Haba
Harbinger of Decline
Grimoire worst game, only 10 quests!
if(FlipCoin() == true)
{
RandomSay(16,17,18);
}
else
{
RandomSay(19,20,21);
cMINIQUEST_PETRIFIED_DEMON_HORDE
cMINIQUEST_FORGED_THE_GOLDEN_ARMOR
cMINIQUEST_STOLE_BABYS_COVER
cMINIQUEST_UNSCREWED_THE_NERUKZAN
cMINIQUEST_PLAYED_WITH_LIGHT_SWITCH
cMINIQUEST_CAUGHT_RARE_FISH
cMINIQUEST_REACHED_COAST_OF_HYPERBOREA
cMINIQUEST_GOT_MILK_AND_JELLYBEANS
cMINIQUEST_DREAMED_SKYBARGE
cMINIQUEST_CRAB_IN_HOUSE
cMINIQUEST_FORGED_THE_GOLDEN_ARMOR
cMINIQUEST_STOLE_BABYS_COVER
cMINIQUEST_UNSCREWED_THE_NERUKZAN
cMINIQUEST_PLAYED_WITH_LIGHT_SWITCH
cMINIQUEST_CAUGHT_RARE_FISH
cMINIQUEST_REACHED_COAST_OF_HYPERBOREA
cMINIQUEST_GOT_MILK_AND_JELLYBEANS
cMINIQUEST_DREAMED_SKYBARGE
cMINIQUEST_CRAB_IN_HOUSE
The IGG campaign states that Grimoire's NPCs use an 8000+ word vocabulary. In comparison, Infocom's 'Beyond Zork' (1987; late era) has a vocabulary of 1569 words. Incidentally, Google says that "a vocabulary of just 3000 words provides coverage for around 95% of common texts."
So, conversing with Grimoire's NPCs, compared with said Infocom game, or even using English in general, should provide some impressive conversations. Is this the case?
if(FlipCoin() == true)
{
RandomSay(16,17,18);
}
else
{
RandomSay(19,20,21);