment. Just wow. So yeah, I'm *butthurt*, here comes the zero.
Yeah, I think I'll stick with eye of the beholder for now...
which cuck wrote this review, sounds like something felipepe would say

its neither broken nor unfinished nor short

behead this person
 

Morblot

Aberrant Member | Star Trek V Apologist
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
I don't know about 600hrs, but I did get about 120-130 out of it. I typically consider getting 1h per dollar spent on a game a decent purchase, and I paid the original $39.99 for the game, which is triple game time per dollar that I would expect for a decent purchase even at that price?
What he said.

It's a good game. Not getting it for a dorra does not compute.
 

Vic

Savant
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What's well designed about Grimrock exactly?
I didn't write that review, just copied it from metacritic. Reviews on grimoire seem pretty split for some reason. Grimrock 2 is my first ever dungeon crawler and I'm loving it, this is the reason why I want to play more dungeon crawlers, if Grimrock isn't a good one, even better, so I have many good games to look forward to. I agree with your criticism, pixel hunting every fucking wall in the game is annoying, and character progression is a joke. But the exploration, combat, resource management, puzzles and mapping is what made me fall in love with the genre.

So as my second dungeon crawler, would you suggest my first original choice of eye of the beholder or grimoire, or something else?
 

luj1

You're all shills
Vatnik
Joined
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because mere mention of Grimoire instils fear in the bones of SJWs and hipster cucks
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
744
What's well designed about Grimrock exactly?
Reviews on grimoire seem pretty split for some reason.
If you actually read a lot of the bad reviews, then you'll notice there's a lot of butthurt snowflakes leaving reviews because they didn't like something Cleve said years ago, and are still reeling from the trauma.

Most of the claims/opinions about the actual game itself by negative reviewers, if they even took the time to leave any feedback about the game at all are dramatically overstated, or just straight up wrong, or bullshit. Like the review you quoted. If you're gonna base whether you even give a game a shot or not on one review from a butthurt faggot, then it's clear you never had any intentions of giving the game a fair shot at all, even for a dollar. So, your agenda is transparent for everyone to see here.
 

Vic

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This doesn't make any sense.
sure does, if I'm gonna decide to play the game I'm gonna try to at least finish it, unless it's so bad that I'm gonna drop it for good. So how many hours are we looking here at? Another poster said 100+ That's a big commitment, game goes full price for 9.99, so if it's that or "just a dollar" is irrelevant compared to the time commitment. So I'm doing my research before deciding on any new game. And I think I won't enjoy it, I'm not gonna bother, because if I always finish what I start.
 

Vic

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Most of the claims/opinions about the actual game itself by negative reviewers, if they even took the time to leave any feedback about the game at all are dramatically overstated, or just straight up wrong, or bullshit.
Yup, their opinions are wrong because they didn't like the game.
If you're gonna base whether you even give a game a shot or not on one review from a butthurt faggot, then it's clear you never had any intentions of giving the game a fair shot at all, even for a dollar. So, your agenda is transparent for everyone to see here.
Ok Cleve.
 
Self-Ejected

Lim-Dûl

Self-Ejected
Joined
Apr 11, 2022
Messages
388
What the negative reviews have in common is that they don't go into the specifics, but repeatedly use vaguely negative terms like "broken" "ugly" "outdated design philosophy that the industry has moved past/progressed beyond" and so on. Never explaining how exactly it's "broken" or how exactly it's "ugly" etc. or why one should care about industry standards of an industry that consistently and only produces abominations with no imagination. Same people would praise the miserable "minimalist" UI of high-budget games or extremely simplistic mechanics that do not engage brain activity as examples of modern refinement, quality of life improvements, shedding unnecessary inconveniences and so on.
 

Vic

Savant
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[REDACTED]
What the negative reviews have in common is that they don't go into the specifics, but repeatedly use vaguely negative terms like "broken" "ugly" "outdated design philosophy that the industry has moved past/progressed beyond" and so on. Never explaining how exactly it's "broken" or how exactly it's "ugly" etc. or why one should care about industry standards of an industry that consistently and only produces abominations with no imagination. Same people would praise the miserable "minimalist" UI of high-budget games or extremely simplistic mechanics that do not engage brain activity as examples of modern refinement, quality of life improvements, shedding unnecessary inconveniences and so on.

Ahem:
To make things weirder, Grimoire employs some controversial death mechanics: each time you resurrect a character, his constitution goes down. And some races can only be resurrected by rare spells. In games like Wizardry VII this was already a challenge but, in an unbalanced mess where character death is basically inevitable, this meant ALL my original party members eventually reached the lowest constitution possible. Since they had stopped leveling up due to poor XP, I was effectively growing weaker the more I played.

For a final showcase of how unbalanced this game is, take the Hall of Gorrors in Wizardry VII. That was the game's ultimate challenge, an optional area with super-hard boss battles, some of which would take over 20 minutes to beat with a high level party. Grimoire, of course, has its own "Hall of Gorrors" near the end, with seven optional bosses.

I killed all of them in the first turn.

I still had to deal with several crashes, the game not working in fullscreen, mouse lag, bugs like armor and HP going negative, items that couldn't be picked up, duplicated items, objects that couldn't be interacted with, spells that did nothing and so on. One issue that got me especially mad was when I briefly dismissed my NPC Cleric to make room for another NPC. When I went back to recruit her again, she had "reset" - lost all the levels, XP, skills and spells she had learned over the past 40hs. I ended up reloading a much older save game and losing over an hour of progress.


Another issue I had was an NPC that gives you the password to a certain key area. You need the password to beat the game, but the NPC vanished after the first encounter. I didn't get the password when we first met, so I had to ask on the forums for it, or the game would be impossible to finish. I also got stuck once because the interface follows arbitrary rules - 99% of items work if you click on "USE" and then on the item, but this particular item would only activate if you dragged it to the "USE" button (a tip for all of you stuck in Samhain Gorge).
Know where this is from?

https://rpgcodex.net/forums/threads/rpg-codex-review-grimoire-heralds-of-the-winged-exemplar.117874/
 

Vic

Savant
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Ladonna

Arcane
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Aug 27, 2006
Messages
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* 600 hours of play possible in a single game

How overhyped is this statement?

I'm currently playing through Legend of Grimrock 2, and it's the first dungeon crawler I ever played. This is the first time I'm actually excited to explore and discover what else is in the game. I haven't felt like that since I played my first Elder Scrolls game. I tried recommended games from the codex like fallout and PST but they are snoozefests compared to LoG2. Now I'm thinking I may have found my favorite type of RPG, and looking to play more dungeon crawlers after finishing LoG2, currently at around ~40%.

I was thinking of playing eye of the beholder next, but after reading the outrageous sales page of Grimoire, I'm wondering how much of it is true. Should I go for this over eye of the beholder?

Dungeon Master. The first really good LoG game released, and it is still great today. I am not sure which version you should play though, as I just stick to playing the Amiga original. Others might have a more updated version they might suggest.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,406
I bought Grimoire. I will eventually give it a go, but I haven't been much of a blob player since trying my first CRPG (Bards Tale 1) and not really liking it. Once I tried Ultima IV, that changed, and I always preferred the eagle eye/tactical combat CRPG's after that (though I enjoyed some of the real time blobs like Dungeon Master, etc). Some exceptions that have the classic type turn based blob combat system I enjoyed were Dragon Wars, Wizardry 8 and I actually didn't mind Might and Magic II back in the day, until I got sick of it.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
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[REDACTED]
* 600 hours of play possible in a single game

How overhyped is this statement?

I'm currently playing through Legend of Grimrock 2, and it's the first dungeon crawler I ever played. This is the first time I'm actually excited to explore and discover what else is in the game. I haven't felt like that since I played my first Elder Scrolls game. I tried recommended games from the codex like fallout and PST but they are snoozefests compared to LoG2. Now I'm thinking I may have found my favorite type of RPG, and looking to play more dungeon crawlers after finishing LoG2, currently at around ~40%.

I was thinking of playing eye of the beholder next, but after reading the outrageous sales page of Grimoire, I'm wondering how much of it is true. Should I go for this over eye of the beholder?

Dungeon Master. The first really good LoG game released, and it is still great today. I am not sure which version you should play though, as I just stick to playing the Amiga original. Others might have a more updated version they might suggest.
thanks, why would you recommend dungeon master over eye of the beholder as a newbie dungeon crawler?
 

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