Lady_Error
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- Joined
- Oct 14, 2012
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Thanks.
I'm seeing that you can recruit NPCs (like Baldur's Gate 2, for example) but also it seems that we make our own party (like Icewind Dale, for example).
So I'm wondering how these two aspects balance out, is it better to recruit NPCs or better to focus on your own party? Do recruited NPCs bring a lot to the party, such as unique abilities, banter, personality, etc. Or are these elements not important or present in this game, so recruited NPCs are not inherently better than custom-made ones?
I ask because I'm down to go all in and make my own party, but I don't want to invest too much time in that if it turns out that recruited NPCs are just straight up better.
Also, do I lose my custom-made characters when I recruit an NPC?
Do they still level up while not in the party?I'm seeing that you can recruit NPCs (like Baldur's Gate 2, for example) but also it seems that we make our own party (like Icewind Dale, for example).
So I'm wondering how these two aspects balance out, is it better to recruit NPCs or better to focus on your own party? Do recruited NPCs bring a lot to the party, such as unique abilities, banter, personality, etc. Or are these elements not important or present in this game, so recruited NPCs are not inherently better than custom-made ones?
I ask because I'm down to go all in and make my own party, but I don't want to invest too much time in that if it turns out that recruited NPCs are just straight up better.
Also, do I lose my custom-made characters when I recruit an NPC?
From what I've been told you can only recruit one NPC at a time, but you can also get your old PCs back at the Shrine of the Raptor.
The recruitable NPCs are an in-built difficulty setting of easy. Although their power varies, from the beginning (of the default start) you can recruit one NPC (Little Rosy) far more powerful than any PC you create yourself and there are others like her (or even substantially more powerful) strewn throughout the game. If you want a true Grimoire experience, then do as I did and forgo the use of any NPCs (except for one brief exception involving a princess that needs to be rescued by adding her to the party, unless this has been changed in v2).I'm seeing that you can recruit NPCs (like Baldur's Gate 2, for example) but also it seems that we make our own party (like Icewind Dale, for example).
So I'm wondering how these two aspects balance out, is it better to recruit NPCs or better to focus on your own party? Do recruited NPCs bring a lot to the party, such as unique abilities, banter, personality, etc. Or are these elements not important or present in this game, so recruited NPCs are not inherently better than custom-made ones?
I ask because I'm down to go all in and make my own party, but I don't want to invest too much time in that if it turns out that recruited NPCs are just straight up better.
Do recruited NPCs bring a lot to the party, such as unique abilities, banter, personality, etc. Or are these elements not important or present in this game, so recruited NPCs are not inherently better than custom-made ones?
Do they still level up while not in the party?
Beginner's Guide says that female characters have -25% STR and +20% FEL, but the Wiki says they get more DEV, not more FEL. Which is correct?
This is the party I've got so far:
Saurian Berserker
Drake Metalsmith
Feyfolk Necromancer
Aeorb Sage
Wolfin Cleric
I also want a Wizard and a Bard, but not sure what the best races are for these two classes.
Maybe adding the Wizard is too much caster?Do recruited NPCs bring a lot to the party, such as unique abilities, banter, personality, etc. Or are these elements not important or present in this game, so recruited NPCs are not inherently better than custom-made ones?
A lot of the game is about surviving combat, exploration, finding hidden areas, solving puzzles, improving and using skills. There is a very limited way to talk to friendly creatures, but no party banter. So the choice whether to recruit NPC's really comes down to their melee and spellcasting abilities as well as their skills, resistances and things like that.
You can replace most of your party with NPC's if you want to. They can be quite powerful. One big downside to them is that they cannot change professions (multiclassing), which can be very beneficial to increase Hitpoints, Mana, get more spells, etc.
Do they still level up while not in the party?
No, only active party members receive XP and level up.
Beginner's Guide says that female characters have -25% STR and +20% FEL, but the Wiki says they get more DEV, not more FEL. Which is correct?
It's +20% FEL.
This is the party I've got so far:
Saurian Berserker
Drake Metalsmith
Feyfolk Necromancer
Aeorb Sage
Wolfin Cleric
I also want a Wizard and a Bard, but not sure what the best races are for these two classes.
Keep in mind that the beginning can be hard to survive with the wrong choices at character creation. It's a good idea to put the extra points you get into HP, especially for the spellcasters. I would also get at least one more melee character. Don't forget to unequip the weapons of the Saurian, Drake and Wolfin for better melee damage in the beginning.
should you level up weapon skills or just let them increae naturally?
I was considering a pirate, and an assassin possibly...
Ok, I'll definitely pick up Assassin then.I was considering a pirate, and an assassin possibly...
Yeah, Assassin is a very good choice and relatively easy to roll with some races. The Pirate is good, but almost impossible to roll. You'd need to get the maximum points that you can roll. Keep in mind that if you want to do multiclassing later, you cannot go back to a class you already had - but multiclassing is one of the trickiest parts of the game and optional anyway.
yes but do you put points into hand to hand or let it grow naturally
to clarify i asked the inital question because since weapon skills improve by use and i dont know what weapon im going to find, thought maybe its better to use axes but add points to hammers so i can do both in time
For example my Aeorb Sage has a lot of skillpoints but should I focus them all in Ancient History and Nature Lore, or will I have enough to also pick up Inspection and Lockpicking?
Saurian Berserker
Drake Metalsmith
Rhattu Assassin
??? ???
Wolfin Cleric
Feyfolk Necromancer
Aeorb Sage
??? Bard
Are there any skills that are so niche that they can be ignored entirely for a first, non-completist attempt?For example my Aeorb Sage has a lot of skillpoints but should I focus them all in Ancient History and Nature Lore, or will I have enough to also pick up Inspection and Lockpicking?
Yeah, the importance of the skills may not be too clear if you're just starting. Ancient History is not important in the beginning and Nature Lore is also not ciritical. Inspection and Lockpicking however are super-important to have on a Sage, Thief or Bard. You need both to open almost all treasure chests and some doors - until you learn the Knock Knock spell later.
For spell casters, make sure to put mental skill points mostly into the pink skill (their magic skill), so that you can cast spells successfully without fizzling. Also, put only a couple points into swimming at some point, because then you can increase that skill every time you step into water. Less than a couple points in swimming and you drown.
Saurian Berserker
Drake Metalsmith
Rhattu Assassin
??? ???
Wolfin Cleric
Feyfolk Necromancer
Aeorb Sage
??? Bard
The Sage can do everything a Bard does, including playing music instruments. So instead of a Bard, I'd pick a Thaumaturge or Wizard. And for the frontline a second Berserker or Assassin. Despite having no pants, the Naga are pretty good and fast.
The Metalsmith is a frontline character, yeah. As to diplomacy, the skill is not super important I think, but it can help in some situations apparently. And yes, the Lethal Blow skill is one you want to put points into (Metalsmith, Berserker, Assassin, etc.) That one can instakill enemies.
Do you have to choose between specialising in ranged combat and melee? Or can I hybrid it up? If so, should I hybrid it up?Ranger is good.
Do you have to choose between specialising in ranged combat and melee?