- Joined
- Oct 21, 2002
- Messages
- 17,068
you don't understand.The funny thing is:
when I devised the Psycho Engine well over a year ago
Yes, I'm sure a core design element of a mega AAA blockbuster like Shadows of Mordor was conceived, designed and implemented within the last year. Doesn't he realize they probably thought about it before him? (and would have released their game before Deathfire anyway?)
Henkel is the de facto creator of Shadows of Mordor.
is this motherfucker for real.Seeing the Nemesis Feature in action is a bitter sweet pill for me, as you can certainly imagine. On the one hand the fact that it has been hailed by gamers and the media alike as the most important innovation in computer games in many years makes me happy, because it proves to me that I have been on the right track when I devised the Psycho Engine well over a year ago, at a time when no one was working on technology such as this, really.
next he's gonna say that the Vikings TV show draws from the mythology he created for Thorvalla years ago.
yes, of course, your kickstarter failed not because of you or your project. it failed because the audience was ignorant.In retrospect, it is clear that at the time when we first laid information about the Psycho Engine open, the public did not appreciate or understand the far-reaching impact this technology would have on gameplay, as evidenced by the fact that “Deathfire” did not find even the modest financial support we required to continue developing and completing the game.
390k dollars - modest financial support.