Yeah, Neal Hallford would likely be involved in quest design, exploration, object/clue finding, and the general background/lore of the world.He didn't mean a sequel, he meant a marriage of RoA and BaK.
Two of the greatest RPGs I've played, mind you.
So its a hint that this game is unofficial TDE/ROA?
This reminds me of PE going for new mechanics...- Guido doesn't want to use the classical approach of pen&paper dice throwing mechanics
- Guido doesn't want to use the classical approach of pen&paper dice throwing mechanics
Bitte eine Version mit alter Rechtschreibung optional im Spiel haben.@Guido: Es hat mich sehr gefreut zu hören dass du ein eigenes Projekt an den Start bringst! Viel Erfolg damit!
I can probably guess.
Situation: locked door.
AD&D: You have a 20% to open the door. Reload/reroll until it opens. Tons of old games are like that. Keep trying until it works. It's not ideal for a videogame. Same with HP rolls or chance of scribing spells from scrolls.
Different scenario: Rolling a new character. Old-school D&D would have you roll 6 3d6 and bam, that's your character. In that order. So you rolled 12/10/10/10/10/10? Well... sucks to be you! Guess you'll have to be a shitty fighter. That or you can hit the reroll button but since we've all played the great old RPGs we know what that means: reroll a billion times to get the stats we want.
Edit:
I really hope you can make more than Eine Million Amigeld but I don't think you're quite "famous" enough for it. It sucks, RoA ought to be more well-known. Still, German RPG fans may turn out to be quite generous, DSA still has a very loyal following that remember the old games.