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Grimoire Thread

Baptismbyfire

Liturgist
Joined
Sep 9, 2012
Messages
182
Playing around with the editor, it does seem constitution has no effect whatsoever on your HP. Raising it does not increase current HP or the HP increase when you level up.
 
Self-Ejected

buru5

Very Grumpy Dragon
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2,048
I figured con factored into damage resistance, assuming it follows the same formula as other crpgs isn't realistic, this is cleve we're talking about

HP seems to be only determined by the random amount it gives you on level up, probably better for warrior/berseker/metalurg/etc than mage classes.
 

J_C

One Bit Studio
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Developer
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Who honestly cares about what the cro-magnons on steam rate the game?
I assume Cleve wants to make money on this, so he should be at least a bit concerned about the ratings, because not everyone is like the Codex.

Why are people complaining about the interface? Like, it's not bad, shit, Like I literally cannot understand the complaints. The shit is easy to use and while not intuitive, it is not clumsy or shitty.

Because it is bad and clumsy?

- SuperID'd items in the journal
- Inventory in general
- Autowalking in map
- Examining item details
- Comparing items
- Resistances window
- Lack of tool tips (or their functionality)
- Obvious keyboard shortcuts missing (GOD DAMN ESCAPE KEY)

This is a long game with a lot of repetition. Every pointless click is a pointless click too many.


next you'll be complaining that there are no quest markers
Yes, because complaining about basic UI features missing is the same as complaining about quest markers?
 
Last edited:

Maelflux

Cipher
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Joined
Dec 6, 2012
Messages
307
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Any word on whether Cleve will give us an option to either reduce the frequency of or completely turn off enemy sounds? I love the game, except for that one thing. I've had to turn off sound completely because it's so incredibly irritating to listen to SCREE SCREE SCREE SCREE SCREE SCREE SCREE SCREE SCREE for minutes.

Cleve is simply preparing our sap brains for when the SJW's rule the World. Then we will be immune to their constant incandescent screeching! Incline!
 

janior

Arcane
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Joined
Nov 9, 2015
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Ashenvale
Why are people complaining about the interface? Like, it's not bad, shit, Like I literally cannot understand the complaints. The shit is easy to use and while not intuitive, it is not clumsy or shitty. "it takes so many clicks to do [x]" like, how? I mean, I saw Baxander do it the hard way of clicking the arrows to change actions instead of right clicking the box that shows all of the actions, but other than that, shit doesn't take more than 2 or so clicks to do anything, unless for instance your character is wielding both a melee AND a ranged weapon (like a lead ball) which requires you to click once for the type of attack, then which target, and again for the lead ball target. But like, you only need to do that once.
It's really not a surprise for me, codexers don't play any games at all.
 

Lady_Error

█▓▒░ ░▒▓█
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Joined
Oct 14, 2012
Messages
1,879,250
the Lands of Lore inventory strip instead of a proper inventory grid like in Wiz 7 is just baffling.

For fast scrolling, click and hold the arrow and then keep Enter pressed. In the newer versions, there is also a fast scrolling arrow.
 

Rostere

Arcane
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Jul 11, 2012
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Stockholm
PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Why are people complaining about the interface? Like, it's not bad, shit, Like I literally cannot understand the complaints. The shit is easy to use and while not intuitive, it is not clumsy or shitty. "it takes so many clicks to do [x]" like, how? I mean, I saw Baxander do it the hard way of clicking the arrows to change actions instead of right clicking the box that shows all of the actions, but other than that, shit doesn't take more than 2 or so clicks to do anything, unless for instance your character is wielding both a melee AND a ranged weapon (like a lead ball) which requires you to click once for the type of attack, then which target, and again for the lead ball target. But like, you only need to do that once.

100% agree, UI whiners can fuck off and die.
 

Nixheb

Arcane
Joined
Feb 20, 2013
Messages
798
Location
france
So, now some of you must have 150 hours of play and have left the superdemo zone, how is the game past that ?

Is the quality lower, equals, or even better ?
And what about the 600 hours play, by projecting your current time of play with the overall map coverage percentage ?
 

Lady_Error

█▓▒░ ░▒▓█
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So, now some of you must have 150 hours of play and have left the superdemo zone, how is the game past that ?

Awesome. Great writing, level design, all of it. Only the wilderness areas where nothing much happens other than combat are kind of meh - but even those usually have a dungeon or something else hidden somewhere.

And what about the 600 hours play, by projecting your current time of play with the overall map coverage percentage ?

There are probably too many combat exploits that speed up the progress. I've had around 60 hours so far and am at 20% of the maps.
 

Baff

Arcane
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May 31, 2014
Messages
618
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Dark Side of the Earth
Codex 2016 - The Age of Grimoire
the Lands of Lore inventory strip instead of a proper inventory grid like in Wiz 7 is just baffling.

For fast scrolling, click and hold the arrow and then keep Enter pressed. In the newer versions, there is also a fast scrolling arrow.
Actually just click to select the arrow and then press enter, don't need to hold mouse button.
 

Lady_Error

█▓▒░ ░▒▓█
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Joined
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Messages
1,879,250
Clicking is not hard, but why it can't be done with two clicks? Or one doubleclick?

There simply is no excuse for those UI "design choices".

After playing Wizardry 7, I appreciate auto-walking with 4 clicks through a whole map. Also, if you switch off smooth scrolling, auto-walking takes only a second.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Btw. not sure if you noticed, but 1.2.0.14 is out now: http://steamcommunity.com/app/650670/discussions/0/1471967615862858084/
Grimoire 1.2.0.14 Update
Version 1.2.0.14
----------------------------------------

Force source of truth to globally ID items preset by vendors for display

Fixed Music and Stealth improving on a single learning point success

XP Adjusted on Rockwyrms, Giant Bats, Festerboils and Fire Beetles

Enmity decay fixed for NPCs, they will eventually cool off if atrophy flag set

Confirm end game in Combat dialog

Fixed "animeng" assert #726 Failed link spawn because of monster condition block

Fixed "Knock-Knock" crashing locks with zero difficulty set only opened by keys

Reduced tooltips hover time

Fixed "Amulet of Might" crash on wrong spell channel

Fixed bad CGX index in Samhain Underworld
 

Lady_Error

█▓▒░ ░▒▓█
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The second "act" is kinda weird, I have like 10 locations I can go to so far. It is very easy to miss the "critical path".

They are all a part of collecting the tablets - in the order you prefer or are good enough to handle.
 

Baff

Arcane
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Messages
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Dark Side of the Earth
Codex 2016 - The Age of Grimoire
So, now some of you must have 150 hours of play and have left the superdemo zone, how is the game past that ?

Is the quality lower, equals, or even better ?
And what about the 600 hours play, by projecting your current time of play with the overall map coverage percentage ?
The game has only been released for 140 hours. I have 80+ hours, I might have the most on that. I have not been rushing at all, there are several people well ahead of me in the story. I've been running in master/superman difficulty and been very thorough in searching, experimenting, trying lots of dialogue, skilling up. I am only 7% done on the global map. A lot of my experimenting and skilling up is done now though, so my progress is starting to speed up. 600+ hours is very possible for me, others will finish it in much less than that though. Viata seems to be going for a speed run.
 

Haba

Harbinger of Decline
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
They are all a part of
collecting the tablets
- in the order you prefer or are good enough to handle.

Sure, but for someone who doesn't show the
tablet
to every NPC they meet, it will not be very obvious. But by the time you find the second one it will be, I guess.

For example, you can go very far in the game without ever visiting the second town at all.
 
Weasel
Joined
Dec 14, 2012
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More info for new players :salute:

wsYEC1Y.png
 
Joined
Apr 20, 2017
Messages
99
- Autowalking in map

Autowalking from the map seems pretty simple to me. Are 4 clicks that hard?

Clicking is not hard, but why it can't be done with two clicks? Or one doubleclick?

There simply is no excuse for those UI "design choices".

The feature works and other things currently have priority. What really has no excuse is your UI autism, although maybe you could get away with claiming you were vaccinated.
 

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