skuphundaku
Economic devastator, Mk. 11
This P&P fundamentalism is misguided because there is a reason that precludes P&P from being implemented on a computer without any alterations: you don't have a gamemaster in a computer game. Until the advent of hard AI, any attempts to flat-out implement classic P&P in a computer game without taking into account that the computer can't dynamically react to the players are going to end in tears.I can't keep an open mind when I read "card-trading", it just brings images of those yearly MTG games into my headThat was my reaction as well, but I plan to greet any of The Man's ideas with an open mind.
I feel so down now, I mean why not have a completely nostalgia glasses project, a computer game simulation of pen and paper, I mean what kind of "new" things could you possibly put into an RPG which wouldn't make it worse? There's nothing really to improve on, the inventory systems, interface have already pretty much been perfected in previous games
In reality, you don't want anything else than a rehash of the old games, because, after all, "the inventory systems, interface have already pretty much been perfected in previous games" and I'm sure that even simply improving the graphics would be considered decline and graphic-whorism by people like you.
I would rather have them try something new and have a chance to fail than just rehash 20 years old games and fail for sure.