Most of us have to do filthy things for a living.Guido clarified over at crystals-dsa-foren.de that it will be a pc-centered game and that it will not be for mobile devices and the like. Quite remarkable considering that mobile gaming is what he does for a living now.
Guido Henkel @GuidoHenkel
There is already quite a bit of discussion going on over at@RPGCodex among RPG fans about my new project, THORVALLA — http://ow.ly/faT6G
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Since Guido is very likely checking this thread, we might as well anticipate butthurtness and post here what he want to see.
For me... make it fully isometric
Without even knowing what game he will be pitching (especially the production aspects of it) it's too early to tell, but I have to wonder on how much he will be able to fund.
How big is Das Schwarze Auge in the 4th Reich anyway? Or better put, how big are the RoA games there?
Maybe I'm being a pessimist here, but asking more than $250k may not be wise.
One has to remember that the BaK guy, some months ago, went ahead and tried to size up his fanbase on how many could gather $500(?)... and there weren't enough of them to make the game happen (silly poll he made anyway it would have been better to ask on how many would pledge $15 or $20).
Now, this is a very rough comparison, but if you look at GOG's forum page for both series (BaK and RoA) you see they have about the same amount of activity. So maybe they have about the same fanbase size too.
It could also make a world of difference if he already has some working prototype to show
But almost nobody knew about it, it reminds me of the speculation that Wasteland could never get 900k$ based on how many people post on NMA, and rpgcodex forums, there is obviously much more people that are potentially interested.
It is hard to say how much is wise, on one hand it seems that getting less must be easier since less people need to pledge, but consider that for more money you could make a project that much more people could get excited about (and you will get much more media coverage) so paradoxically getting funding for 1.5mln$ game might be easier then getting funding for 250k$. I think that you can take some risk of that, if you ask for 1.5mln$, and you don't get it, then you can scale down the game, and ask for less for cheaper project month later.
As for timing, now might not be the best time after people had just pledged on few games, but again that is guessing.